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Searched refs:anim_list (Results 1 – 19 of 19) sorted by relevance

/dports/games/openttd/openttd-12.1/src/saveload/
H A Danimated_tile_sl.cpp43 TileIndex anim_list[256]; in Load() local
44 …SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); in Load()
47 if (anim_list[i] == 0) break; in Load()
48 _animated_tiles.push_back(anim_list[i]); in Load()
H A Doldloader_sl.cpp635 TileIndex anim_list[256]; in LoadOldAnimTileList() local
637 OCL_VAR ( OC_TILE, 256, anim_list ), in LoadOldAnimTileList()
645 if (anim_list[i] == 0) break; in LoadOldAnimTileList()
646 _animated_tiles.push_back(anim_list[i]); in LoadOldAnimTileList()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Danim_manager.cpp104 while (i != anim_list.end()) { in get_anim_iterator()
109 return (anim_list.end()); in get_anim_iterator()
117 if (i != anim_list.end()) in get_anim()
127 while (i != anim_list.end()) { in update()
133 i = anim_list.begin(); in update()
134 while (i != anim_list.end()) in update()
137 i = anim_list.begin(); in update()
146 while (i != anim_list.end()) { in display()
175 while (!anim_list.empty()) in destroy_all()
192 if (i != anim_list.end()) { in destroy_anim()
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H A Danim_manager.h58 Std::list<NuvieAnim *> anim_list; // in paint order variable
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_tree_player.cpp828 AnimationNode *anim_list = active_list; in _process_animation() local
831 while (anim_list) { in _process_animation()
833 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation()
835 Animation *a = anim_list->animation.operator->(); in _process_animation()
837 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation()
849 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation()
864 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation()
867 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation()
874 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation()
889 anim_list = anim_list->next; in _process_animation()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/
H A Danimation_tree_player.cpp822 AnimationNode *anim_list = active_list; in _process_animation() local
825 while (anim_list) { in _process_animation()
827 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation()
829 Animation *a = anim_list->animation.operator->(); in _process_animation()
831 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation()
843 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation()
858 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation()
861 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation()
868 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation()
881 anim_list = anim_list->next; in _process_animation()
/dports/devel/godot2/godot-2.1.6-stable/scene/animation/
H A Danimation_tree_player.cpp822 AnimationNode *anim_list = active_list; in _process_animation() local
825 while (anim_list) { in _process_animation()
827 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation()
829 Animation *a = anim_list->animation.operator->(); in _process_animation()
831 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation()
843 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation()
858 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation()
861 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation()
868 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation()
881 anim_list = anim_list->next; in _process_animation()
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_tree_player.cpp828 AnimationNode *anim_list = active_list; in _process_animation() local
831 while (anim_list) { in _process_animation()
833 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation()
835 Animation *a = anim_list->animation.operator->(); in _process_animation()
837 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation()
849 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation()
864 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation()
867 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation()
874 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation()
889 anim_list = anim_list->next; in _process_animation()
/dports/games/instead/instead-3.4.1/src/
H A Dgraphics.c344 static anim_t anim_list = NULL; variable
351 for (p = anim_list; p; p = p->next) { in anim_find()
426 if (!anim_list) { in anim_add()
427 anim_list = g; in anim_add()
432 for (p = anim_list; p && p->next; p = p->next); in anim_add()
442 anim_list = g->next; in anim_del()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h825 s_anim_list *anim_list; variable
H A Dopenbor.c3878 anim_list = anim_list_delete(anim_list, model->index); in free_model()
3950 if(anim_list == NULL){ in alloc_anim()
3951 anim_list = curr; in alloc_anim()
3952 anim_list->next = NULL; in alloc_anim()
3955 head = anim_list; in alloc_anim()
3956 anim_list = curr; in alloc_anim()
3957 anim_list->next = head; in alloc_anim()
3960 return anim_list->anim; in alloc_anim()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h823 s_anim_list *anim_list; variable
H A Dopenbor.c3871 head.next = anim_list; in anim_list_delete()
3879 if(list->next==anim_list) in anim_list_delete()
3880 anim_list = next; in anim_list_delete()
4044 if(anim_list == NULL){ in alloc_anim()
4045 anim_list = curr; in alloc_anim()
4046 anim_list->next = NULL; in alloc_anim()
4049 head = anim_list; in alloc_anim()
4050 anim_list = curr; in alloc_anim()
4051 anim_list->next = head; in alloc_anim()
4054 return anim_list->anim; in alloc_anim()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h837 s_anim_list *anim_list; variable
H A Dopenbor.c5031 head.next = anim_list; in anim_list_delete()
5039 if(list->next == anim_list) in anim_list_delete()
5041 anim_list = next; in anim_list_delete()
5330 if(anim_list == NULL) in alloc_anim()
5332 anim_list = curr; in alloc_anim()
5333 anim_list->next = NULL; in alloc_anim()
5337 head = anim_list; in alloc_anim()
5338 anim_list = curr; in alloc_anim()
5339 anim_list->next = head; in alloc_anim()
5342 return anim_list->anim; in alloc_anim()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1617 s_anim_list *anim_list; variable
H A Dopenbor.c5445 head.next = anim_list; in anim_list_delete()
5453 if(list->next == anim_list) in anim_list_delete()
5455 anim_list = next; in anim_list_delete()
5777 if(anim_list == NULL) in alloc_anim()
5779 anim_list = curr; in alloc_anim()
5780 anim_list->next = NULL; in alloc_anim()
5784 head = anim_list; in alloc_anim()
5785 anim_list = curr; in alloc_anim()
5786 anim_list->next = head; in alloc_anim()
5789 return anim_list->anim; in alloc_anim()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2102 extern s_anim_list *anim_list;
H A Dopenbor.c38 s_anim_list *anim_list = NULL; variable
5385 head.next = anim_list; in anim_list_delete()
5393 if(list->next == anim_list) in anim_list_delete()
5395 anim_list = next; in anim_list_delete()
5751 if(anim_list == NULL) in alloc_anim()
5753 anim_list = curr; in alloc_anim()
5754 anim_list->next = NULL; in alloc_anim()
5758 head = anim_list; in alloc_anim()
5759 anim_list = curr; in alloc_anim()
5760 anim_list->next = head; in alloc_anim()
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