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Searched refs:blocksound (Results 1 – 20 of 20) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dcollision_attack.c275 (*pretvar)->lVal = (LONG)handle->blocksound; in openbor_get_attack_property()
590 handle->blocksound = temp_int; in openbor_set_attack_property()
/dports/games/vavoom/vavoom-1.33/utils/editing/dbuilder2/Includes/
H A DUDMF_Misc.cfg47 blocksound = "Block sound";
H A DDoom_Misc.cfg68 64 = "blocksound";
H A DVavoom_Misc.cfg1296 soundlinedefflag = "blocksound";
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h659 int blocksound; // Custom sound for when an attack is blocked member
H A Dopenbor.c5803 attack.blocksound = -1; in load_cached_model()
6670 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model()
12009 …if(attack->blocksound >= 0) sound_play_sample(attack->blocksound, 0, savedata.effectvol,savedata.e… in do_attack()
H A Dopenborscript.c3644 (*pretvar)->lVal = (LONG)attack->blocksound; in openbor_getentityproperty()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h664 int blocksound; // Custom sound for when an attack is blocked member
H A Dopenbor.c5906 attack.blocksound = -1; in load_cached_model()
6755 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model()
12227 …if(attack->blocksound >= 0) sound_play_sample(attack->blocksound, 0, savedata.effectvol,savedata.e… in do_attack()
H A Dopenborscript.c3689 (*pretvar)->lVal = (LONG)attack->blocksound; in openbor_getentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h677 int blocksound; // Custom sound for when an attack is blocked member
H A Dopenbor.c5125 cachesound(anim->attacks[f]->blocksound, ld); in cache_model_sprites()
8480 attack.blocksound = -1; in load_cached_model()
8830 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model()
16757 if(attack->blocksound >= 0) in do_attack()
16759 …sound_play_sample(attack->blocksound, 0, savedata.effectvol, savedata.effectvol, 100); // New c… in do_attack()
H A Dopenborscript.c4507 (*pretvar)->lVal = (LONG)attack->blocksound; in openbor_getentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1398 int blocksound; // Custom sound for when an attack is blocked member
H A Dopenbor.c143 .blocksound = -1,
5556 cachesound(anim->collision_attack[f]->instance[instance]->blocksound, ld); in cache_model_sprites()
9832 attack.blocksound = -1; in load_cached_model()
10226 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model()
10505 attack.blocksound = -1; in load_cached_model()
10509 attack.blocksound = sound_load_sample(value, packfile, 1); in load_cached_model()
19563 if(attack->blocksound >= 0) in do_attack()
19565 …sound_play_sample(attack->blocksound, 0, savedata.effectvol, savedata.effectvol, 100); // New c… in do_attack()
H A Dopenborscript.c5218 (*pretvar)->lVal = (LONG)handle->blocksound; in openbor_get_attack_property()
5579 handle->blocksound = temp_int; in openbor_set_attack_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1886 int blocksound; // Custom sound for when an attack is blocked member
H A Dopenbor.c150 .blocksound = -1,
5515 cachesound(anim->collision_attack[f]->instance[instance]->blocksound, ld); in cache_model_sprites()
10255 attack.blocksound = -1; in load_cached_model()
10675 attack.blocksound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model()
11014 attack.blocksound = -1; in load_cached_model()
11018 attack.blocksound = sound_load_sample(value, packfile, 1); in load_cached_model()
20532 if(attack->blocksound >= 0) in do_attack()
20534 …sound_play_sample(attack->blocksound, 0, savedata.effectvol, savedata.effectvol, 100); // New c… in do_attack()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/
H A Dsrb2-21db2.cfg495 64 = "blocksound";
H A DSRB2-22.cfg555 64 = "blocksound";