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Searched refs:attack_force (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dcollision_attack.c203 (*pretvar)->lVal = (LONG)handle->attack_force; in openbor_get_attack_property()
209 (*pretvar)->lVal = (LONG)handle->damage_on_landing.attack_force; in openbor_get_attack_property()
494 handle->attack_force = temp_int; in openbor_set_attack_property()
502 handle->damage_on_landing.attack_force = temp_int; in openbor_set_attack_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1592 …!((autoland == 1 && e->damage_on_landing.attack_force == -1) || e->damage_on_landing.attack_force
1821 int attack_force; member
1884 int attack_force; // Hit point damage attack inflicts. member
H A Dopenbor.c146 .attack_force = 0,
153 .damage_on_landing.attack_force = 0,
2103 tempvar.lVal = (LONG)attack->attack_force; in _execute_didhit_script()
20054 force = attack->attack_force; in do_attack()
21782 attack.attack_force = force_final; in damage_recursive()
24151 self->damage_on_landing.attack_force = 0; in doland()
25122 int force = attack->attack_force; in calculate_force_damage()
25151 attack.attack_force = self->damage_on_landing.attack_force; in checkdamageonlanding()
25244 attack.attack_force = self->damage_on_landing.attack_force; in checkdamageonlanding()
25517 self->damage_on_landing.attack_force = attack->damage_on_landing.attack_force; in common_takedamage()
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H A Dopenborscript.c3684 (*pretvar)->lVal = (LONG)ent->damage_on_landing.attack_force; in openbor_getentityproperty()
5741 ent->damage_on_landing.attack_force = (LONG)ltemp; in openbor_changeentityproperty()
10002 atk.attack_force = force; in openbor_damageentity()
10019 ent->energy_state.health_current -= atk.attack_force; in openbor_damageentity()
10098 atk.attack_force = force; in openbor_getcomputeddamage()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c10719 attack.attack_force = self->health; in update_frame()
11143 attack.attack_force = self->health; in kill()
11170 attack.attack_force = self->health; in kill()
11686 force = attack->attack_force; in do_attack()
12187 attack.attack_force = self->health; in check_lost()
14325 if(self->health >= attack->attack_force) opp->health += attack->attack_force; in checkdamageeffects()
14444 int force = attack->attack_force; in checkdamage()
18697 atk.attack_force = 0; in player_takedamage()
18763 attack.attack_force = self->health; in kill_all_enemies()
18799 self->health -= attack->attack_force; in smart_bomb()
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H A Dopenbor.h655 short attack_force:16; member
H A Dopenborscript.c3692 (*pretvar)->lVal = (LONG)attack->attack_force; in openbor_getentityproperty()
8417 attack.attack_force = force; in openbor_damageentity()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c14928 attack.attack_force = self->health; in update_frame()
15489 attack.attack_force = self->health; in kill()
16303 force = attack->attack_force; in do_attack()
17034 attack.attack_force = self->health; in check_lost()
17052 attack.attack_force = self->health; in check_lost()
19990 if(self->health >= attack->attack_force) in checkdamageeffects()
19992 opp->health += attack->attack_force; in checkdamageeffects()
20160 int force = attack->attack_force; in checkdamage()
25842 atk.attack_force = 0; in player_takedamage()
25910 attack.attack_force = self->health; in kill_all_enemies()
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H A Dopenbor.h670 int attack_force; member
H A Dopenborscript.c4555 (*pretvar)->lVal = (LONG)attack->attack_force; in openbor_getentityproperty()
9230 attack.attack_force = (int)dbltemp; in openbor_changeattackproperty()
9350 atk.attack_force = force; in openbor_damageentity()
9367 ent->health -= atk.attack_force; in openbor_damageentity()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c10940 attack.attack_force = self->health; in update_frame()
11346 attack.attack_force = self->health; in kill()
11373 attack.attack_force = self->health; in kill()
11901 force = attack->attack_force; in do_attack()
12412 attack.attack_force = self->health; in check_lost()
14628 if(self->health >= attack->attack_force) opp->health += attack->attack_force; in checkdamageeffects()
14747 int force = attack->attack_force; in checkdamage()
19160 atk.attack_force = 0; in player_takedamage()
19228 attack.attack_force = self->health; in kill_all_enemies()
19264 self->health -= attack->attack_force; in smart_bomb()
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H A Dopenbor.h657 int attack_force; member
H A Dopenborscript.c3737 (*pretvar)->lVal = (LONG)attack->attack_force; in openbor_getentityproperty()
7954 attack.attack_force = force; in openbor_damageentity()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c139 .attack_force = 0,
17368 attack.attack_force = self->health; in update_frame()
17935 attack.attack_force = self->health; in kill()
18972 force = attack->attack_force; in do_attack()
19895 attack.attack_force = self->health; in check_lost()
19913 attack.attack_force = self->health; in check_lost()
23100 if(self->health >= attack->attack_force) in checkdamageeffects()
23102 opp->health += attack->attack_force; in checkdamageeffects()
23274 int force = attack->attack_force; in checkdamage()
29322 atk.attack_force = 0; in player_takedamage()
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H A Dopenbor.h1394 int attack_force; member
H A Dopenborscript.c5146 (*pretvar)->lVal = (LONG)handle->attack_force; in openbor_get_attack_property()
5483 handle->attack_force = temp_int; in openbor_set_attack_property()
12043 atk.attack_force = force; in openbor_damageentity()
12060 ent->health -= atk.attack_force; in openbor_damageentity()