/dports/devel/upp/upp/uppsrc/Docking/ |
H A D | DockPane.cpp | 29 animpos <<= savedpos; in StartAnimate() 33 animpos <<= pos; in StartAnimate() 44 SmartReposUp(animpos, ix, tsz); in StartAnimate() 47 SmartReposDown(animpos, ix); in StartAnimate() 56 for (int i = 0; i < animpos.GetCount(); i++) in AnimateTick() 68 pos <<= animpos; in EndAnimate() 69 animpos.Clear(); in EndAnimate() 398 ASSERT(ix >= 0 && ix < animpos.GetCount()); in GetFinalAnimRect() 401 int prev = ix ? animpos[ix-1] : 0; in GetFinalAnimRect() 405 r.right = r.left + PosToClient(animpos[ix] - prev); in GetFinalAnimRect() [all …]
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H A D | DockPane.h | 17 Vector<int> animpos; variable 53 bool IsAnimating() const { return animpos.GetCount(); } in IsAnimating()
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/dports/games/gtkballs/gtkballs-3.1.5/src/ |
H A D | game.c | 470 gint animcadres = 0, animpos = 0, animtime; in game_destroy_lines() local 483 animarray[animpos].color = color; in game_destroy_lines() 484 animarray[animpos].phase = j; in game_destroy_lines() 487 animarray[animpos].color = 0; in game_destroy_lines() 488 animarray[animpos].phase = 0; in game_destroy_lines() 490 animarray[animpos].x = x; in game_destroy_lines() 491 animarray[animpos].y = y; in game_destroy_lines() 492 animarray[animpos].time = animtime; in game_destroy_lines() 493 animpos++; in game_destroy_lines()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 1325 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script() 10623 self->animpos = f; in update_frame() 11446 plat->animation->platform[plat->animpos][3]) / plat->animation->platform[plat->animpos][6]); in testplatform() 11448 plat->animation->platform[plat->animpos][5]) / plat->animation->platform[plat->animpos][6]); in testplatform() 11880 e->lastanimpos = e->animpos; in do_attack() 12371 f = self->animpos + self->animating; in update_animation() 12754 if(e->animpos!=e->bound->animpos && e->bindanim&2) in adjust_bind() 12756 update_frame(e, e->bound->animpos); in adjust_bind() 12899 f = e->animation->sprite[e->animpos]; in display_ents() 13357 int animnum, animpos; in set_model_ex() local [all …]
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H A D | openbor.h | 560 (other->animation->vulnerable[other->animpos] && \ 561 (!self->animation->move || self->animation->move[self->animpos] == 0) && \ 562 (!self->animation->movez || self->animation->movez[self->animpos] == 0 ) && \ 1280 short animpos:16; member
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 2092 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script() 17276 self->animpos = f; in update_frame() 17475 int animpos; in ent_set_anim() local 17509 animpos = ent->animpos; in ent_set_anim() 17510 if(animpos >= ani->numframes) in ent_set_anim() 17512 animpos = 0; in ent_set_anim() 17516 ent->animpos = animpos; in ent_set_anim() 20159 … else if(!self->animation->move[self->animpos]->y || self->animation->move[self->animpos]->y == 0) in adjust_base() 20618 if(e->animpos != e->binding.ent->animpos && e->binding.ani_bind & 2) in adjust_bind() 20941 … if ( anim->platform[e->animpos][7] ) eplatheight += anim->platform[e->animpos][7]; in display_ents() [all …]
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H A D | openbor.h | 1152 (other->animation->vulnerable[other->animpos] && \ 1153 (!self->animation->move || self->animation->move[self->animpos]->x == 0) && \ 1154 (!self->animation->move || self->animation->move[self->animpos]->z == 0 ) && \ 2109 int animpos; member
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 1482 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script() 10847 self->animpos = f; in update_frame() 11023 int animpos; in ent_set_anim() local 11049 animpos = ent->animpos; in ent_set_anim() 11050 if(animpos>=ani->numframes) in ent_set_anim() 11051 animpos = 0; in ent_set_anim() 11054 ent->animpos=animpos; in ent_set_anim() 11655 plat->animation->platform[plat->animpos][3]) / plat->animation->platform[plat->animpos][6]); in testplatform() 11657 plat->animation->platform[plat->animpos][5]) / plat->animation->platform[plat->animpos][6]); in testplatform() 12982 if(e->animpos!=e->bound->animpos && e->bindanim&2) in adjust_bind() [all …]
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H A D | openbor.h | 562 (other->animation->vulnerable[other->animpos] && \ 563 (!self->animation->move || self->animation->move[self->animpos] == 0) && \ 564 (!self->animation->movez || self->animation->movez[self->animpos] == 0 ) && \ 1307 int animpos:16;
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H A D | openborscript.c | 3623 (*pretvar)->lVal = (LONG)ent->animpos; in openbor_getentityproperty() 3857 tempint = ent->animpos; in openbor_getentityproperty() 5120 i = ent->animation->sprite[ent->animpos]; in openbor_getentityproperty() 5913 ent->animpos = (int)ltemp; in openbor_changeentityproperty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 1900 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script() 14836 self->animpos = f; in update_frame() 15035 int animpos; in ent_set_anim() local 15069 animpos = ent->animpos; in ent_set_anim() 15070 if(animpos >= ani->numframes) in ent_set_anim() 15072 animpos = 0; in ent_set_anim() 15076 ent->animpos = animpos; in ent_set_anim() 15925 … plat->animation->platform[plat->animpos][3]) / plat->animation->platform[plat->animpos][6]); in testplatform() 15927 … plat->animation->platform[plat->animpos][5]) / plat->animation->platform[plat->animpos][6]); in testplatform() 17357 f = self->animpos + self->animating; in update_animation() [all …]
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H A D | openbor.h | 575 (other->animation->vulnerable[other->animpos] && \ 576 (!self->animation->move || self->animation->move[self->animpos] == 0) && \ 577 (!self->animation->movez || self->animation->movez[self->animpos] == 0 ) && \ 1341 int animpos; member
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H A D | openborscript.c | 4436 (*pretvar)->lVal = (LONG)ent->animpos; in openbor_getentityproperty() 4676 tempint = ent->animpos; in openbor_getentityproperty() 6002 i = ent->animation->sprite[ent->animpos]; in openbor_getentityproperty() 6562 ent->animpos = (int)ltemp; in openbor_changeentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 1350 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script() 17912 self->animpos = f; in update_frame() 18099 int animpos; in ent_set_anim() local 18133 animpos = ent->animpos; in ent_set_anim() 18134 if(animpos >= ani->numframes) in ent_set_anim() 18136 animpos = 0; in ent_set_anim() 18141 ent->animpos = animpos; in ent_set_anim() 21349 f = self->animpos + self->animating; in update_animation() 21911 frame = e->binding.ent->animpos; in adjust_bind() 21922 if (e->animpos != frame) in adjust_bind() [all …]
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H A D | openbor.h | 1597 (other->animation->vulnerable[other->animpos] && \ 1598 (!self->animation->move || self->animation->move[self->animpos]->axis.x == 0) && \ 1599 (!self->animation->move || self->animation->move[self->animpos]->axis.z == 0 ) && \ 2586 unsigned int animpos; // Current animation frame. ~~ member
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim_Blend.cpp | 1868 idVec3 animpos; in BlendOrigin() local 1897 anim->GetOrigin( animpos, i, time, cycle ); in BlendOrigin() 1898 pos += animpos * animWeights[ i ]; in BlendOrigin() 1919 idVec3 animpos; in BlendDelta() local 1952 anim->GetOrigin( animpos, i, time1, cycle ); in BlendDelta() 1953 pos1 += animpos * animWeights[ i ]; in BlendDelta() 1955 anim->GetOrigin( animpos, i, time2, cycle ); in BlendDelta() 1956 pos2 += animpos * animWeights[ i ]; in BlendDelta()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | animmodel.h | 16 struct animpos struct 52 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);… 53 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);… 62 animpos cur, prev;
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim_Blend.cpp | 1954 idVec3 animpos; in BlendOrigin() local 1983 anim->GetOrigin( animpos, i, time, cycle ); in BlendOrigin() 1984 pos += animpos * animWeights[ i ]; in BlendOrigin() 2005 idVec3 animpos; in BlendDelta() local 2038 anim->GetOrigin( animpos, i, time1, cycle ); in BlendDelta() 2039 pos1 += animpos * animWeights[ i ]; in BlendDelta() 2041 anim->GetOrigin( animpos, i, time2, cycle ); in BlendDelta() 2042 pos2 += animpos * animWeights[ i ]; in BlendDelta()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | animmodel.h | 14 struct animpos struct 51 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);… 52 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);… 60 animpos cur, prev;
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | animmodel.h | 14 struct animpos struct 51 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);… 52 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);… 60 animpos cur, prev;
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | animmodel.h | 18 struct animpos struct 55 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);… 56 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);… 64 animpos cur, prev;
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | animmodel.h | 18 struct animpos struct 55 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);… 56 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);… 64 animpos cur, prev;
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | animmodel.h | 18 struct animpos struct 55 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);… 56 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);… 64 animpos cur, prev;
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 269 (*pretvar)->lVal = (LONG)handle->animpos; in openbor_get_entity_property() 1324 handle->animpos = temp_int; in openbor_set_entity_property()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_rmain.c | 5828 float animpos; in RSurf_PrepareVerticesForBatch() local 6110 animpos = deform->parms[0] ? 1.0f / deform->parms[0] : 100.0f; in RSurf_PrepareVerticesForBatch() 6122 waveparms[2] = deform->waveparms[2] + (vertex[0] + vertex[1] + vertex[2]) * animpos; in RSurf_PrepareVerticesForBatch() 6238 …animpos = rsurface.texture->tcmods[0].parms[2] + r_refdef.scene.time * rsurface.texture->tcmods[0]… in RSurf_PrepareVerticesForBatch() 6244 out_tc[0] = in_tc[0] + amplitude * sin(((v1[0] + v1[2]) * 1.0 / 1024.0f + animpos) * M_PI * 2); in RSurf_PrepareVerticesForBatch() 6245 out_tc[1] = in_tc[1] + amplitude * sin(((v1[1] ) * 1.0 / 1024.0f + animpos) * M_PI * 2); in RSurf_PrepareVerticesForBatch()
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