/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 469 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble… 470 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen… 471 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble… 472 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl… 473 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen… 474 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend… 475 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings)) 1563 unsigned char* blendings[LEVEL_MAX_PALETTES][MAX_BLENDINGS];//blending tables member
|
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 470 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble… 471 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen… 472 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble… 473 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl… 474 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen… 475 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend… 476 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings)) 1588 unsigned char* blendings[LEVEL_MAX_PALETTES][MAX_BLENDINGS];//blending tables
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 482 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble… 483 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen… 484 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble… 485 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl… 486 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen… 487 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend… 488 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings)) 1617 unsigned char *(*blendings)[MAX_BLENDINGS];//blending tables member
|
H A D | openbor.c | 3726 set_blendtables(level->blendings[palindex - 1]); in change_system_palette() 3755 if(blendings[i]) in unload_background() 3757 free(blendings[i]); in unload_background() 3759 blendings[i] = NULL; in unload_background() 3967 if(!create_blending_tables(pal, blendings, blendfx)) in load_background() 4101 if(!create_blending_tables(pal, blendings, blendfx)) in load_cached_background() 11893 if(lv->blendings[i][j]) in free_level() 11895 free(lv->blendings[i][j]); in free_level() 11897 lv->blendings[i][j] = NULL; in free_level() 11998 if(lv->blendings) in free_level() [all …]
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1059 …ine lut_mul ((level && current_palette)?(level->blendings[current_palette-1][BLEND_MULTIPLY]):(ble… 1060 …e lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):(blen… 1061 … lut_overlay ((level && current_palette)?(level->blendings[current_palette-1][BLEND_OVERLAY]):(ble… 1062 …fine lut_hl ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HARDLIGHT]):(bl… 1063 …ine lut_dodge ((level && current_palette)?(level->blendings[current_palette-1][BLEND_DODGE]):(blen… 1064 …fine lut_half ((level && current_palette)?(level->blendings[current_palette-1][BLEND_HALF]):(blend… 1065 #define lut ((level && current_palette)?(level->blendings[current_palette-1]):(blendings)) 2384 unsigned char *(*blendings)[MAX_BLENDINGS];//blending tables member
|
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | scriptcommon.h | 130 extern unsigned char *blendings[MAX_BLENDINGS];
|
/dports/games/openspades/openspades-0.1.3/Resources/Shaders/ |
H A D | Water.fs | 141 // attenuation factor for addition blendings below
|
H A D | Water2.fs | 147 // attenuation factor for addition blendings below
|
H A D | Water3.fs | 188 // attenuation factor for addition blendings below
|
/dports/cad/opencascade/opencascade-7.6.0/tests/bugs/heal/ |
H A D | bug26219_gehause_rohteil | 7 # on BOPs only. However, Gehause Rohteil is a good model to test blendings as well.
|
/dports/games/apoolGL/apoolGL-099-pre22/ |
H A D | CHANGELOG | 112 - Metal edges of the pockets, the rubber blendings and such stuff were now
|
/dports/devel/gh/cli-2.4.0/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/devel/lazygit/lazygit-0.31.4/vendor/github.com/lucasb-eyer/go-colorful/go-colorful-1.2.0/ |
H A D | README.md | 203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/devel/lazygit/lazygit-0.31.4/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/devel/lab/lab-0.17.2/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/net-im/tut/tut-0.0.17/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/sysutils/chezmoi/chezmoi-2.9.3/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/www/beehive/beehive-0.4.0/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/editors/micro/micro-2.0.10/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/mail/aerc/aerc-0.4.0/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/misc/lf/lf-r26/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/games/neo-cowsay/Neo-cowsay-2.0.1/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/textproc/up/up-0.4/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/devel/gitty/gitty-0.3.0/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 203 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|
/dports/net/termshark/termshark-2.1.1/vendor/github.com/lucasb-eyer/go-colorful/ |
H A D | README.md | 200 you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
|