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Searched refs:blockpower (Results 1 – 12 of 12) sorted by relevance

/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h996 float blockpower; //If > unblockable, this attack type is blocked.
H A Dopenborscript.c4044 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.defense[(int)ltemp].blockpower; in openbor_getentityproperty()
6078 ent->modeldata.defense[(int)ltemp].blockpower = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c5330 if(arglist.count>=5) defense.blockpower = GET_FLOAT_ARG(5); in load_cached_model()
11968 …attack->no_block <= self->defense[attack->attack_type].blockpower && // If unblockable, will… in do_attack()
12003 …attack->no_block <= self->defense[(short)attack->attack_type].blockpower && // Make sure you ar… in do_attack()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1021 float blockpower; //If > unblockable, this attack type is blocked. member
H A Dopenborscript.c4883 (*pretvar)->dblVal = (DOUBLE)ent->defense[(int)ltemp].blockpower; in openbor_getentityproperty()
6772 ent->defense[(int)ltemp].blockpower = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c7786 defense.blockpower = GET_FLOAT_ARG(5); in load_cached_model()
16389 …attack->no_block <= self->defense[attack->attack_type].blockpower && // If unblockable, will… in do_attack()
16440 …attack->no_block <= self->defense[attack->attack_type].blockpower && // Make sure you are actua… in do_attack()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1357 float blockpower; // If > unblockable, this attack type is blocked. member
H A Dopenborscript.c6696 (*pretvar)->dblVal = (DOUBLE)ent->defense[(int)ltemp].blockpower; in openbor_getentityproperty()
8800 ent->defense[(int)ltemp].blockpower = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c109 .blockpower = 0.f,
9072 defense.blockpower = GET_FLOAT_ARG(5); in load_cached_model()
19149 …attack->no_block <= self->defense[attack->attack_type].blockpower && // If unblockable, will… in do_attack()
19200 …attack->no_block <= self->defense[attack->attack_type].blockpower && // Make sure you are actua… in do_attack()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1805 float blockpower; // If > unblockable, this attack type is blocked. member
H A Dopenborscript.c3735 (*pretvar)->dblVal = (DOUBLE)ent->defense[(LONG)ltemp].blockpower; in openbor_getentityproperty()
5791 ent->defense[(LONG)ltemp].blockpower = (DOUBLE)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c110 .blockpower = 0.f,
9427 defense.blockpower = GET_FLOAT_ARG(5); in load_cached_model()
19624 if (attack->no_block || ent->defense[attack->attack_type].blockpower) in check_blocking_eligible()
19626 if (attack->no_block >= ent->defense[attack->attack_type].blockpower) in check_blocking_eligible()