/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | collision_attack.c | 275 (*pretvar)->lVal = (LONG)handle->blocksound; in openbor_get_attack_property() 590 handle->blocksound = temp_int; in openbor_set_attack_property()
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/dports/games/vavoom/vavoom-1.33/utils/editing/dbuilder2/Includes/ |
H A D | UDMF_Misc.cfg | 47 blocksound = "Block sound";
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H A D | Doom_Misc.cfg | 68 64 = "blocksound";
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H A D | Vavoom_Misc.cfg | 1296 soundlinedefflag = "blocksound";
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 659 int blocksound; // Custom sound for when an attack is blocked member
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H A D | openbor.c | 5803 attack.blocksound = -1; in load_cached_model() 6670 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model() 12009 …if(attack->blocksound >= 0) sound_play_sample(attack->blocksound, 0, savedata.effectvol,savedata.e… in do_attack()
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H A D | openborscript.c | 3644 (*pretvar)->lVal = (LONG)attack->blocksound; in openbor_getentityproperty()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 664 int blocksound; // Custom sound for when an attack is blocked member
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H A D | openbor.c | 5906 attack.blocksound = -1; in load_cached_model() 6755 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model() 12227 …if(attack->blocksound >= 0) sound_play_sample(attack->blocksound, 0, savedata.effectvol,savedata.e… in do_attack()
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H A D | openborscript.c | 3689 (*pretvar)->lVal = (LONG)attack->blocksound; in openbor_getentityproperty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 677 int blocksound; // Custom sound for when an attack is blocked member
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H A D | openbor.c | 5125 cachesound(anim->attacks[f]->blocksound, ld); in cache_model_sprites() 8480 attack.blocksound = -1; in load_cached_model() 8830 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model() 16757 if(attack->blocksound >= 0) in do_attack() 16759 …sound_play_sample(attack->blocksound, 0, savedata.effectvol, savedata.effectvol, 100); // New c… in do_attack()
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H A D | openborscript.c | 4507 (*pretvar)->lVal = (LONG)attack->blocksound; in openbor_getentityproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1398 int blocksound; // Custom sound for when an attack is blocked member
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H A D | openbor.c | 143 .blocksound = -1, 5556 cachesound(anim->collision_attack[f]->instance[instance]->blocksound, ld); in cache_model_sprites() 9832 attack.blocksound = -1; in load_cached_model() 10226 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model() 10505 attack.blocksound = -1; in load_cached_model() 10509 attack.blocksound = sound_load_sample(value, packfile, 1); in load_cached_model() 19563 if(attack->blocksound >= 0) in do_attack() 19565 …sound_play_sample(attack->blocksound, 0, savedata.effectvol, savedata.effectvol, 100); // New c… in do_attack()
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H A D | openborscript.c | 5218 (*pretvar)->lVal = (LONG)handle->blocksound; in openbor_get_attack_property() 5579 handle->blocksound = temp_int; in openbor_set_attack_property()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 1886 int blocksound; // Custom sound for when an attack is blocked member
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H A D | openbor.c | 150 .blocksound = -1, 5515 cachesound(anim->collision_attack[f]->instance[instance]->blocksound, ld); in cache_model_sprites() 10255 attack.blocksound = -1; in load_cached_model() 10675 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model() 11014 attack.blocksound = -1; in load_cached_model() 11018 attack.blocksound = sound_load_sample(value, packfile, 1); in load_cached_model() 20532 if(attack->blocksound >= 0) in do_attack() 20534 …sound_play_sample(attack->blocksound, 0, savedata.effectvol, savedata.effectvol, 100); // New c… in do_attack()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/ |
H A D | srb2-21db2.cfg | 495 64 = "blocksound";
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H A D | SRB2-22.cfg | 555 64 = "blocksound";
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