/dports/games/openttd/openttd-12.1/src/saveload/ |
H A D | animated_tile_sl.cpp | 43 TileIndex anim_list[256]; in Load() local 44 …SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); in Load() 47 if (anim_list[i] == 0) break; in Load() 48 _animated_tiles.push_back(anim_list[i]); in Load()
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H A D | oldloader_sl.cpp | 635 TileIndex anim_list[256]; in LoadOldAnimTileList() local 637 OCL_VAR ( OC_TILE, 256, anim_list ), in LoadOldAnimTileList() 645 if (anim_list[i] == 0) break; in LoadOldAnimTileList() 646 _animated_tiles.push_back(anim_list[i]); in LoadOldAnimTileList()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | anim_manager.cpp | 104 while (i != anim_list.end()) { in get_anim_iterator() 109 return (anim_list.end()); in get_anim_iterator() 117 if (i != anim_list.end()) in get_anim() 127 while (i != anim_list.end()) { in update() 133 i = anim_list.begin(); in update() 134 while (i != anim_list.end()) in update() 137 i = anim_list.begin(); in update() 146 while (i != anim_list.end()) { in display() 175 while (!anim_list.empty()) in destroy_all() 192 if (i != anim_list.end()) { in destroy_anim() [all …]
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H A D | anim_manager.h | 58 Std::list<NuvieAnim *> anim_list; // in paint order variable
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree_player.cpp | 828 AnimationNode *anim_list = active_list; in _process_animation() local 831 while (anim_list) { in _process_animation() 833 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation() 835 Animation *a = anim_list->animation.operator->(); in _process_animation() 837 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation() 849 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation() 864 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation() 867 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation() 874 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation() 889 anim_list = anim_list->next; in _process_animation()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/ |
H A D | animation_tree_player.cpp | 822 AnimationNode *anim_list = active_list; in _process_animation() local 825 while (anim_list) { in _process_animation() 827 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation() 829 Animation *a = anim_list->animation.operator->(); in _process_animation() 831 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation() 843 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation() 858 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation() 861 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation() 868 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation() 881 anim_list = anim_list->next; in _process_animation()
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/dports/devel/godot2/godot-2.1.6-stable/scene/animation/ |
H A D | animation_tree_player.cpp | 822 AnimationNode *anim_list = active_list; in _process_animation() local 825 while (anim_list) { in _process_animation() 827 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation() 829 Animation *a = anim_list->animation.operator->(); in _process_animation() 831 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation() 843 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation() 858 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation() 861 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation() 868 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation() 881 anim_list = anim_list->next; in _process_animation()
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree_player.cpp | 828 AnimationNode *anim_list = active_list; in _process_animation() local 831 while (anim_list) { in _process_animation() 833 if (!anim_list->animation.is_null() && !anim_list->skip) { in _process_animation() 835 Animation *a = anim_list->animation.operator->(); in _process_animation() 837 for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { in _process_animation() 849 a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); in _process_animation() 864 Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); in _process_animation() 867 int index = a->track_find_key(tr.local_track, anim_list->time); in _process_animation() 874 a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); in _process_animation() 889 anim_list = anim_list->next; in _process_animation()
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/dports/games/instead/instead-3.4.1/src/ |
H A D | graphics.c | 344 static anim_t anim_list = NULL; variable 351 for (p = anim_list; p; p = p->next) { in anim_find() 426 if (!anim_list) { in anim_add() 427 anim_list = g; in anim_add() 432 for (p = anim_list; p && p->next; p = p->next); in anim_add() 442 anim_list = g->next; in anim_del()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 825 s_anim_list *anim_list; variable
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H A D | openbor.c | 3878 anim_list = anim_list_delete(anim_list, model->index); in free_model() 3950 if(anim_list == NULL){ in alloc_anim() 3951 anim_list = curr; in alloc_anim() 3952 anim_list->next = NULL; in alloc_anim() 3955 head = anim_list; in alloc_anim() 3956 anim_list = curr; in alloc_anim() 3957 anim_list->next = head; in alloc_anim() 3960 return anim_list->anim; in alloc_anim()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 823 s_anim_list *anim_list; variable
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H A D | openbor.c | 3871 head.next = anim_list; in anim_list_delete() 3879 if(list->next==anim_list) in anim_list_delete() 3880 anim_list = next; in anim_list_delete() 4044 if(anim_list == NULL){ in alloc_anim() 4045 anim_list = curr; in alloc_anim() 4046 anim_list->next = NULL; in alloc_anim() 4049 head = anim_list; in alloc_anim() 4050 anim_list = curr; in alloc_anim() 4051 anim_list->next = head; in alloc_anim() 4054 return anim_list->anim; in alloc_anim()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 837 s_anim_list *anim_list; variable
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H A D | openbor.c | 5031 head.next = anim_list; in anim_list_delete() 5039 if(list->next == anim_list) in anim_list_delete() 5041 anim_list = next; in anim_list_delete() 5330 if(anim_list == NULL) in alloc_anim() 5332 anim_list = curr; in alloc_anim() 5333 anim_list->next = NULL; in alloc_anim() 5337 head = anim_list; in alloc_anim() 5338 anim_list = curr; in alloc_anim() 5339 anim_list->next = head; in alloc_anim() 5342 return anim_list->anim; in alloc_anim()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1617 s_anim_list *anim_list; variable
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H A D | openbor.c | 5445 head.next = anim_list; in anim_list_delete() 5453 if(list->next == anim_list) in anim_list_delete() 5455 anim_list = next; in anim_list_delete() 5777 if(anim_list == NULL) in alloc_anim() 5779 anim_list = curr; in alloc_anim() 5780 anim_list->next = NULL; in alloc_anim() 5784 head = anim_list; in alloc_anim() 5785 anim_list = curr; in alloc_anim() 5786 anim_list->next = head; in alloc_anim() 5789 return anim_list->anim; in alloc_anim()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2102 extern s_anim_list *anim_list;
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H A D | openbor.c | 38 s_anim_list *anim_list = NULL; variable 5385 head.next = anim_list; in anim_list_delete() 5393 if(list->next == anim_list) in anim_list_delete() 5395 anim_list = next; in anim_list_delete() 5751 if(anim_list == NULL) in alloc_anim() 5753 anim_list = curr; in alloc_anim() 5754 anim_list->next = NULL; in alloc_anim() 5758 head = anim_list; in alloc_anim() 5759 anim_list = curr; in alloc_anim() 5760 anim_list->next = head; in alloc_anim() [all …]
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