Searched refs:ambientintensity (Results 1 – 11 of 11) sorted by relevance
/dports/games/darkplaces/darkplaces/ |
H A D | r_shadow.h | 162 …float *lightdir, const vec3_t p, const int flags, float lightmapintensity, float ambientintensity);
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H A D | cl_main.c | 2570 …MAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in CL_UpdateEntityShading_Entity() 2575 …ir, shadingorigin, LP_LIGHTMAP, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in CL_UpdateEntityShading_Entity() 2579 …ir, shadingorigin, LP_LIGHTMAP, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in CL_UpdateEntityShading_Entity() 2640 ent->render_lightmap_ambient[q] = ent->colormod[q] * r_refdef.scene.ambientintensity; in CL_UpdateEntityShading_Entity()
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H A D | mvm_cmds.c | 1628 scene->ambientintensity = 32.0f; in MVM_init_cmd()
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H A D | client.h | 1918 float ambientintensity; member
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H A D | gl_rmain.c | 5319 …MAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in R_HDR_UpdateIrisAdaptation() 6966 r_refdef.scene.ambientintensity = r_ambient.value * (1.0f / 64.0f); in R_UpdateVariables() 12500 texture.render_modellight_ambient[q] = r_refdef.view.colorscale * r_refdef.scene.ambientintensity; in R_DrawCustomSurface() 12503 texture.render_lightmap_ambient[q] = r_refdef.view.colorscale * r_refdef.scene.ambientintensity; in R_DrawCustomSurface()
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H A D | r_shadow.c | 7541 … float *lightdir, const vec3_t p, const int flags, float lightmapintensity, float ambientintensity) in R_CompleteLightPoint() argument 7667 ambient[q] = sa[q] + -0.333f * diffuse[q] + ambientintensity; in R_CompleteLightPoint()
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H A D | cl_particles.c | 2725 …MAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in R_DrawParticle_TransparentCallback()
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H A D | clvm_cmds.c | 704 …color, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); in VM_CL_getlight()
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H A D | ChangeLog | 157 …ed r_refdef.lightmapintensity and ambient to r_refdef.scene.lightmapintensity and ambientintensity.
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/dports/graphics/Coin/coin-Coin-4.0.0/src/hardcopy/ |
H A D | VectorizeActionP.cpp | 652 thisp->environment.ambientintensity, in pre_shape_cb() 839 R = m.emissive[0] + m.ambient[0] * e.ambientcolor[0] * e.ambientintensity; in shade_vertex() 840 G = m.emissive[1] + m.ambient[1] * e.ambientcolor[1] * e.ambientintensity; in shade_vertex() 841 B = m.emissive[2] + m.ambient[2] * e.ambientcolor[2] * e.ambientintensity; in shade_vertex()
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H A D | VectorizeActionP.h | 130 float ambientintensity; member
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