Home
last modified time | relevance | path

Searched refs:attacktime (Results 1 – 22 of 22) sorted by relevance

/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DFormlet.schelp11 control the attacktime and decaytime.
15 Ringz(in, freq, decaytime) - Ringz(in, freq, attacktime)
37 argument::attacktime
48 Note that if attacktime == decaytime then the signal cancels out and if
49 attacktime > decaytime then the impulse response is inverted.
/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Dweaponsystem.qh29 …repareattack(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime);
31 …ttack_check(Weapon thiswep, entity actor, .entity weaponentity, float secondary, float attacktime);
33 void weapon_prepareattack_do(entity actor, .entity weaponentity, float secondary, float attacktime);
H A Dweaponsystem.qc274 …eattack_check(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime)
289 if (attacktime >= 0)
301 void weapon_prepareattack_do(entity actor, .entity weaponentity, bool secondary, float attacktime)
310 if (attacktime >= 0)
318 …ATTACK_FINISHED(actor, slot) = ATTACK_FINISHED(actor, slot) + attacktime * W_WeaponRateFactor(acto…
324 …prepareattack(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime)
326 if (weapon_prepareattack_check(thiswep, actor, weaponentity, secondary, attacktime))
328 weapon_prepareattack_do(actor, weaponentity, secondary, attacktime);
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/timidity/
H A Dplaymidi.c130 channel[i].attacktime=64, in reset_midi()
750 int attacktime, releasetime, decaytime, variationbank; in start_note() local
841 attacktime = channel[ch].attacktime; in start_note()
848 attacktime = 64+32; in start_note()
904 if (attacktime!=64) in start_note()
907 rt = rt + ( (64-attacktime)*rt ) / 100; in start_note()
1293 channel[current_event->channel].attacktime=current_event->a; in seek_forward()
1609 channel[current_event->channel].attacktime=current_event->a; in Timidity_PlaySome()
H A Dplaymidi.h57 releasetime, attacktime, brightness, kit, sfx,
/dports/games/edge/Edge-1.35-source/timidity/
H A Dplaymidi.cc145 channel[i].attacktime=64; in reset_midi()
832 int attacktime, releasetime, decaytime, variationbank; in start_note() local
938 attacktime = channel[ch].attacktime; in start_note()
946 attacktime = 64+32; in start_note()
1002 if (attacktime!=64) in start_note()
1005 rt = rt + ( (64-attacktime)*rt ) / 100; in start_note()
1455 channel[current_event->channel].attacktime=current_event->a; in handle_recent_events()
H A Dplaymidi.h88 int attacktime; member
/dports/audio/supercollider/SuperCollider-3.11.0-Source/SCClassLibrary/Common/Audio/
H A DFilter.sc337 *ar { arg in = 0.0, freq = 440.0, attacktime = 1.0, decaytime = 1.0, mul = 1.0, add = 0.0;
338 ^this.multiNew('audio', in, freq, attacktime, decaytime).madd(mul, add)
340 *kr { arg in = 0.0, freq = 440.0, attacktime = 1.0, decaytime = 1.0, mul = 1.0, add = 0.0;
341 ^this.multiNew('control', in, freq, attacktime, decaytime).madd(mul, add)
/dports/games/taisei/taisei-1.3.2/src/stages/
H A Dstage4_events.c1350 int attacktime = creal(e->args[1]); in kurumi_extra_fairy() local
1352 FROM_TO_SND("shot1_loop", attacktime-20,attacktime+20,20) { in kurumi_extra_fairy()
1388 AT(attacktime) { in kurumi_extra_fairy()
1393 FROM_TO(attacktime,attacktime+flytime,1) { in kurumi_extra_fairy()
1397 FROM_TO(attacktime,attacktime+flytime,20-global.diff*3) { in kurumi_extra_fairy()
1410 if(t > attacktime + flytime + 20 && global.boss) { in kurumi_extra_fairy()
/dports/games/cube/cube_source/src/
H A Dweapon.cpp294 int attacktime = lastmillis-d->lastaction; in shoot() local
295 if(attacktime<d->gunwait) return; in shoot()
322 if(d->quadmillis && attacktime>200) playsoundc(S_ITEMPUP); in shoot()
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/
H A DDlsbank.cpp815 int32 attacktime = DLS32BitTimeCentsToMilliseconds(l); in UpdateInstrumentDefinition() local
816 if (attacktime < 0) attacktime = 0; in UpdateInstrumentDefinition()
817 if (attacktime > 20000) attacktime = 20000; in UpdateInstrumentDefinition()
818 if (attacktime >= 20) dlsEnv.wVolAttack = (uint16)(attacktime / 20); in UpdateInstrumentDefinition()
/dports/audio/ir-lv2/ir.lv2-1.3.4/
H A Dir_gui.cc93 float attacktime; member
554 case IR_PORT_ATTACKTIME: cp->attacktime = value; in save_value()
570 set_adjustment(cp, cp->adj_attacktime, cp->attacktime); in reset_values()
583 set_adjustment(cp, adj, cp->attacktime); in reset_value()
1629 cp->attacktime = *pval; in port_event()
/dports/audio/festalon/festalon/src/nes/ext/
H A Demu2413.c256 static const double attacktime[16][4] = { variable
310 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
/dports/emulators/mednafen/mednafen/src/nes/boards/
H A Demu2413.cpp259 static const double attacktime[16][4] = { variable
313 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/
H A Demu2413.cpp272 static const double attacktime[16][4] = { variable
326 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
/dports/games/tesseract/tesseract/src/game/
H A Dweapon.cpp642 int prevaction = d->lastaction, attacktime = lastmillis-prevaction; in shoot() local
643 if(attacktime<d->gunwait) return; in shoot()
/dports/games/tesseract-data/tesseract/src/game/
H A Dweapon.cpp642 int prevaction = d->lastaction, attacktime = lastmillis-prevaction; in shoot() local
643 if(attacktime<d->gunwait) return; in shoot()
/dports/emulators/mednafen/mednafen/src/hw_sound/ym2413/
H A Demu2413.cpp371 static double attacktime[16][4] = { variable
427 …attacktable[RM][RL] = (uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 72000… in makeDphaseARTable()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dweapon.cpp777 int prevaction = d->lastaction, attacktime = lastmillis-prevaction; in shoot() local
778 if(attacktime<d->gunwait) return; in shoot()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Demu2413.c383 static double attacktime[16][4] = { variable
439 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Demu2413.c384 static double attacktime[16][4] = { variable
440 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()
/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/
H A DYm2413_Emu.cc545 static double attacktime[16][4] = { variable
601 …attacktable[RM][RL] = (e_uint32) ((double) (1 << EG_DP_BITS) / (attacktime[RM][RL] * 3579545 / 720… in makeDphaseARTable()