Searched refs:ajspecial (Results 1 – 5 of 5) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 386 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable 7579 ajspecial = GET_INT_ARG(1); in load_models() 16702 if((!ajspecial || (ajspecial && !validanim(self,ANI_BLOCK))) && in player_check_special() 16707 else if(ajspecial && ((player[(int)self->playerindex].playkeys & FLAG_JUMP) && in player_check_special() 17938 …if(!ajspecial && (player[(int)self->playerindex].playkeys & FLAG_JUMP) && validanim(self,ANI_ATTAC… in player_think()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 430 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable 7712 ajspecial = GET_INT_ARG(1); in load_models() 17443 if((!ajspecial || (ajspecial && !validanim(self,ANI_BLOCK))) && in player_check_special() 17448 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special() 18406 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self,ANI_ATTACKBOTH)) in player_think()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 436 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable 10344 ajspecial = GET_INT_ARG(1); in load_models() 23902 if((!ajspecial || (ajspecial && !validanim(self, ANI_BLOCK))) && in player_check_special() 23907 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special() 25162 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 520 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable 12044 ajspecial = GET_INT_ARG(1); in load_models() 27300 if((!ajspecial || (ajspecial && !validanim(self, ANI_BLOCK))) && in player_check_special() 27305 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special() 28626 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 570 int ajspecial = 0; // Flag to determine if holding down attack and pressing j… variable 12628 ajspecial = GET_INT_ARG(1); in load_models() 30074 if((!ajspecial || (ajspecial && !validanim(self, ANI_BLOCK))) && in player_check_special() 30079 else if(ajspecial && ((player[self->playerindex].playkeys & FLAG_JUMP) && in player_check_special() 31490 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
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