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Searched refs:ai_red_bat (Results 1 – 6 of 6) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/last_cave/
H A Dlast_cave.h10 void ai_red_bat(Object *o);
H A Dlast_cave.cpp29 ONTICK(OBJ_RED_BAT, ai_red_bat); in INITFUNC()
271 void ai_red_bat(Object *o) in ai_red_bat() function
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/last_cave/
H A Dlast_cave.cpp15 ONTICK(OBJ_RED_BAT, ai_red_bat); in INITFUNC()
254 void ai_red_bat(Object *o) in ai_red_bat() function
H A Dlast_cave.fdh36 void ai_red_bat(Object *o);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dobjfunc_ptrs.h171 extern void ai_red_bat(Object *o);
H A Dobject.cpp1522 ai_red_bat(this); in OnTick()