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Searched refs:bgspeedratio (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1481 float bgspeedratio; member
1505 float bgspeedratio; member
H A Dopenborscript.c10261 (*pretvar)->dblVal = (DOUBLE)level->bglayers[ind].bgspeedratio; in openbor_getbglayerproperty()
10466 level->bglayers[ind].bgspeedratio = (float)dbltemp; in openbor_changebglayerproperty()
10701 (*pretvar)->dblVal = (DOUBLE)level->fglayers[ind].bgspeedratio; in openbor_getfglayerproperty()
10905 level->fglayers[ind].bgspeedratio = (float)dbltemp; in openbor_changefglayerproperty()
H A Dopenbor.c8898 level->bglayers[0].bgspeedratio = 1; in load_level()
8961 level->bglayers[level->numbglayers].bgspeedratio = GET_FLOAT_ARG(16); // moving in load_level()
9006 level->fglayers[level->numfglayers].bgspeedratio = GET_FLOAT_ARG(17); // moving in load_level()
9043 level->bglayers[level->numbglayers].bgspeedratio = 0; // moving in load_level()
9572 level->bglayers[i].bgspeedratio =2; in load_level()
19782 …dvancex)*(bglayer->xratio) - advancex - bgtravelled * (1-bglayer->xratio) * bglayer->bgspeedratio); in applybglayers()
19840 …dvancex)*(fglayer->xratio) - advancex - bgtravelled * (1-fglayer->xratio) * fglayer->bgspeedratio); in applyfglayers()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1513 float bgspeedratio;
H A Dopenbor.c9075 bgl->bgspeedratio = GET_FLOAT_ARG(i+16); // moving in load_level()
9085 if(cmd==CMD_LEVEL_BACKGROUND && (GET_ARG(i+16))[0]==0) bgl->bgspeedratio = 1.0; in load_level()
9119 bgl->bgspeedratio = 0; // moving in load_level()
9267 bgl->bgspeedratio = 0; in load_level()
9702 bgl->bgspeedratio =2; in load_level()
20335 x = (int)(layer->xoffset - (advancex + bgtravelled *layer->bgspeedratio)*(1.0-layer->xratio) ) ; in draw_scrolled_bg()
H A Dopenborscript.c9832 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()
9960 layer->bgspeedratio = temp2;
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1535 float bgspeedratio; member
H A Dopenbor.c12391 bgl->bgspeedratio = GET_FLOAT_ARG(i + 16); // moving in load_level()
12415 bgl->bgspeedratio = 1.0; in load_level()
12452 bgl->bgspeedratio = 0; // moving in load_level()
12658 bgl->bgspeedratio = 0; in load_level()
13156 bgl->bgspeedratio = 2; in load_level()
27669 …x = (int)(layer->xoffset - (advancex + bgtravelled * layer->bgspeedratio) * (1.0 - layer->xratio) … in draw_scrolled_bg()
H A Dopenborscript.c11581 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()
11718 layer->bgspeedratio = temp2; in _changelayerproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2282 float bgspeedratio; member
H A Dopenbor.c14250 bgl->bgspeedratio = GET_FLOAT_ARG(i + 16); // moving in load_level()
14274 bgl->bgspeedratio = 1.0; in load_level()
14311 bgl->bgspeedratio = 0; // moving in load_level()
14524 bgl->bgspeedratio = 0; in load_level()
15030 bgl->bgspeedratio = 2; in load_level()
31199 …x = (int)(layer->offset.x - (advancex + bgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
31206 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
31211 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
H A Dopenborscript.c14595 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()
14732 layer->bgspeedratio = temp2; in _changelayerproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2792 float bgspeedratio; member
H A Dopenbor.c14838 bgl->bgspeedratio = GET_FLOAT_ARG(i + 16); // moving in load_level()
14862 bgl->bgspeedratio = 1.0; in load_level()
14899 bgl->bgspeedratio = 0; // moving in load_level()
15129 bgl->bgspeedratio = 0; in load_level()
15630 bgl->bgspeedratio = 2; in load_level()
34307 …x = (int)(layer->offset.x - (advancex + bgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
34314 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
34319 …z = (int)(layer->offset.z - (advancey + vbgtravelled * layer->bgspeedratio) * (1.0 - layer->ratio.… in draw_scrolled_bg()
H A Dopenborscript.c12082 (*pretvar)->dblVal = (DOUBLE)layer->bgspeedratio; in _getlayerproperty()
12219 layer->bgspeedratio = temp2; in _changelayerproperty()