Searched refs:carStruct (Results 1 – 12 of 12) sorted by relevance
/dports/games/xrally/xrally/ |
H A D | car.h | 24 bool changeDir(carStruct *Car, mapStruct *Map, int direction); 25 bool move(carStruct *Car, mapStruct *Map); 26 bool carAI(carStruct *Car, mapStruct *Map); 27 bool turn(carStruct *Car, mapStruct *Map); 28 bool fits(carStruct *Car); 29 bool check(carStruct *Car, aiStruct *AI, mapStruct *Map); 31 bool intersect(carStruct *Car, carStruct *AI); 32 bool restrictedArea(mapStruct *Map, carStruct *Car);
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H A D | car.c | 32 carStruct blue_car; 44 bool fitsY(carStruct *Car); 45 bool fitsX(carStruct *Car); 54 bool turn(carStruct *Car, mapStruct *Map) { in turn() 73 bool carAI(carStruct *Car, mapStruct *Map) { in carAI() 243 bool fitsX(carStruct *Car) { in fitsX() 244 carStruct car; in fitsX() 250 bool fitsY(carStruct *Car) { in fitsY() 251 carStruct car; in fitsY() 257 bool fits(carStruct *Car) { in fits() [all …]
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H A D | ai.c | 24 extern carStruct blue_car; 30 ai->bot = (carStruct *)calloc(ai->number, sizeof(carStruct)); in createAI() 54 carStruct *closest = NULL; in orderAI() 105 void goTo(carStruct *car, mapStruct *map, int dx, int dy) { in goTo()
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H A D | map.h | 32 void update_offset(mapStruct *Map, carStruct *Car); 33 bool isClean(mapStruct *Map, carStruct *Car, int dir, int lookAhead);
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H A D | global.h | 50 } carStruct; typedef 106 carStruct *bot;
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H A D | ai.h | 30 void goTo(carStruct *car, mapStruct *map, int dx, int dy);
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H A D | map.c | 95 void update_offset(mapStruct *Map, carStruct *Car) { in update_offset() 108 bool isClean(mapStruct *Map, carStruct *Car, int dir, int lookAhead) { in isClean()
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H A D | game.h | 104 void draw_car(carStruct *car);
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H A D | main.c | 73 extern carStruct blue_car; 74 extern carStruct red_car;
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H A D | game.c | 50 extern carStruct blue_car; 51 extern carStruct red_car; 247 void draw_car(carStruct *car) { in draw_car()
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H A D | level.c | 35 extern carStruct blue_car;
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/dports/games/xrally/xrally/doc/ |
H A D | AI | 50 carStruct *bot;
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