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Searched refs:animpos (Results 1 – 25 of 30) sorted by relevance

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/dports/devel/upp/upp/uppsrc/Docking/
H A DDockPane.cpp29 animpos <<= savedpos; in StartAnimate()
33 animpos <<= pos; in StartAnimate()
44 SmartReposUp(animpos, ix, tsz); in StartAnimate()
47 SmartReposDown(animpos, ix); in StartAnimate()
56 for (int i = 0; i < animpos.GetCount(); i++) in AnimateTick()
68 pos <<= animpos; in EndAnimate()
69 animpos.Clear(); in EndAnimate()
398 ASSERT(ix >= 0 && ix < animpos.GetCount()); in GetFinalAnimRect()
401 int prev = ix ? animpos[ix-1] : 0; in GetFinalAnimRect()
405 r.right = r.left + PosToClient(animpos[ix] - prev); in GetFinalAnimRect()
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H A DDockPane.h17 Vector<int> animpos; variable
53 bool IsAnimating() const { return animpos.GetCount(); } in IsAnimating()
/dports/games/gtkballs/gtkballs-3.1.5/src/
H A Dgame.c470 gint animcadres = 0, animpos = 0, animtime; in game_destroy_lines() local
483 animarray[animpos].color = color; in game_destroy_lines()
484 animarray[animpos].phase = j; in game_destroy_lines()
487 animarray[animpos].color = 0; in game_destroy_lines()
488 animarray[animpos].phase = 0; in game_destroy_lines()
490 animarray[animpos].x = x; in game_destroy_lines()
491 animarray[animpos].y = y; in game_destroy_lines()
492 animarray[animpos].time = animtime; in game_destroy_lines()
493 animpos++; in game_destroy_lines()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c1325 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script()
10623 self->animpos = f; in update_frame()
11446 plat->animation->platform[plat->animpos][3]) / plat->animation->platform[plat->animpos][6]); in testplatform()
11448 plat->animation->platform[plat->animpos][5]) / plat->animation->platform[plat->animpos][6]); in testplatform()
11880 e->lastanimpos = e->animpos; in do_attack()
12371 f = self->animpos + self->animating; in update_animation()
12754 if(e->animpos!=e->bound->animpos && e->bindanim&2) in adjust_bind()
12756 update_frame(e, e->bound->animpos); in adjust_bind()
12899 f = e->animation->sprite[e->animpos]; in display_ents()
13357 int animnum, animpos; in set_model_ex() local
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H A Dopenbor.h560 (other->animation->vulnerable[other->animpos] && \
561 (!self->animation->move || self->animation->move[self->animpos] == 0) && \
562 (!self->animation->movez || self->animation->movez[self->animpos] == 0 ) && \
1280 short animpos:16; member
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c2092 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script()
17276 self->animpos = f; in update_frame()
17475 int animpos; in ent_set_anim() local
17509 animpos = ent->animpos; in ent_set_anim()
17510 if(animpos >= ani->numframes) in ent_set_anim()
17512 animpos = 0; in ent_set_anim()
17516 ent->animpos = animpos; in ent_set_anim()
20159 … else if(!self->animation->move[self->animpos]->y || self->animation->move[self->animpos]->y == 0) in adjust_base()
20618 if(e->animpos != e->binding.ent->animpos && e->binding.ani_bind & 2) in adjust_bind()
20941 … if ( anim->platform[e->animpos][7] ) eplatheight += anim->platform[e->animpos][7]; in display_ents()
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H A Dopenbor.h1152 (other->animation->vulnerable[other->animpos] && \
1153 (!self->animation->move || self->animation->move[self->animpos]->x == 0) && \
1154 (!self->animation->move || self->animation->move[self->animpos]->z == 0 ) && \
2109 int animpos; member
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c1482 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script()
10847 self->animpos = f; in update_frame()
11023 int animpos; in ent_set_anim() local
11049 animpos = ent->animpos; in ent_set_anim()
11050 if(animpos>=ani->numframes) in ent_set_anim()
11051 animpos = 0; in ent_set_anim()
11054 ent->animpos=animpos; in ent_set_anim()
11655 plat->animation->platform[plat->animpos][3]) / plat->animation->platform[plat->animpos][6]); in testplatform()
11657 plat->animation->platform[plat->animpos][5]) / plat->animation->platform[plat->animpos][6]); in testplatform()
12982 if(e->animpos!=e->bound->animpos && e->bindanim&2) in adjust_bind()
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H A Dopenbor.h562 (other->animation->vulnerable[other->animpos] && \
563 (!self->animation->move || self->animation->move[self->animpos] == 0) && \
564 (!self->animation->movez || self->animation->movez[self->animpos] == 0 ) && \
1307 int animpos:16;
H A Dopenborscript.c3623 (*pretvar)->lVal = (LONG)ent->animpos; in openbor_getentityproperty()
3857 tempint = ent->animpos; in openbor_getentityproperty()
5120 i = ent->animation->sprite[ent->animpos]; in openbor_getentityproperty()
5913 ent->animpos = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c1900 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script()
14836 self->animpos = f; in update_frame()
15035 int animpos; in ent_set_anim() local
15069 animpos = ent->animpos; in ent_set_anim()
15070 if(animpos >= ani->numframes) in ent_set_anim()
15072 animpos = 0; in ent_set_anim()
15076 ent->animpos = animpos; in ent_set_anim()
15925 … plat->animation->platform[plat->animpos][3]) / plat->animation->platform[plat->animpos][6]); in testplatform()
15927 … plat->animation->platform[plat->animpos][5]) / plat->animation->platform[plat->animpos][6]); in testplatform()
17357 f = self->animpos + self->animating; in update_animation()
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H A Dopenbor.h575 (other->animation->vulnerable[other->animpos] && \
576 (!self->animation->move || self->animation->move[self->animpos] == 0) && \
577 (!self->animation->movez || self->animation->movez[self->animpos] == 0 ) && \
1341 int animpos; member
H A Dopenborscript.c4436 (*pretvar)->lVal = (LONG)ent->animpos; in openbor_getentityproperty()
4676 tempint = ent->animpos; in openbor_getentityproperty()
6002 i = ent->animation->sprite[ent->animpos]; in openbor_getentityproperty()
6562 ent->animpos = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c1350 tempvar.lVal = (LONG)ent->animpos; in execute_animation_script()
17912 self->animpos = f; in update_frame()
18099 int animpos; in ent_set_anim() local
18133 animpos = ent->animpos; in ent_set_anim()
18134 if(animpos >= ani->numframes) in ent_set_anim()
18136 animpos = 0; in ent_set_anim()
18141 ent->animpos = animpos; in ent_set_anim()
21349 f = self->animpos + self->animating; in update_animation()
21911 frame = e->binding.ent->animpos; in adjust_bind()
21922 if (e->animpos != frame) in adjust_bind()
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H A Dopenbor.h1597 (other->animation->vulnerable[other->animpos] && \
1598 (!self->animation->move || self->animation->move[self->animpos]->axis.x == 0) && \
1599 (!self->animation->move || self->animation->move[self->animpos]->axis.z == 0 ) && \
2586 unsigned int animpos; // Current animation frame. ~~ member
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim_Blend.cpp1868 idVec3 animpos; in BlendOrigin() local
1897 anim->GetOrigin( animpos, i, time, cycle ); in BlendOrigin()
1898 pos += animpos * animWeights[ i ]; in BlendOrigin()
1919 idVec3 animpos; in BlendDelta() local
1952 anim->GetOrigin( animpos, i, time1, cycle ); in BlendDelta()
1953 pos1 += animpos * animWeights[ i ]; in BlendDelta()
1955 anim->GetOrigin( animpos, i, time2, cycle ); in BlendDelta()
1956 pos2 += animpos * animWeights[ i ]; in BlendDelta()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Danimmodel.h16 struct animpos struct
52 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);…
53 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);…
62 animpos cur, prev;
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim_Blend.cpp1954 idVec3 animpos; in BlendOrigin() local
1983 anim->GetOrigin( animpos, i, time, cycle ); in BlendOrigin()
1984 pos += animpos * animWeights[ i ]; in BlendOrigin()
2005 idVec3 animpos; in BlendDelta() local
2038 anim->GetOrigin( animpos, i, time1, cycle ); in BlendDelta()
2039 pos1 += animpos * animWeights[ i ]; in BlendDelta()
2041 anim->GetOrigin( animpos, i, time2, cycle ); in BlendDelta()
2042 pos2 += animpos * animWeights[ i ]; in BlendDelta()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Danimmodel.h14 struct animpos struct
51 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);…
52 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);…
60 animpos cur, prev;
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Danimmodel.h14 struct animpos struct
51 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);…
52 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);…
60 animpos cur, prev;
/dports/games/tesseract-data/tesseract/src/engine/
H A Danimmodel.h18 struct animpos struct
55 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);…
56 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);…
64 animpos cur, prev;
/dports/games/tesseract/tesseract/src/engine/
H A Danimmodel.h18 struct animpos struct
55 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);…
56 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);…
64 animpos cur, prev;
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Danimmodel.h18 struct animpos struct
55 …bool operator==(const animpos &a) const { return fr1==a.fr1 && fr2==a.fr2 && (fr1==fr2 || t==a.t);…
56 …bool operator!=(const animpos &a) const { return fr1!=a.fr1 || fr2!=a.fr2 || (fr1!=fr2 && t!=a.t);…
64 animpos cur, prev;
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c269 (*pretvar)->lVal = (LONG)handle->animpos; in openbor_get_entity_property()
1324 handle->animpos = temp_int; in openbor_set_entity_property()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rmain.c5828 float animpos; in RSurf_PrepareVerticesForBatch() local
6110 animpos = deform->parms[0] ? 1.0f / deform->parms[0] : 100.0f; in RSurf_PrepareVerticesForBatch()
6122 waveparms[2] = deform->waveparms[2] + (vertex[0] + vertex[1] + vertex[2]) * animpos; in RSurf_PrepareVerticesForBatch()
6238animpos = rsurface.texture->tcmods[0].parms[2] + r_refdef.scene.time * rsurface.texture->tcmods[0]… in RSurf_PrepareVerticesForBatch()
6244 out_tc[0] = in_tc[0] + amplitude * sin(((v1[0] + v1[2]) * 1.0 / 1024.0f + animpos) * M_PI * 2); in RSurf_PrepareVerticesForBatch()
6245 out_tc[1] = in_tc[1] + amplitude * sin(((v1[1] ) * 1.0 / 1024.0f + animpos) * M_PI * 2); in RSurf_PrepareVerticesForBatch()

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