/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/ |
H A D | btGImpactCollisionAlgorithm.h | 113 newContactManifold(body0,body1); in checkManifold() 122 checkManifold(body0,body1); in newAlgorithm() 125 body0,body1,getLastManifold()); in newAlgorithm() 133 m_convex_algorithm = newAlgorithm(body0,body1); in checkConvexAlgorithm() 139 void addContactPoint(btCollisionObject * body0, 148 void collide_gjk_triangles(btCollisionObject * body0, 164 btCollisionObject * body0, 191 btCollisionObject * body0, 239 void gimpact_vs_gimpact(btCollisionObject * body0, 244 void gimpact_vs_shape(btCollisionObject * body0, [all …]
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H A D | btGImpactCollisionAlgorithm.cpp | 220 checkManifold(body0,body1); in addContactPoint() 226 btCollisionObject * body0, in shape_vs_shape_collision() argument 256 btCollisionObject * body0, in convex_vs_convex_collision() argument 475 btCollisionObject * body0, in gimpact_vs_gimpact() argument 598 gimpact_vs_shape(body0, in gimpact_vs_shape() 711 gimpact_vs_shape(body0, body1, in gimpact_vs_compoundshape() 721 btCollisionObject * body0, in gimpacttrimeshpart_vs_plane_collision() argument 785 btCollisionObject * body0; member in btGImpactTriangleCallback 814 btCollisionObject * body0, in gimpact_vs_concave() argument 822 tricallback.body0 = body0; in gimpact_vs_concave() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/ |
H A D | btGImpactCollisionAlgorithm.h | 113 newContactManifold(body0,body1); in checkManifold() 122 checkManifold(body0,body1); in newAlgorithm() 125 body0,body1,getLastManifold()); in newAlgorithm() 133 m_convex_algorithm = newAlgorithm(body0,body1); in checkConvexAlgorithm() 139 void addContactPoint(btCollisionObject * body0, 148 void collide_gjk_triangles(btCollisionObject * body0, 164 btCollisionObject * body0, 191 btCollisionObject * body0, 239 void gimpact_vs_gimpact(btCollisionObject * body0, 244 void gimpact_vs_shape(btCollisionObject * body0, [all …]
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H A D | btGImpactCollisionAlgorithm.cpp | 220 checkManifold(body0,body1); in addContactPoint() 226 btCollisionObject * body0, in shape_vs_shape_collision() argument 256 btCollisionObject * body0, in convex_vs_convex_collision() argument 475 btCollisionObject * body0, in gimpact_vs_gimpact() argument 598 gimpact_vs_shape(body0, in gimpact_vs_shape() 711 gimpact_vs_shape(body0, body1, in gimpact_vs_compoundshape() 721 btCollisionObject * body0, in gimpacttrimeshpart_vs_plane_collision() argument 785 btCollisionObject * body0; member in btGImpactTriangleCallback 814 btCollisionObject * body0, in gimpact_vs_concave() argument 822 tricallback.body0 = body0; in gimpact_vs_concave() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/ |
H A D | btGImpactCollisionAlgorithm.h | 113 newContactManifold(body0,body1); in checkManifold() 122 checkManifold(body0,body1); in newAlgorithm() 125 body0,body1,getLastManifold()); in newAlgorithm() 133 m_convex_algorithm = newAlgorithm(body0,body1); in checkConvexAlgorithm() 139 void addContactPoint(btCollisionObject * body0, 148 void collide_gjk_triangles(btCollisionObject * body0, 164 btCollisionObject * body0, 191 btCollisionObject * body0, 239 void gimpact_vs_gimpact(btCollisionObject * body0, 244 void gimpact_vs_shape(btCollisionObject * body0, [all …]
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H A D | btGImpactCollisionAlgorithm.cpp | 220 checkManifold(body0,body1); in addContactPoint() 226 btCollisionObject * body0, in shape_vs_shape_collision() argument 256 btCollisionObject * body0, in convex_vs_convex_collision() argument 475 btCollisionObject * body0, in gimpact_vs_gimpact() argument 598 gimpact_vs_shape(body0, in gimpact_vs_shape() 711 gimpact_vs_shape(body0, body1, in gimpact_vs_compoundshape() 721 btCollisionObject * body0, in gimpacttrimeshpart_vs_plane_collision() argument 785 btCollisionObject * body0; member in btGImpactTriangleCallback 814 btCollisionObject * body0, in gimpact_vs_concave() argument 822 tricallback.body0 = body0; in gimpact_vs_concave() [all …]
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/dports/lang/mosh/mosh-0.2.7/lib/yuni/impl/hyperprism/ |
H A D | scheme-syntax.sls | 38 ((_ ((var value) ...) body0 body1 ...) 42 (let () body0 body1 ...))))) 53 ((_ () body0 body1 ...) 54 (let () body0 body1 ...)) 57 (let* (rest) body0 body1 ...))) 58 ((_ ((var value)) body0 body1 ...) 71 ((_ (chk body0 body1 ...) k) 72 (if chk (begin body0 body1 ...) k)) 82 ((_ (else body0 body1 ...)) 83 (begin body0 body1 ...)) [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/ |
H A D | SpuContactManifoldCollisionAlgorithm.cpp | 25 void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionOb… in processCollision() argument 30 btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCol… in calculateTimeOfImpact() argument 37 …gorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… in SpuContactManifoldCollisionAlgorithm() argument 40 ,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAn… in SpuContactManifoldCollisionAlgorithm() 43 m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); in SpuContactManifoldCollisionAlgorithm() 44 m_shapeType0 = body0->getCollisionShape()->getShapeType(); in SpuContactManifoldCollisionAlgorithm() 46 m_collisionMargin0 = body0->getCollisionShape()->getMargin(); in SpuContactManifoldCollisionAlgorithm() 48 m_collisionObject0 = body0; in SpuContactManifoldCollisionAlgorithm() 51 if (body0->getCollisionShape()->isPolyhedral()) in SpuContactManifoldCollisionAlgorithm() 53 btPolyhedralConvexShape* convex0 = (btPolyhedralConvexShape*)body0->getCollisionShape(); in SpuContactManifoldCollisionAlgorithm()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/ |
H A D | SpuContactManifoldCollisionAlgorithm.cpp | 25 void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionOb… in processCollision() argument 30 btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCol… in calculateTimeOfImpact() argument 37 …gorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… in SpuContactManifoldCollisionAlgorithm() argument 40 ,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAn… in SpuContactManifoldCollisionAlgorithm() 43 m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); in SpuContactManifoldCollisionAlgorithm() 44 m_shapeType0 = body0->getCollisionShape()->getShapeType(); in SpuContactManifoldCollisionAlgorithm() 46 m_collisionMargin0 = body0->getCollisionShape()->getMargin(); in SpuContactManifoldCollisionAlgorithm() 48 m_collisionObject0 = body0; in SpuContactManifoldCollisionAlgorithm() 51 if (body0->getCollisionShape()->isPolyhedral()) in SpuContactManifoldCollisionAlgorithm() 53 btPolyhedralConvexShape* convex0 = (btPolyhedralConvexShape*)body0->getCollisionShape(); in SpuContactManifoldCollisionAlgorithm()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 77 btCollisionObject* body0 = (btCollisionObject*)b0; in getNewManifold() local 86 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold() 145 …doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeTyp… in findAlgorithm() 153 bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) in needsResponse() argument 157 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse() 160 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse() 164 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() argument 166 btAssert(body0); in needsCollision() 175 if ((body0->isStaticObject() || body0->isKinematicObject()) && in needsCollision() 184 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision() [all …]
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H A D | btCompoundCollisionAlgorithm.h | 44 void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1); 48 …orithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… 52 …virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatche… 54 …btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatche… 68 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm() 71 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); in CreateCollisionAlgorithm() 77 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm() 80 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); in CreateCollisionAlgorithm()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 77 btCollisionObject* body0 = (btCollisionObject*)b0; in getNewManifold() local 86 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold() 153 …doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeTyp… in findAlgorithm() 161 bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) in needsResponse() argument 165 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse() 168 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse() 172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() argument 174 btAssert(body0); in needsCollision() 183 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) in needsCollision() 191 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision() [all …]
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H A D | btCompoundCollisionAlgorithm.h | 44 void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1); 48 …orithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… 52 …virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatche… 54 …btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatche… 68 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm() 71 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); in CreateCollisionAlgorithm() 77 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm() 80 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); in CreateCollisionAlgorithm()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 77 btCollisionObject* body0 = (btCollisionObject*)b0; in getNewManifold() local 86 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold() 153 …doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeTyp… in findAlgorithm() 161 bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) in needsResponse() argument 165 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse() 168 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse() 172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() argument 174 btAssert(body0); in needsCollision() 183 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) in needsCollision() 191 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision() [all …]
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H A D | btCompoundCollisionAlgorithm.h | 44 void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1); 48 …orithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject*… 52 …virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatche… 54 …btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatche… 68 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm() 71 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); in CreateCollisionAlgorithm() 77 …ionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject*… in CreateCollisionAlgorithm() 80 return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); in CreateCollisionAlgorithm()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 27 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const bt… in calculateCombinedRollingFriction() argument 29 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 40 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const b… in calculateCombinedSpinningFriction() argument 42 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 53 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisi… in calculateCombinedFriction() argument 55 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 66 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btColl… in calculateCombinedRestitution() argument 68 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 71 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btC… in calculateCombinedContactDamping() argument 73 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/science/step/step-21.12.3/stepcore/ |
H A D | collisionsolver.cc | 970 RigidBody* body0 = static_cast<RigidBody*>(contact->body0); in solvePolygonPolygon() local 1007 body0->setVelocity(body0->velocity() - j / body0->mass()); in solvePolygonPolygon() 1009 body0->setAngularVelocity(body0->angularVelocity() - j.norm() * r0n / body0->inertia()); in solvePolygonPolygon() 1028 RigidBody* body0 = static_cast<RigidBody*>(contact->body0); in solvePolygonDisk() local 1054 body0->setVelocity(body0->velocity() - j / body0->mass()); in solvePolygonDisk() 1056 body0->setAngularVelocity(body0->angularVelocity() - j.norm() * r0n / body0->inertia()); in solvePolygonDisk() 1074 RigidBody* body0 = static_cast<RigidBody*>(contact->body0); in solvePolygonParticle() local 1100 body0->setVelocity(body0->velocity() - j / body0->mass()); in solvePolygonParticle() 1102 body0->setAngularVelocity(body0->angularVelocity() - j.norm() * r0n / body0->inertia()); in solvePolygonParticle() 1241 std::swap(body0, body1); in addContact() [all …]
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument 33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument 45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument 58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument 70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument 75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument 33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument 45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument 58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument 70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument 75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument 33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument 45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument 58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument 70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument 75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument 33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument 45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument 58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument 70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument 75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument 33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument 45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument 58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument 70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument 75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btManifoldResult.cpp | 31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const b… in calculateCombinedRollingFriction() argument 33 …btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction… in calculateCombinedRollingFriction() 43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const … in calculateCombinedSpinningFriction() argument 45 …btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFricti… in calculateCombinedSpinningFriction() 56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollis… in calculateCombinedFriction() argument 58 btScalar friction = body0->getFriction() * body1->getFriction(); in calculateCombinedFriction() 68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCol… in calculateCombinedRestitution() argument 70 return body0->getRestitution() * body1->getRestitution(); in calculateCombinedRestitution() 73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const bt… in calculateCombinedContactDamping() argument 75 return body0->getContactDamping() + body1->getContactDamping(); in calculateCombinedContactDamping() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 71 btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const bt… in getNewManifold() argument 85 …btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getConta… in getNewManifold() 105 …btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThres… in getNewManifold() 160 bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* b… in needsResponse() argument 164 (body0->hasContactResponse() && body1->hasContactResponse()); in needsResponse() 167 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); in needsResponse() 171 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* … in needsCollision() argument 173 btAssert(body0); in needsCollision() 182 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) in needsCollision() 190 if ((!body0->isActive()) && (!body1->isActive())) in needsCollision() [all …]
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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | godot_collision_dispatcher.cpp | 44 bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObje… in needsCollision() argument 45 if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) { in needsCollision() 49 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision() 52 bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObjec… in needsResponse() argument 53 if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) { in needsResponse() 57 return btCollisionDispatcher::needsResponse(body0, body1); in needsResponse()
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