Searched refs:bgspeedratio (Results 1 – 15 of 15) sorted by relevance
1481 float bgspeedratio; member1505 float bgspeedratio; member
10261 (*pretvar)->dblVal = (DOUBLE)level->bglayers[ind].bgspeedratio; in openbor_getbglayerproperty()10466 level->bglayers[ind].bgspeedratio = (float)dbltemp; in openbor_changebglayerproperty()10701 (*pretvar)->dblVal = (DOUBLE)level->fglayers[ind].bgspeedratio; in openbor_getfglayerproperty()10905 level->fglayers[ind].bgspeedratio = (float)dbltemp; in openbor_changefglayerproperty()
8898 level->bglayers[0].bgspeedratio = 1; in load_level()8961 level->bglayers[level->numbglayers].bgspeedratio = GET_FLOAT_ARG(16); // moving in load_level()9006 level->fglayers[level->numfglayers].bgspeedratio = GET_FLOAT_ARG(17); // moving in load_level()9043 level->bglayers[level->numbglayers].bgspeedratio = 0; // moving in load_level()9572 level->bglayers[i].bgspeedratio =2; in load_level()19782 …dvancex)*(bglayer->xratio) - advancex - bgtravelled * (1-bglayer->xratio) * bglayer->bgspeedratio); in applybglayers()19840 …dvancex)*(fglayer->xratio) - advancex - bgtravelled * (1-fglayer->xratio) * fglayer->bgspeedratio); in applyfglayers()
1513 float bgspeedratio;
9075 bgl->bgspeedratio = GET_FLOAT_ARG(i+16); // moving in load_level()9085 if(cmd==CMD_LEVEL_BACKGROUND && (GET_ARG(i+16))[0]==0) bgl->bgspeedratio = 1.0; in load_level()9119 bgl->bgspeedratio = 0; // moving in load_level()9267 bgl->bgspeedratio = 0; in load_level()9702 bgl->bgspeedratio =2; in load_level()20335 x = (int)(layer->xoffset - (advancex + bgtravelled *layer->bgspeedratio)*(1.0-layer->xratio) ) ; in draw_scrolled_bg()
9832 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()9960 layer->bgspeedratio = temp2;
1535 float bgspeedratio; member
12391 bgl->bgspeedratio = GET_FLOAT_ARG(i + 16); // moving in load_level()12415 bgl->bgspeedratio = 1.0; in load_level()12452 bgl->bgspeedratio = 0; // moving in load_level()12658 bgl->bgspeedratio = 0; in load_level()13156 bgl->bgspeedratio = 2; in load_level()27669 …x = (int)(layer->xoffset - (advancex + bgtravelled * layer->bgspeedratio) * (1.0 - layer->xratio) … in draw_scrolled_bg()
11581 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()11718 layer->bgspeedratio = temp2; in _changelayerproperty()
2282 float bgspeedratio; member
14250 bgl->bgspeedratio = GET_FLOAT_ARG(i + 16); // moving in load_level()14274 bgl->bgspeedratio = 1.0; in load_level()14311 bgl->bgspeedratio = 0; // moving in load_level()14524 bgl->bgspeedratio = 0; in load_level()15030 bgl->bgspeedratio = 2; in load_level()31199 …x = (int)(layer->offset.x - (advancex + bgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()31206 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()31211 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
14595 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()14732 layer->bgspeedratio = temp2; in _changelayerproperty()
2792 float bgspeedratio; member
14838 bgl->bgspeedratio = GET_FLOAT_ARG(i + 16); // moving in load_level()14862 bgl->bgspeedratio = 1.0; in load_level()14899 bgl->bgspeedratio = 0; // moving in load_level()15129 bgl->bgspeedratio = 0; in load_level()15630 bgl->bgspeedratio = 2; in load_level()34307 …x = (int)(layer->offset.x - (advancex + bgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()34314 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()34319 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
12082 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()12219 layer->bgspeedratio = temp2; in _changelayerproperty()