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Searched refs:aiStruct (Results 1 – 8 of 8) sorted by relevance

/dports/games/xrally/xrally/
H A Dai.h25 void createAI(aiStruct *ai, mapStruct *map);
27 void orderAI(aiStruct *ai, mapStruct *map);
28 void moveAI(aiStruct *ai, mapStruct *map);
H A Dai.c22 aiStruct AI;
27 void createAI(aiStruct *ai, mapStruct *map) { in createAI()
51 void orderAI(aiStruct *ai, mapStruct *map) { in orderAI()
78 void moveAI(aiStruct *ai, mapStruct *map) { in moveAI()
H A Dcar.h29 bool check(carStruct *Car, aiStruct *AI, mapStruct *Map);
33 void carCheck(aiStruct *ai, mapStruct *map);
H A Dcar.c39 extern aiStruct AI;
273 bool check(carStruct *Car, aiStruct *AI, mapStruct *Map) { in check()
319 void carCheck(aiStruct *ai, mapStruct *map) { in carCheck()
H A Dgame.h105 void draw_ai(aiStruct *ai);
H A Dglobal.h110 } aiStruct; typedef
H A Dgame.c53 extern aiStruct AI;
61 extern aiStruct AI;
307 void draw_ai(aiStruct *ai) { in draw_ai()
H A Dmain.c76 extern aiStruct AI;