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Searched refs:ambientintensity (Results 1 – 11 of 11) sorted by relevance

/dports/games/darkplaces/darkplaces/
H A Dr_shadow.h162 …float *lightdir, const vec3_t p, const int flags, float lightmapintensity, float ambientintensity);
H A Dcl_main.c2570 …MAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in CL_UpdateEntityShading_Entity()
2575 …ir, shadingorigin, LP_LIGHTMAP, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in CL_UpdateEntityShading_Entity()
2579 …ir, shadingorigin, LP_LIGHTMAP, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in CL_UpdateEntityShading_Entity()
2640 ent->render_lightmap_ambient[q] = ent->colormod[q] * r_refdef.scene.ambientintensity; in CL_UpdateEntityShading_Entity()
H A Dmvm_cmds.c1628 scene->ambientintensity = 32.0f; in MVM_init_cmd()
H A Dclient.h1918 float ambientintensity; member
H A Dgl_rmain.c5319 …MAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in R_HDR_UpdateIrisAdaptation()
6966 r_refdef.scene.ambientintensity = r_ambient.value * (1.0f / 64.0f); in R_UpdateVariables()
12500 texture.render_modellight_ambient[q] = r_refdef.view.colorscale * r_refdef.scene.ambientintensity; in R_DrawCustomSurface()
12503 texture.render_lightmap_ambient[q] = r_refdef.view.colorscale * r_refdef.scene.ambientintensity; in R_DrawCustomSurface()
H A Dr_shadow.c7541 … float *lightdir, const vec3_t p, const int flags, float lightmapintensity, float ambientintensity) in R_CompleteLightPoint() argument
7667 ambient[q] = sa[q] + -0.333f * diffuse[q] + ambientintensity; in R_CompleteLightPoint()
H A Dcl_particles.c2725 …MAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in R_DrawParticle_TransparentCallback()
H A Dclvm_cmds.c704 …color, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in VM_CL_getlight()
H A DChangeLog157 …ed r_refdef.lightmapintensity and ambient to r_refdef.scene.lightmapintensity and ambientintensity.
/dports/graphics/Coin/coin-Coin-4.0.0/src/hardcopy/
H A DVectorizeActionP.cpp652 thisp->environment.ambientintensity, in pre_shape_cb()
839 R = m.emissive[0] + m.ambient[0] * e.ambientcolor[0] * e.ambientintensity; in shade_vertex()
840 G = m.emissive[1] + m.ambient[1] * e.ambientcolor[1] * e.ambientintensity; in shade_vertex()
841 B = m.emissive[2] + m.ambient[2] * e.ambientcolor[2] * e.ambientintensity; in shade_vertex()
H A DVectorizeActionP.h130 float ambientintensity; member