/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/ |
H A D | Formlet.schelp | 11 control the attacktime and decaytime. 15 Ringz(in, freq, decaytime) - Ringz(in, freq, attacktime) 37 argument::attacktime 48 Note that if attacktime == decaytime then the signal cancels out and if 49 attacktime > decaytime then the impulse response is inverted.
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/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/ |
H A D | weaponsystem.qh | 29 …repareattack(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime); 31 …ttack_check(Weapon thiswep, entity actor, .entity weaponentity, float secondary, float attacktime); 33 void weapon_prepareattack_do(entity actor, .entity weaponentity, float secondary, float attacktime);
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H A D | weaponsystem.qc | 274 …eattack_check(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime) 289 if (attacktime >= 0) 301 void weapon_prepareattack_do(entity actor, .entity weaponentity, bool secondary, float attacktime) 310 if (attacktime >= 0) 318 …ATTACK_FINISHED(actor, slot) = ATTACK_FINISHED(actor, slot) + attacktime * W_WeaponRateFactor(acto… 324 …prepareattack(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime) 326 if (weapon_prepareattack_check(thiswep, actor, weaponentity, secondary, attacktime)) 328 weapon_prepareattack_do(actor, weaponentity, secondary, attacktime);
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/dports/audio/sdl_mixer/SDL_mixer-1.2.12/timidity/ |
H A D | playmidi.c | 130 channel[i].attacktime=64, in reset_midi() 750 int attacktime, releasetime, decaytime, variationbank; in start_note() local 841 attacktime = channel[ch].attacktime; in start_note() 848 attacktime = 64+32; in start_note() 904 if (attacktime!=64) in start_note() 907 rt = rt + ( (64-attacktime)*rt ) / 100; in start_note() 1293 channel[current_event->channel].attacktime=current_event->a; in seek_forward() 1609 channel[current_event->channel].attacktime=current_event->a; in Timidity_PlaySome()
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H A D | playmidi.h | 57 releasetime, attacktime, brightness, kit, sfx,
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/dports/games/edge/Edge-1.35-source/timidity/ |
H A D | playmidi.cc | 145 channel[i].attacktime=64; in reset_midi() 832 int attacktime, releasetime, decaytime, variationbank; in start_note() local 938 attacktime = channel[ch].attacktime; in start_note() 946 attacktime = 64+32; in start_note() 1002 if (attacktime!=64) in start_note() 1005 rt = rt + ( (64-attacktime)*rt ) / 100; in start_note() 1455 channel[current_event->channel].attacktime=current_event->a; in handle_recent_events()
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H A D | playmidi.h | 88 int attacktime; member
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/SCClassLibrary/Common/Audio/ |
H A D | Filter.sc | 337 *ar { arg in = 0.0, freq = 440.0, attacktime = 1.0, decaytime = 1.0, mul = 1.0, add = 0.0; 338 ^this.multiNew('audio', in, freq, attacktime, decaytime).madd(mul, add) 340 *kr { arg in = 0.0, freq = 440.0, attacktime = 1.0, decaytime = 1.0, mul = 1.0, add = 0.0; 341 ^this.multiNew('control', in, freq, attacktime, decaytime).madd(mul, add)
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/dports/games/taisei/taisei-1.3.2/src/stages/ |
H A D | stage4_events.c | 1350 int attacktime = creal(e->args[1]); in kurumi_extra_fairy() local 1352 FROM_TO_SND("shot1_loop", attacktime-20,attacktime+20,20) { in kurumi_extra_fairy() 1388 AT(attacktime) { in kurumi_extra_fairy() 1393 FROM_TO(attacktime,attacktime+flytime,1) { in kurumi_extra_fairy() 1397 FROM_TO(attacktime,attacktime+flytime,20-global.diff*3) { in kurumi_extra_fairy() 1410 if(t > attacktime + flytime + 20 && global.boss) { in kurumi_extra_fairy()
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/dports/games/cube/cube_source/src/ |
H A D | weapon.cpp | 294 int attacktime = lastmillis-d->lastaction; in shoot() local 295 if(attacktime<d->gunwait) return; in shoot() 322 if(d->quadmillis && attacktime>200) playsoundc(S_ITEMPUP); in shoot()
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/ |
H A D | Dlsbank.cpp | 815 int32 attacktime = DLS32BitTimeCentsToMilliseconds(l); in UpdateInstrumentDefinition() local 816 if (attacktime < 0) attacktime = 0; in UpdateInstrumentDefinition() 817 if (attacktime > 20000) attacktime = 20000; in UpdateInstrumentDefinition() 818 if (attacktime >= 20) dlsEnv.wVolAttack = (uint16)(attacktime / 20); in UpdateInstrumentDefinition()
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/dports/audio/ir-lv2/ir.lv2-1.3.4/ |
H A D | ir_gui.cc | 93 float attacktime; member 554 case IR_PORT_ATTACKTIME: cp->attacktime = value; in save_value() 570 set_adjustment(cp, cp->adj_attacktime, cp->attacktime); in reset_values() 583 set_adjustment(cp, adj, cp->attacktime); in reset_value() 1629 cp->attacktime = *pval; in port_event()
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/dports/audio/festalon/festalon/src/nes/ext/ |
H A D | emu2413.c | 256 static const double attacktime[16][4] = { variable 310 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
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/dports/emulators/mednafen/mednafen/src/nes/boards/ |
H A D | emu2413.cpp | 259 static const double attacktime[16][4] = { variable 313 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
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/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/ |
H A D | emu2413.cpp | 272 static const double attacktime[16][4] = { variable 326 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | weapon.cpp | 642 int prevaction = d->lastaction, attacktime = lastmillis-prevaction; in shoot() local 643 if(attacktime<d->gunwait) return; in shoot()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | weapon.cpp | 642 int prevaction = d->lastaction, attacktime = lastmillis-prevaction; in shoot() local 643 if(attacktime<d->gunwait) return; in shoot()
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/dports/emulators/mednafen/mednafen/src/hw_sound/ym2413/ |
H A D | emu2413.cpp | 371 static double attacktime[16][4] = { variable 427 …attacktable[RM][RL] = (uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 72000… in makeDphaseARTable()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | weapon.cpp | 777 int prevaction = d->lastaction, attacktime = lastmillis-prevaction; in shoot() local 778 if(attacktime<d->gunwait) return; in shoot()
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | emu2413.c | 383 static double attacktime[16][4] = { variable 439 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | emu2413.c | 384 static double attacktime[16][4] = { variable 440 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
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/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/ |
H A D | Ym2413_Emu.cc | 545 static double attacktime[16][4] = { variable 601 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
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