/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | effect.c | 441 id = animlist[i].id; in increment_anim() 457 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_CYCLE)) in increment_anim() 463 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REPEAT)) in increment_anim() 494 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_CYCLE)) in increment_anim() 500 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REPEAT)) in increment_anim() 512 …animlist_callbacks[animlist[cb_list[i]].callback](animlist[cb_list[i]].id, animlist[cb_list[i]].us… in increment_anim() 675 if (animlist[i].id == id) { in anim_data_from_id() 701 if (animlist[i].id == id) { in add_obj_to_animlist() 706 animlist[use_counter].id = id; in add_obj_to_animlist() 748 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REMOVE)) { in remove_obj_from_animlist() [all …]
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H A D | saveload.c | 466 REF_WRITE(id_num, idx++, animlist); in save_current_map() 1310 REF_READ(id_num, idx++, animlist); in load_current_map()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.cpp | 825 List<StringName> animlist; in _update_player() local 827 player->get_animation_list(&animlist); in _update_player() 841 stop->set_disabled(animlist.size() == 0); in _update_player() 842 play->set_disabled(animlist.size() == 0); in _update_player() 843 play_bw->set_disabled(animlist.size() == 0); in _update_player() 844 play_bw_from->set_disabled(animlist.size() == 0); in _update_player() 845 play_from->set_disabled(animlist.size() == 0); in _update_player() 846 frame->set_editable(animlist.size() != 0); in _update_player() 847 animation->set_disabled(animlist.size() == 0); in _update_player() 848 autoplay->set_disabled(animlist.size() == 0); in _update_player() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.cpp | 825 List<StringName> animlist; in _update_player() local 827 player->get_animation_list(&animlist); in _update_player() 841 stop->set_disabled(animlist.size() == 0); in _update_player() 842 play->set_disabled(animlist.size() == 0); in _update_player() 843 play_bw->set_disabled(animlist.size() == 0); in _update_player() 844 play_bw_from->set_disabled(animlist.size() == 0); in _update_player() 845 play_from->set_disabled(animlist.size() == 0); in _update_player() 846 frame->set_editable(animlist.size() != 0); in _update_player() 847 animation->set_disabled(animlist.size() == 0); in _update_player() 848 autoplay->set_disabled(animlist.size() == 0); in _update_player() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.cpp | 785 List<StringName> animlist; in _update_player() local 787 player->get_animation_list(&animlist); in _update_player() 797 stop->set_disabled(animlist.size() == 0); in _update_player() 798 play->set_disabled(animlist.size() == 0); in _update_player() 799 play_bw->set_disabled(animlist.size() == 0); in _update_player() 801 play_from->set_disabled(animlist.size() == 0); in _update_player() 802 autoplay->set_disabled(animlist.size() == 0); in _update_player() 804 rename_anim->set_disabled(animlist.size() == 0); in _update_player() 805 blend_anim->set_disabled(animlist.size() == 0); in _update_player() 806 remove_anim->set_disabled(animlist.size() == 0); in _update_player() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.cpp | 785 List<StringName> animlist; in _update_player() local 787 player->get_animation_list(&animlist); in _update_player() 797 stop->set_disabled(animlist.size() == 0); in _update_player() 798 play->set_disabled(animlist.size() == 0); in _update_player() 799 play_bw->set_disabled(animlist.size() == 0); in _update_player() 801 play_from->set_disabled(animlist.size() == 0); in _update_player() 802 autoplay->set_disabled(animlist.size() == 0); in _update_player() 804 rename_anim->set_disabled(animlist.size() == 0); in _update_player() 805 blend_anim->set_disabled(animlist.size() == 0); in _update_player() 806 remove_anim->set_disabled(animlist.size() == 0); in _update_player() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | AnimationImporter.cpp | 330 const COLLADAFW::UniqueId &animlist_id = animlist->getUniqueId(); in write_animation_list() 331 animlist_map[animlist_id] = animlist; in write_animation_list() 664 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in Assign_color_animations() local 665 if (animlist == NULL) { in Assign_color_animations() 722 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in Assign_float_animations() local 784 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in Assign_lens_animations() local 1080 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in translate_Animations() local 1082 animlist->getAnimationBindings(); in translate_Animations() 1537 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in find_frames_old() local 1539 animlist->getAnimationBindings(); in find_frames_old() [all …]
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H A D | AnimationImporter.h | 147 bool write_animation_list(const COLLADAFW::AnimationList *animlist);
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | effect.h | 195 AnimListing animlist[MAX_ANIMLIST_SIZE]; variable 198 extern AnimListing animlist[MAX_ANIMLIST_SIZE];
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 820 struct animlist{ struct 822 struct animlist *next; argument 824 typedef struct animlist s_anim_list;
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 818 struct animlist{ struct 820 struct animlist *next; argument 822 typedef struct animlist s_anim_list;
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 831 struct animlist struct 834 struct animlist *next; argument 836 typedef struct animlist s_anim_list;
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1611 struct animlist struct 1614 struct animlist *next; argument 1616 typedef struct animlist s_anim_list;
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2096 struct animlist struct 2099 struct animlist *next; argument 2101 typedef struct animlist s_anim_list;
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/dports/games/mahjong/mj-1.16-src/ |
H A D | gui.c | 2956 struct AnimProg animlist[5]; variable 2965 animp = &animlist[i]; in discard_animator() 3017 for ( i = 0 ; animlist[i].floater && i < 5 ; i++ ) ; in start_animation() 3023 animp = &animlist[i]; in start_animation()
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/dports/games/wesnoth/wesnoth-1.14.17/data/ |
H A D | schema.cfg | 336 halo="optional string" # should be animlist: list of imagepaths with animation length
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