Searched refs:aiStruct (Results 1 – 8 of 8) sorted by relevance
/dports/games/xrally/xrally/ |
H A D | ai.h | 25 void createAI(aiStruct *ai, mapStruct *map); 27 void orderAI(aiStruct *ai, mapStruct *map); 28 void moveAI(aiStruct *ai, mapStruct *map);
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H A D | ai.c | 22 aiStruct AI; 27 void createAI(aiStruct *ai, mapStruct *map) { in createAI() 51 void orderAI(aiStruct *ai, mapStruct *map) { in orderAI() 78 void moveAI(aiStruct *ai, mapStruct *map) { in moveAI()
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H A D | car.h | 29 bool check(carStruct *Car, aiStruct *AI, mapStruct *Map); 33 void carCheck(aiStruct *ai, mapStruct *map);
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H A D | car.c | 39 extern aiStruct AI; 273 bool check(carStruct *Car, aiStruct *AI, mapStruct *Map) { in check() 319 void carCheck(aiStruct *ai, mapStruct *map) { in carCheck()
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H A D | game.h | 105 void draw_ai(aiStruct *ai);
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H A D | global.h | 110 } aiStruct; typedef
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H A D | game.c | 53 extern aiStruct AI; 61 extern aiStruct AI; 307 void draw_ai(aiStruct *ai) { in draw_ai()
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H A D | main.c | 76 extern aiStruct AI;
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