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Searched refs:carStruct (Results 1 – 12 of 12) sorted by relevance

/dports/games/xrally/xrally/
H A Dcar.h24 bool changeDir(carStruct *Car, mapStruct *Map, int direction);
25 bool move(carStruct *Car, mapStruct *Map);
26 bool carAI(carStruct *Car, mapStruct *Map);
27 bool turn(carStruct *Car, mapStruct *Map);
28 bool fits(carStruct *Car);
29 bool check(carStruct *Car, aiStruct *AI, mapStruct *Map);
31 bool intersect(carStruct *Car, carStruct *AI);
32 bool restrictedArea(mapStruct *Map, carStruct *Car);
H A Dcar.c32 carStruct blue_car;
44 bool fitsY(carStruct *Car);
45 bool fitsX(carStruct *Car);
54 bool turn(carStruct *Car, mapStruct *Map) { in turn()
73 bool carAI(carStruct *Car, mapStruct *Map) { in carAI()
243 bool fitsX(carStruct *Car) { in fitsX()
244 carStruct car; in fitsX()
250 bool fitsY(carStruct *Car) { in fitsY()
251 carStruct car; in fitsY()
257 bool fits(carStruct *Car) { in fits()
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H A Dai.c24 extern carStruct blue_car;
30 ai->bot = (carStruct *)calloc(ai->number, sizeof(carStruct)); in createAI()
54 carStruct *closest = NULL; in orderAI()
105 void goTo(carStruct *car, mapStruct *map, int dx, int dy) { in goTo()
H A Dmap.h32 void update_offset(mapStruct *Map, carStruct *Car);
33 bool isClean(mapStruct *Map, carStruct *Car, int dir, int lookAhead);
H A Dglobal.h50 } carStruct; typedef
106 carStruct *bot;
H A Dai.h30 void goTo(carStruct *car, mapStruct *map, int dx, int dy);
H A Dmap.c95 void update_offset(mapStruct *Map, carStruct *Car) { in update_offset()
108 bool isClean(mapStruct *Map, carStruct *Car, int dir, int lookAhead) { in isClean()
H A Dgame.h104 void draw_car(carStruct *car);
H A Dmain.c73 extern carStruct blue_car;
74 extern carStruct red_car;
H A Dgame.c50 extern carStruct blue_car;
51 extern carStruct red_car;
247 void draw_car(carStruct *car) { in draw_car()
H A Dlevel.c35 extern carStruct blue_car;
/dports/games/xrally/xrally/doc/
H A DAI50 carStruct *bot;