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Searched refs:blockratio (Results 1 – 13 of 13) sorted by relevance

/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h998 …float blockratio; //% of damage still taken from this attack type when blocke…
H A Dopenbor.c551 int blockratio = 0; // Take half-damage while blocking? variable
5332 if(arglist.count>=7) defense.blockratio = GET_FLOAT_ARG(7); in load_cached_model()
7744 blockratio = GET_INT_ARG(1); in load_models()
12175 if(blockratio || def->defense[(short)attack->attack_type].blockratio) // Is damage reduced? in do_attack()
12177 … if (def->defense[(short)attack->attack_type].blockratio){ //Typed blockratio? in do_attack()
12178 force = (int)(force * def->defense[(short)attack->attack_type].blockratio); in do_attack()
H A Dopenborscript.c4049 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.defense[(int)ltemp].blockratio; in openbor_getentityproperty()
6082 ent->modeldata.defense[(int)ltemp].blockratio = (float)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1023 float blockratio; //% of damage still taken from this attack type when blocked. member
H A Dopenbor.c557 int blockratio = 0; // Take half-damage while blocking? variable
7794 defense.blockratio = GET_FLOAT_ARG(7); in load_cached_model()
10376 blockratio = GET_INT_ARG(1); in load_models()
16681 if(blockratio || def->defense[attack->attack_type].blockratio) // Is damage reduced? in do_attack()
16683 … if (def->defense[attack->attack_type].blockratio) //Typed blockratio? in do_attack()
16685 force = (int)(force * def->defense[attack->attack_type].blockratio); in do_attack()
H A Dopenborscript.c4888 (*pretvar)->dblVal = (DOUBLE)ent->defense[(int)ltemp].blockratio; in openbor_getentityproperty()
6780 ent->defense[(int)ltemp].blockratio = (float)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1359 float blockratio; // % of damage still taken from this attack type when blocked. member
H A Dopenbor.c111 .blockratio = 0.f,
644 int blockratio = 0; // Take half-damage while blocking? variable
9080 defense.blockratio = GET_FLOAT_ARG(7); in load_cached_model()
12080 blockratio = GET_INT_ARG(1); in load_models()
19473 if(blockratio || def->defense[attack->attack_type].blockratio) // Is damage reduced? in do_attack()
19475 … if (def->defense[attack->attack_type].blockratio) //Typed blockratio? in do_attack()
19477 force = (int)(force * def->defense[attack->attack_type].blockratio); in do_attack()
H A Dopenborscript.c6701 (*pretvar)->dblVal = (DOUBLE)ent->defense[(int)ltemp].blockratio; in openbor_getentityproperty()
8808 ent->defense[(int)ltemp].blockratio = (float)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1807 float blockratio; // % of damage still taken from this attack type when blocked. member
H A Dopenbor.c112 .blockratio = 0.f,
694 int blockratio = 0; // Take half-damage while blocking? variable
9435 defense.blockratio = GET_FLOAT_ARG(7); in load_cached_model()
12664 blockratio = GET_INT_ARG(1); in load_models()
20442 if(blockratio || def->defense[attack->attack_type].blockratio) // Is damage reduced? in do_attack()
20444 … if (def->defense[attack->attack_type].blockratio) //Typed blockratio? in do_attack()
20446 force = (int)(force * def->defense[attack->attack_type].blockratio); in do_attack()
H A Dopenborscript.c3740 (*pretvar)->dblVal = (DOUBLE)ent->defense[(LONG)ltemp].blockratio; in openbor_getentityproperty()
5799 ent->defense[(LONG)ltemp].blockratio = (DOUBLE)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c498 int blockratio = 0; // Take half-damage while blocking? variable
7611 blockratio = GET_INT_ARG(1); in load_models()
11957 …if(blockratio || def->modeldata.defense_blockratio[(short)attack->attack_type]) // Is damage reduc… in do_attack()