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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/
H A DbtGImpactCollisionAlgorithm.h113 newContactManifold(body0,body1); in checkManifold()
122 checkManifold(body0,body1); in newAlgorithm()
125 body0,body1,getLastManifold()); in newAlgorithm()
133 m_convex_algorithm = newAlgorithm(body0,body1); in checkConvexAlgorithm()
139 void addContactPoint(btCollisionObject * body0,
148 void collide_gjk_triangles(btCollisionObject * body0,
164 btCollisionObject * body0,
191 btCollisionObject * body0,
239 void gimpact_vs_gimpact(btCollisionObject * body0,
244 void gimpact_vs_shape(btCollisionObject * body0,
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H A DbtGImpactCollisionAlgorithm.cpp220 checkManifold(body0,body1); in addContactPoint()
226 btCollisionObject * body0, in shape_vs_shape_collision() argument
256 btCollisionObject * body0, in convex_vs_convex_collision() argument
475 btCollisionObject * body0, in gimpact_vs_gimpact() argument
598 gimpact_vs_shape(body0, in gimpact_vs_shape()
711 gimpact_vs_shape(body0, body1, in gimpact_vs_compoundshape()
721 btCollisionObject * body0, in gimpacttrimeshpart_vs_plane_collision() argument
785 btCollisionObject * body0; member in btGImpactTriangleCallback
814 btCollisionObject * body0, in gimpact_vs_concave() argument
822 tricallback.body0 = body0; in gimpact_vs_concave()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/
H A DbtGImpactCollisionAlgorithm.h113 newContactManifold(body0,body1); in checkManifold()
122 checkManifold(body0,body1); in newAlgorithm()
125 body0,body1,getLastManifold()); in newAlgorithm()
133 m_convex_algorithm = newAlgorithm(body0,body1); in checkConvexAlgorithm()
139 void addContactPoint(btCollisionObject * body0,
148 void collide_gjk_triangles(btCollisionObject * body0,
164 btCollisionObject * body0,
191 btCollisionObject * body0,
239 void gimpact_vs_gimpact(btCollisionObject * body0,
244 void gimpact_vs_shape(btCollisionObject * body0,
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H A DbtGImpactCollisionAlgorithm.cpp220 checkManifold(body0,body1); in addContactPoint()
226 btCollisionObject * body0, in shape_vs_shape_collision() argument
256 btCollisionObject * body0, in convex_vs_convex_collision() argument
475 btCollisionObject * body0, in gimpact_vs_gimpact() argument
598 gimpact_vs_shape(body0, in gimpact_vs_shape()
711 gimpact_vs_shape(body0, body1, in gimpact_vs_compoundshape()
721 btCollisionObject * body0, in gimpacttrimeshpart_vs_plane_collision() argument
785 btCollisionObject * body0; member in btGImpactTriangleCallback
814 btCollisionObject * body0, in gimpact_vs_concave() argument
822 tricallback.body0 = body0; in gimpact_vs_concave()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/
H A DbtGImpactCollisionAlgorithm.h113 newContactManifold(body0,body1); in checkManifold()
122 checkManifold(body0,body1); in newAlgorithm()
125 body0,body1,getLastManifold()); in newAlgorithm()
133 m_convex_algorithm = newAlgorithm(body0,body1); in checkConvexAlgorithm()
139 void addContactPoint(btCollisionObject * body0,
148 void collide_gjk_triangles(btCollisionObject * body0,
164 btCollisionObject * body0,
191 btCollisionObject * body0,
239 void gimpact_vs_gimpact(btCollisionObject * body0,
244 void gimpact_vs_shape(btCollisionObject * body0,
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H A DbtGImpactCollisionAlgorithm.cpp220 checkManifold(body0,body1); in addContactPoint()
226 btCollisionObject * body0, in shape_vs_shape_collision() argument
256 btCollisionObject * body0, in convex_vs_convex_collision() argument
475 btCollisionObject * body0, in gimpact_vs_gimpact() argument
598 gimpact_vs_shape(body0, in gimpact_vs_shape()
711 gimpact_vs_shape(body0, body1, in gimpact_vs_compoundshape()
721 btCollisionObject * body0, in gimpacttrimeshpart_vs_plane_collision() argument
785 btCollisionObject * body0; member in btGImpactTriangleCallback
814 btCollisionObject * body0, in gimpact_vs_concave() argument
822 tricallback.body0 = body0; in gimpact_vs_concave()
[all …]
/dports/lang/mosh/mosh-0.2.7/lib/yuni/impl/hyperprism/
H A Dscheme-syntax.sls38 ((_ ((var value) ...) body0 body1 ...)
42 (let () body0 body1 ...)))))
53 ((_ () body0 body1 ...)
54 (let () body0 body1 ...))
57 (let* (rest) body0 body1 ...)))
58 ((_ ((var value)) body0 body1 ...)
71 ((_ (chk body0 body1 ...) k)
72 (if chk (begin body0 body1 ...) k))
82 ((_ (else body0 body1 ...))
83 (begin body0 body1 ...))
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/
H A DSpuContactManifoldCollisionAlgorithm.cpp25 void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionOb… in processCollision() argument
30 btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCol… in calculateTimeOfImpact() argument
37 …gorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… in SpuContactManifoldCollisionAlgorithm() argument
40 ,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAn… in SpuContactManifoldCollisionAlgorithm()
43 m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); in SpuContactManifoldCollisionAlgorithm()
44 m_shapeType0 = body0->getCollisionShape()->getShapeType(); in SpuContactManifoldCollisionAlgorithm()
46 m_collisionMargin0 = body0->getCollisionShape()->getMargin(); in SpuContactManifoldCollisionAlgorithm()
48 m_collisionObject0 = body0; in SpuContactManifoldCollisionAlgorithm()
51 if (body0->getCollisionShape()->isPolyhedral()) in SpuContactManifoldCollisionAlgorithm()
53 btPolyhedralConvexShape* convex0 = (btPolyhedralConvexShape*)body0->getCollisionShape(); in SpuContactManifoldCollisionAlgorithm()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/
H A DSpuContactManifoldCollisionAlgorithm.cpp25 void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionOb… in processCollision() argument
30 btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCol… in calculateTimeOfImpact() argument
37 …gorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… in SpuContactManifoldCollisionAlgorithm() argument
40 ,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAn… in SpuContactManifoldCollisionAlgorithm()
43 m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); in SpuContactManifoldCollisionAlgorithm()
44 m_shapeType0 = body0->getCollisionShape()->getShapeType(); in SpuContactManifoldCollisionAlgorithm()
46 m_collisionMargin0 = body0->getCollisionShape()->getMargin(); in SpuContactManifoldCollisionAlgorithm()
48 m_collisionObject0 = body0; in SpuContactManifoldCollisionAlgorithm()
51 if (body0->getCollisionShape()->isPolyhedral()) in SpuContactManifoldCollisionAlgorithm()
53 btPolyhedralConvexShape* convex0 = (btPolyhedralConvexShape*)body0->getCollisionShape(); in SpuContactManifoldCollisionAlgorithm()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp77 btCollisionObject* body0 = (btCollisionObject*)b0; in getNewManifold() local
86 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold()
145 …doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeTyp… in findAlgorithm()
153 bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) in needsResponse() argument
157 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse()
160 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse()
164 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() argument
166 btAssert(body0); in needsCollision()
175 if ((body0->isStaticObject() || body0->isKinematicObject()) && in needsCollision()
184 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision()
[all …]
H A DbtCompoundCollisionAlgorithm.h44 void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
48 …orithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*…
52 …virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatche…
54 …btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatche…
68 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm()
71 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); in CreateCollisionAlgorithm()
77 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm()
80 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); in CreateCollisionAlgorithm()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp77 btCollisionObject* body0 = (btCollisionObject*)b0; in getNewManifold() local
86 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold()
153 …doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeTyp… in findAlgorithm()
161 bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) in needsResponse() argument
165 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse()
168 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse()
172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() argument
174 btAssert(body0); in needsCollision()
183 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) in needsCollision()
191 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision()
[all …]
H A DbtCompoundCollisionAlgorithm.h44 void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
48 …orithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*…
52 …virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatche…
54 …btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatche…
68 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm()
71 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); in CreateCollisionAlgorithm()
77 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm()
80 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); in CreateCollisionAlgorithm()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp77 btCollisionObject* body0 = (btCollisionObject*)b0; in getNewManifold() local
86 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold()
153 …doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeTyp… in findAlgorithm()
161 bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) in needsResponse() argument
165 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse()
168 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse()
172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() argument
174 btAssert(body0); in needsCollision()
183 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) in needsCollision()
191 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision()
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H A DbtCompoundCollisionAlgorithm.h44 void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
48 …orithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*…
52 …virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatche…
54 …btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatche…
68 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm()
71 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); in CreateCollisionAlgorithm()
77 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm()
80 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); in CreateCollisionAlgorithm()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp27 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const bt… in calculateCombinedRollingFriction() argument
29 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
40 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const b… in calculateCombinedSpinningFriction() argument
42 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
53 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisi… in calculateCombinedFriction() argument
55 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
66 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btColl… in calculateCombinedRestitution() argument
68 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
71 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btC… in calculateCombinedContactDamping() argument
73 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
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/dports/science/step/step-21.12.3/stepcore/
H A Dcollisionsolver.cc970 RigidBody* body0 = static_cast<RigidBody*>(contact->body0); in solvePolygonPolygon() local
1007 body0->setVelocity(body0->velocity() - j / body0->mass()); in solvePolygonPolygon()
1009 body0->setAngularVelocity(body0->angularVelocity() - j.norm() * r0n / body0->inertia()); in solvePolygonPolygon()
1028 RigidBody* body0 = static_cast<RigidBody*>(contact->body0); in solvePolygonDisk() local
1054 body0->setVelocity(body0->velocity() - j / body0->mass()); in solvePolygonDisk()
1056 body0->setAngularVelocity(body0->angularVelocity() - j.norm() * r0n / body0->inertia()); in solvePolygonDisk()
1074 RigidBody* body0 = static_cast<RigidBody*>(contact->body0); in solvePolygonParticle() local
1100 body0->setVelocity(body0->velocity() - j / body0->mass()); in solvePolygonParticle()
1102 body0->setAngularVelocity(body0->angularVelocity() - j.norm() * r0n / body0->inertia()); in solvePolygonParticle()
1241 std::swap(body0, body1); in addContact()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument
33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument
45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument
58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument
70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument
75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument
33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument
45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument
58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument
70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument
75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument
33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument
45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument
58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument
70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument
75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument
33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument
45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument
58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument
70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument
75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument
33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument
45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument
58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument
70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument
75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
[all …]
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtManifoldResult.cpp31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument
33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction()
43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument
45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction()
56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument
58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction()
68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument
70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution()
73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument
75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp71 btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const bt… in getNewManifold() argument
85 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold()
105 …btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThres… in getNewManifold()
160 bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* b… in needsResponse() argument
164 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse()
167 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse()
171 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* … in needsCollision() argument
173 btAssert(body0); in needsCollision()
182 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) in needsCollision()
190 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision()
[all …]
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dgodot_collision_dispatcher.cpp44 bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObje… in needsCollision() argument
45 if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) { in needsCollision()
49 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
52 bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObjec… in needsResponse() argument
53 if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) { in needsResponse()
57 return btCollisionDispatcher::needsResponse(body0, body1); in needsResponse()

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