Searched refs:attack_force (Results 1 – 16 of 16) sorted by relevance
203 (*pretvar)->lVal = (LONG)handle->attack_force; in openbor_get_attack_property()209 (*pretvar)->lVal = (LONG)handle->damage_on_landing.attack_force; in openbor_get_attack_property()494 handle->attack_force = temp_int; in openbor_set_attack_property()502 handle->damage_on_landing.attack_force = temp_int; in openbor_set_attack_property()
1592 …!((autoland == 1 && e->damage_on_landing.attack_force == -1) || e->damage_on_landing.attack_force …1821 int attack_force; member1884 int attack_force; // Hit point damage attack inflicts. member
146 .attack_force = 0,153 .damage_on_landing.attack_force = 0,2103 tempvar.lVal = (LONG)attack->attack_force; in _execute_didhit_script()20054 force = attack->attack_force; in do_attack()21782 attack.attack_force = force_final; in damage_recursive()24151 self->damage_on_landing.attack_force = 0; in doland()25122 int force = attack->attack_force; in calculate_force_damage()25151 attack.attack_force = self->damage_on_landing.attack_force; in checkdamageonlanding()25244 attack.attack_force = self->damage_on_landing.attack_force; in checkdamageonlanding()25517 self->damage_on_landing.attack_force = attack->damage_on_landing.attack_force; in common_takedamage()[all …]
3684 (*pretvar)->lVal = (LONG)ent->damage_on_landing.attack_force; in openbor_getentityproperty()5741 ent->damage_on_landing.attack_force = (LONG)ltemp; in openbor_changeentityproperty()10002 atk.attack_force = force; in openbor_damageentity()10019 ent->energy_state.health_current -= atk.attack_force; in openbor_damageentity()10098 atk.attack_force = force; in openbor_getcomputeddamage()
10719 attack.attack_force = self->health; in update_frame()11143 attack.attack_force = self->health; in kill()11170 attack.attack_force = self->health; in kill()11686 force = attack->attack_force; in do_attack()12187 attack.attack_force = self->health; in check_lost()14325 if(self->health >= attack->attack_force) opp->health += attack->attack_force; in checkdamageeffects()14444 int force = attack->attack_force; in checkdamage()18697 atk.attack_force = 0; in player_takedamage()18763 attack.attack_force = self->health; in kill_all_enemies()18799 self->health -= attack->attack_force; in smart_bomb()[all …]
655 short attack_force:16; member
3692 (*pretvar)->lVal = (LONG)attack->attack_force; in openbor_getentityproperty()8417 attack.attack_force = force; in openbor_damageentity()
14928 attack.attack_force = self->health; in update_frame()15489 attack.attack_force = self->health; in kill()16303 force = attack->attack_force; in do_attack()17034 attack.attack_force = self->health; in check_lost()17052 attack.attack_force = self->health; in check_lost()19990 if(self->health >= attack->attack_force) in checkdamageeffects()19992 opp->health += attack->attack_force; in checkdamageeffects()20160 int force = attack->attack_force; in checkdamage()25842 atk.attack_force = 0; in player_takedamage()25910 attack.attack_force = self->health; in kill_all_enemies()[all …]
670 int attack_force; member
4555 (*pretvar)->lVal = (LONG)attack->attack_force; in openbor_getentityproperty()9230 attack.attack_force = (int)dbltemp; in openbor_changeattackproperty()9350 atk.attack_force = force; in openbor_damageentity()9367 ent->health -= atk.attack_force; in openbor_damageentity()
10940 attack.attack_force = self->health; in update_frame()11346 attack.attack_force = self->health; in kill()11373 attack.attack_force = self->health; in kill()11901 force = attack->attack_force; in do_attack()12412 attack.attack_force = self->health; in check_lost()14628 if(self->health >= attack->attack_force) opp->health += attack->attack_force; in checkdamageeffects()14747 int force = attack->attack_force; in checkdamage()19160 atk.attack_force = 0; in player_takedamage()19228 attack.attack_force = self->health; in kill_all_enemies()19264 self->health -= attack->attack_force; in smart_bomb()[all …]
657 int attack_force; member
3737 (*pretvar)->lVal = (LONG)attack->attack_force; in openbor_getentityproperty()7954 attack.attack_force = force; in openbor_damageentity()
139 .attack_force = 0,17368 attack.attack_force = self->health; in update_frame()17935 attack.attack_force = self->health; in kill()18972 force = attack->attack_force; in do_attack()19895 attack.attack_force = self->health; in check_lost()19913 attack.attack_force = self->health; in check_lost()23100 if(self->health >= attack->attack_force) in checkdamageeffects()23102 opp->health += attack->attack_force; in checkdamageeffects()23274 int force = attack->attack_force; in checkdamage()29322 atk.attack_force = 0; in player_takedamage()[all …]
1394 int attack_force; member
5146 (*pretvar)->lVal = (LONG)handle->attack_force; in openbor_get_attack_property()5483 handle->attack_force = temp_int; in openbor_set_attack_property()12043 atk.attack_force = force; in openbor_damageentity()12060 ent->health -= atk.attack_force; in openbor_damageentity()