Home
last modified time | relevance | path

Searched refs:arrowon (Results 1 – 11 of 11) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c304 (*pretvar)->lVal = (LONG)handle->arrowon; in openbor_get_entity_property()
1369 handle->arrowon = temp_int; in openbor_set_entity_property()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1276 char arrowon:8; // Flag to display parrow/parrow2 or not member
H A Dopenbor.c10406 e->arrowon = 1; // Display the image above the player in ent_default_init()
12348 self->arrowon = 0; in update_animation()
13138 if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1302 int arrowon:8; // Flag to display parrow/parrow2 or not
H A Dopenbor.c10626 e->arrowon = 1; // Display the image above the player in ent_default_init()
12574 self->arrowon = 0; in update_animation()
13380 if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1336 int arrowon; // Flag to display parrow/parrow2 or not member
H A Dopenbor.c14476 e->arrowon = 1; // Display the image above the player in ent_default_init()
17328 self->arrowon = 0; in update_animation()
18327 … if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2104 int arrowon; // Flag to display parrow/parrow2 or not member
H A Dopenbor.c16904 e->arrowon = 1; // Display the image above the player in ent_default_init()
20234 self->arrowon = 0; in update_animation()
21332 … if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2632 bool arrowon; // Display arrow icon (parrow<player>) ~~ member
H A Dopenbor.c17482 e->arrowon = 1; // Display the image above the player in ent_default_init()
21322 self->arrowon = 0; in update_animation()
22752 … if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()