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Searched refs:blendings (Results 1 – 25 of 46) sorted by relevance

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/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h469 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble…
470 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen…
471 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble…
472 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl…
473 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen…
474 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend…
475 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings))
1563 unsigned char* blendings[LEVEL_MAX_PALETTES][MAX_BLENDINGS];//blending tables member
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h470 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble…
471 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen…
472 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble…
473 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl…
474 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen…
475 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend…
476 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings))
1588 unsigned char* blendings[LEVEL_MAX_PALETTES][MAX_BLENDINGS];//blending tables
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h482 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble…
483 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen…
484 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble…
485 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl…
486 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen…
487 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend…
488 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings))
1617 unsigned char *(*blendings)[MAX_BLENDINGS];//blending tables member
H A Dopenbor.c3726 set_blendtables(level->blendings[palindex - 1]); in change_system_palette()
3755 if(blendings[i]) in unload_background()
3757 free(blendings[i]); in unload_background()
3759 blendings[i] = NULL; in unload_background()
3967 if(!create_blending_tables(pal, blendings, blendfx)) in load_background()
4101 if(!create_blending_tables(pal, blendings, blendfx)) in load_cached_background()
11893 if(lv->blendings[i][j]) in free_level()
11895 free(lv->blendings[i][j]); in free_level()
11897 lv->blendings[i][j] = NULL; in free_level()
11998 if(lv->blendings) in free_level()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1059 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble…
1060 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen…
1061 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble…
1062 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl…
1063 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen…
1064 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend…
1065 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings))
2384 unsigned char *(*blendings)[MAX_BLENDINGS];//blending tables member
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dscriptcommon.h130 extern unsigned char *blendings[MAX_BLENDINGS];
/dports/games/openspades/openspades-0.1.3/Resources/Shaders/
H A DWater.fs141 // attenuation factor for addition blendings below
H A DWater2.fs147 // attenuation factor for addition blendings below
H A DWater3.fs188 // attenuation factor for addition blendings below
/dports/cad/opencascade/opencascade-7.6.0/tests/bugs/heal/
H A Dbug26219_gehause_rohteil7 # on BOPs only. However, Gehause Rohteil is a good model to test blendings as well.
/dports/games/apoolGL/apoolGL-099-pre22/
H A DCHANGELOG112 - Metal edges of the pockets, the rubber blendings and such stuff were now
/dports/devel/gh/cli-2.4.0/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/devel/lazygit/lazygit-0.31.4/vendor/github.com/lucasb-eyer/go-colorful/go-colorful-1.2.0/
H A DREADME.md203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/devel/lazygit/lazygit-0.31.4/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/devel/lab/lab-0.17.2/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/net-im/tut/tut-0.0.17/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/sysutils/chezmoi/chezmoi-2.9.3/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/www/beehive/beehive-0.4.0/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/editors/micro/micro-2.0.10/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/mail/aerc/aerc-0.4.0/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/misc/lf/lf-r26/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/games/neo-cowsay/Neo-cowsay-2.0.1/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/textproc/up/up-0.4/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/devel/gitty/gitty-0.3.0/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
/dports/net/termshark/termshark-2.1.1/vendor/github.com/lucasb-eyer/go-colorful/
H A DREADME.md200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:

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