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Searched refs:animlist (Results 1 – 16 of 16) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Deffect.c441 id = animlist[i].id; in increment_anim()
457 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_CYCLE)) in increment_anim()
463 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REPEAT)) in increment_anim()
494 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_CYCLE)) in increment_anim()
500 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REPEAT)) in increment_anim()
512 …animlist_callbacks[animlist[cb_list[i]].callback](animlist[cb_list[i]].id, animlist[cb_list[i]].us… in increment_anim()
675 if (animlist[i].id == id) { in anim_data_from_id()
701 if (animlist[i].id == id) { in add_obj_to_animlist()
706 animlist[use_counter].id = id; in add_obj_to_animlist()
748 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REMOVE)) { in remove_obj_from_animlist()
[all …]
H A Dsaveload.c466 REF_WRITE(id_num, idx++, animlist); in save_current_map()
1310 REF_READ(id_num, idx++, animlist); in load_current_map()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Danimation_player_editor_plugin.cpp825 List<StringName> animlist; in _update_player() local
827 player->get_animation_list(&animlist); in _update_player()
841 stop->set_disabled(animlist.size() == 0); in _update_player()
842 play->set_disabled(animlist.size() == 0); in _update_player()
843 play_bw->set_disabled(animlist.size() == 0); in _update_player()
844 play_bw_from->set_disabled(animlist.size() == 0); in _update_player()
845 play_from->set_disabled(animlist.size() == 0); in _update_player()
846 frame->set_editable(animlist.size() != 0); in _update_player()
847 animation->set_disabled(animlist.size() == 0); in _update_player()
848 autoplay->set_disabled(animlist.size() == 0); in _update_player()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Danimation_player_editor_plugin.cpp825 List<StringName> animlist; in _update_player() local
827 player->get_animation_list(&animlist); in _update_player()
841 stop->set_disabled(animlist.size() == 0); in _update_player()
842 play->set_disabled(animlist.size() == 0); in _update_player()
843 play_bw->set_disabled(animlist.size() == 0); in _update_player()
844 play_bw_from->set_disabled(animlist.size() == 0); in _update_player()
845 play_from->set_disabled(animlist.size() == 0); in _update_player()
846 frame->set_editable(animlist.size() != 0); in _update_player()
847 animation->set_disabled(animlist.size() == 0); in _update_player()
848 autoplay->set_disabled(animlist.size() == 0); in _update_player()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Danimation_player_editor_plugin.cpp785 List<StringName> animlist; in _update_player() local
787 player->get_animation_list(&animlist); in _update_player()
797 stop->set_disabled(animlist.size() == 0); in _update_player()
798 play->set_disabled(animlist.size() == 0); in _update_player()
799 play_bw->set_disabled(animlist.size() == 0); in _update_player()
801 play_from->set_disabled(animlist.size() == 0); in _update_player()
802 autoplay->set_disabled(animlist.size() == 0); in _update_player()
804 rename_anim->set_disabled(animlist.size() == 0); in _update_player()
805 blend_anim->set_disabled(animlist.size() == 0); in _update_player()
806 remove_anim->set_disabled(animlist.size() == 0); in _update_player()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Danimation_player_editor_plugin.cpp785 List<StringName> animlist; in _update_player() local
787 player->get_animation_list(&animlist); in _update_player()
797 stop->set_disabled(animlist.size() == 0); in _update_player()
798 play->set_disabled(animlist.size() == 0); in _update_player()
799 play_bw->set_disabled(animlist.size() == 0); in _update_player()
801 play_from->set_disabled(animlist.size() == 0); in _update_player()
802 autoplay->set_disabled(animlist.size() == 0); in _update_player()
804 rename_anim->set_disabled(animlist.size() == 0); in _update_player()
805 blend_anim->set_disabled(animlist.size() == 0); in _update_player()
806 remove_anim->set_disabled(animlist.size() == 0); in _update_player()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DAnimationImporter.cpp330 const COLLADAFW::UniqueId &animlist_id = animlist->getUniqueId(); in write_animation_list()
331 animlist_map[animlist_id] = animlist; in write_animation_list()
664 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in Assign_color_animations() local
665 if (animlist == NULL) { in Assign_color_animations()
722 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in Assign_float_animations() local
784 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in Assign_lens_animations() local
1080 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in translate_Animations() local
1082 animlist->getAnimationBindings(); in translate_Animations()
1537 const COLLADAFW::AnimationList *animlist = animlist_map[listid]; in find_frames_old() local
1539 animlist->getAnimationBindings(); in find_frames_old()
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H A DAnimationImporter.h147 bool write_animation_list(const COLLADAFW::AnimationList *animlist);
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Deffect.h195 AnimListing animlist[MAX_ANIMLIST_SIZE]; variable
198 extern AnimListing animlist[MAX_ANIMLIST_SIZE];
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h820 struct animlist{ struct
822 struct animlist *next; argument
824 typedef struct animlist s_anim_list;
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h818 struct animlist{ struct
820 struct animlist *next; argument
822 typedef struct animlist s_anim_list;
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h831 struct animlist struct
834 struct animlist *next; argument
836 typedef struct animlist s_anim_list;
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1611 struct animlist struct
1614 struct animlist *next; argument
1616 typedef struct animlist s_anim_list;
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2096 struct animlist struct
2099 struct animlist *next; argument
2101 typedef struct animlist s_anim_list;
/dports/games/mahjong/mj-1.16-src/
H A Dgui.c2956 struct AnimProg animlist[5]; variable
2965 animp = &animlist[i]; in discard_animator()
3017 for ( i = 0 ; animlist[i].floater && i < 5 ; i++ ) ; in start_animation()
3023 animp = &animlist[i]; in start_animation()
/dports/games/wesnoth/wesnoth-1.14.17/data/
H A Dschema.cfg336 halo="optional string" # should be animlist: list of imagepaths with animation length