Home
last modified time | relevance | path

Searched refs:ajspecial (Results 1 – 5 of 5) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c386 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable
7579 ajspecial = GET_INT_ARG(1); in load_models()
16702 if((!ajspecial || (ajspecial && !validanim(self,ANI_BLOCK))) && in player_check_special()
16707 else if(ajspecial && ((player[(int)self->playerindex].playkeys & FLAG_JUMP) && in player_check_special()
17938 …if(!ajspecial && (player[(int)self->playerindex].playkeys & FLAG_JUMP) && validanim(self,ANI_ATTAC… in player_think()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c430 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable
7712 ajspecial = GET_INT_ARG(1); in load_models()
17443 if((!ajspecial || (ajspecial && !validanim(self,ANI_BLOCK))) && in player_check_special()
17448 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special()
18406 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self,ANI_ATTACKBOTH)) in player_think()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c436 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable
10344 ajspecial = GET_INT_ARG(1); in load_models()
23902 if((!ajspecial || (ajspecial && !validanim(self, ANI_BLOCK))) && in player_check_special()
23907 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special()
25162 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c520 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable
12044 ajspecial = GET_INT_ARG(1); in load_models()
27300 if((!ajspecial || (ajspecial && !validanim(self, ANI_BLOCK))) && in player_check_special()
27305 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special()
28626 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c570 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable
12628 ajspecial = GET_INT_ARG(1); in load_models()
30074 if((!ajspecial || (ajspecial && !validanim(self, ANI_BLOCK))) && in player_check_special()
30079 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special()
31490 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()