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Searched refs:antigrav (Results 1 – 12 of 12) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Danimation.c67 (*pretvar)->dblVal = (DOUBLE)handle->antigrav; in openbor_get_animation_property()
224 handle->antigrav = (int)temp_int; in openbor_set_animation_property()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/addons/mz_testlevel/LEVELS/
H A Dlevel1.bsl152 GLOBALS.gfx.antigrav = LoadGFX("arrow_up.bmp");
153 GLOBALS.obj.antigrav = {};
156 GLOBALS.obj.antigrav[i * 2] = AddObject(GLOBALS.gfx.antigrav, 65, i + 1, 0, 1, 0, 0);
157 GLOBALS.obj.antigrav[(i * 2) + 1] = AddObject(GLOBALS.gfx.antigrav, 66, i + 1, 0, 1, 0, 0);
208 SetVisible(GLOBALS.obj.antigrav[i], GLOBALS.antigravShown);
/dports/games/luola/luola-1.3.2/src/
H A Dship.h72 int antigrav; /* When nonzero, gravity is being repealed */ member
H A Dweapon.c283 if (ship->antigrav) in toggle_antigrav()
284 ship->antigrav = 0; in toggle_antigrav()
286 ship->antigrav = 1; in toggle_antigrav()
H A Dship.c382 ship->antigrav = 0; in ship_stop_special()
843 else if (ship->antigrav) { in ship_specials()
849 ship->antigrav = 0; in ship_specials()
/dports/devel/stylua/StyLua-0.11.0/tests/snapshots/
H A Dtests__standard@large-example-2.lua.snap122 antigrav/Person299
1185 …299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/P…
2022 if string.sub(msg, 1, 9) == "antigrav/" then
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1570 int antigrav; // UT: make dive a similar property as antigravity member
H A Dopenborscript.c4778 handle->antigrav = (int)temp_int; in openbor_set_animation_property()
4868 (*pretvar)->dblVal = (DOUBLE)handle->antigrav; in openbor_get_animation_property()
H A Dopenbor.c9862 newanim->antigrav = 0; in load_cached_model()
9993 newanim->antigrav = 1; in load_cached_model()
10000 newanim->antigrav = 1; in load_cached_model()
10006 newanim->antigrav = 1; in load_cached_model()
19691 if(self->animation->antigrav) in check_gravity()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2052 bool antigrav; // This animation ignores gravity. member
H A Dopenbor.c10283 newanim->antigrav = 0; in load_cached_model()
10416 newanim->antigrav = 1; in load_cached_model()
10428 newanim->antigrav = 1; in load_cached_model()
10439 newanim->antigrav = 1; in load_cached_model()
20763 if(self->animation->antigrav) in check_gravity()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A DChangeLog11498 items: center the ingame image of the antigrav unit (edit offset).