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Searched refs:base_tex (Results 1 – 14 of 14) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Texture.cpp379 C4Texture *base_tex = GetTexture(texname4shape.getData()); in LoadTextures() local
380 if (!base_tex || !base_tex->Surface32) in LoadTextures()
387 …if (!shape->Load(hGroup, texname, base_tex->Surface32->Wdt / scaler_zoom, base_tex->Surface32->Hgt… in LoadTextures()
392 base_tex->SetMaterialShape(shape.release()); in LoadTextures()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp52 Ref<Texture> base_tex = NULL; in _region_draw() local
54 base_tex = node_sprite->get_texture(); in _region_draw()
56 base_tex = node_sprite_3d->get_texture(); in _region_draw()
58 base_tex = node_ninepatch->get_texture(); in _region_draw()
60 base_tex = obj_styleBox->get_texture(); in _region_draw()
62 base_tex = atlas_tex->get_atlas(); in _region_draw()
64 if (base_tex.is_null()) in _region_draw()
72 edit_draw->draw_texture(base_tex, Point2()); in _region_draw()
139 Rect2 scroll_rect(Point2(), base_tex->get_size()); in _region_draw()
H A Dpolygon_2d_editor_plugin.cpp984 Ref<Texture> base_tex = node->get_texture(); in _uv_draw() local
985 if (base_tex.is_null()) in _uv_draw()
995 uv_edit_draw->draw_texture(base_tex, Point2()); in _uv_draw()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp52 Ref<Texture> base_tex = NULL; in _region_draw() local
54 base_tex = node_sprite->get_texture(); in _region_draw()
56 base_tex = node_sprite_3d->get_texture(); in _region_draw()
58 base_tex = node_ninepatch->get_texture(); in _region_draw()
60 base_tex = obj_styleBox->get_texture(); in _region_draw()
62 base_tex = atlas_tex->get_atlas(); in _region_draw()
64 if (base_tex.is_null()) in _region_draw()
72 edit_draw->draw_texture(base_tex, Point2()); in _region_draw()
139 Rect2 scroll_rect(Point2(), base_tex->get_size()); in _region_draw()
H A Dpolygon_2d_editor_plugin.cpp984 Ref<Texture> base_tex = node->get_texture(); in _uv_draw() local
985 if (base_tex.is_null()) in _uv_draw()
995 uv_edit_draw->draw_texture(base_tex, Point2()); in _uv_draw()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp48 Ref<Texture> base_tex = NULL; in _region_draw() local
50 base_tex = node_sprite->get_texture(); in _region_draw()
52 base_tex = node_patch9->get_texture(); in _region_draw()
54 base_tex = obj_styleBox->get_texture(); in _region_draw()
56 base_tex = atlas_tex->get_atlas(); in _region_draw()
57 if (base_tex.is_null()) in _region_draw()
66 edit_draw->draw_texture(base_tex, Point2()); in _region_draw()
132 Rect2 scroll_rect(Point2(), mtx.basis_xform(base_tex->get_size())); in _region_draw()
H A Dpolygon_2d_editor_plugin.cpp627 Ref<Texture> base_tex = node->get_texture(); in _uv_draw() local
628 if (base_tex.is_null()) in _uv_draw()
637 uv_edit_draw->draw_texture(base_tex, Point2()); in _uv_draw()
670 Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); in _uv_draw()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp48 Ref<Texture> base_tex = NULL; in _region_draw() local
50 base_tex = node_sprite->get_texture(); in _region_draw()
52 base_tex = node_patch9->get_texture(); in _region_draw()
54 base_tex = obj_styleBox->get_texture(); in _region_draw()
56 base_tex = atlas_tex->get_atlas(); in _region_draw()
57 if (base_tex.is_null()) in _region_draw()
66 edit_draw->draw_texture(base_tex, Point2()); in _region_draw()
132 Rect2 scroll_rect(Point2(), mtx.basis_xform(base_tex->get_size())); in _region_draw()
H A Dpolygon_2d_editor_plugin.cpp627 Ref<Texture> base_tex = node->get_texture(); in _uv_draw() local
628 if (base_tex.is_null()) in _uv_draw()
637 uv_edit_draw->draw_texture(base_tex, Point2()); in _uv_draw()
670 Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); in _uv_draw()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dmaterial.cpp159 void material_set_batched_bitmap(batched_bitmap_material* mat_info, int base_tex, float alpha, floa… in material_set_batched_bitmap() argument
160 material_set_unlit(mat_info, base_tex, alpha, true, true); in material_set_batched_bitmap()
164 void material_set_nanovg(nanovg_material* mat_info, int base_tex) { in material_set_nanovg() argument
165 material_set_unlit(mat_info, base_tex, 1.0f, true, false); in material_set_nanovg()
H A Dmaterial.h366 void material_set_batched_bitmap(batched_bitmap_material* mat_info, int base_tex, float alpha, floa…
367 void material_set_nanovg(nanovg_material* mat_info, int base_tex);
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dlavalite.c237 static char *fluid_tex, *base_tex, *table_tex; variable
289 {&base_tex, "baseTexture", "BaseTexture", DEF_BTEX, t_String},
655 texture = base_tex; in generate_bottle()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/
H A Dbatching.cpp116 auto base_tex = bm_get_base_frame(texture); in batching_find_batch() local
118 batch_info query(material_id, base_tex, prim_type, thruster); in batching_find_batch()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dgame.cpp550 SamplerLayer_t base_tex = 0, normal_tex = 1; in onSetConstants() local
551 m_base_texture.set(&base_tex, services); in onSetConstants()