Searched refs:arrowon (Results 1 – 11 of 11) sorted by relevance
304 (*pretvar)->lVal = (LONG)handle->arrowon; in openbor_get_entity_property()1369 handle->arrowon = temp_int; in openbor_set_entity_property()
1276 char arrowon:8; // Flag to display parrow/parrow2 or not member
10406 e->arrowon = 1; // Display the image above the player in ent_default_init()12348 self->arrowon = 0; in update_animation()13138 if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
1302 int arrowon:8; // Flag to display parrow/parrow2 or not
10626 e->arrowon = 1; // Display the image above the player in ent_default_init()12574 self->arrowon = 0; in update_animation()13380 if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
1336 int arrowon; // Flag to display parrow/parrow2 or not member
14476 e->arrowon = 1; // Display the image above the player in ent_default_init()17328 self->arrowon = 0; in update_animation()18327 … if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
2104 int arrowon; // Flag to display parrow/parrow2 or not member
16904 e->arrowon = 1; // Display the image above the player in ent_default_init()20234 self->arrowon = 0; in update_animation()21332 … if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()
2632 bool arrowon; // Display arrow icon (parrow<player>) ~~ member
17482 e->arrowon = 1; // Display the image above the player in ent_default_init()21322 self->arrowon = 0; in update_animation()22752 … if(e->arrowon) // Display the players image while invincible to indicate player number in display_ents()