/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | superqix.c | 162 static struct GfxLayout charlayout = variable 188 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */ 189 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */ 190 { REGION_GFX2, 0x08000, &charlayout, 0, 16 }, 191 { REGION_GFX2, 0x10000, &charlayout, 0, 16 }, 192 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
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H A D | wiz.c | 390 static struct GfxLayout charlayout = variable 421 { REGION_GFX1, 0x0000, &charlayout, 0, 32 }, 422 { REGION_GFX1, 0x0800, &charlayout, 0, 32 }, 423 { REGION_GFX2, 0x6000, &charlayout, 0, 32 }, 424 { REGION_GFX2, 0x0000, &charlayout, 0, 32 }, 425 { REGION_GFX2, 0x0800, &charlayout, 0, 32 }, 426 { REGION_GFX2, 0x6800, &charlayout, 0, 32 }, 435 { REGION_GFX1, 0x0000, &charlayout, 0, 32 }, 436 { REGION_GFX1, 0x0800, &charlayout, 0, 32 }, 437 { REGION_GFX2, 0x0000, &charlayout, 0, 32 }, [all …]
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H A D | warlord.c | 202 static struct GfxLayout charlayout = variable 217 { REGION_GFX1, 0x0000, &charlayout, 0, 8 }, 218 { REGION_GFX1, 0x0200, &charlayout, 8*4, 8 },
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H A D | qwakprot.c | 159 static struct GfxLayout charlayout = variable 185 { REGION_GFX1, 0x0800, &charlayout, 0, 1 }, 186 { REGION_GFX1, 0x0808, &charlayout, 0, 1 },
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H A D | safarir.c | 201 static struct GfxLayout charlayout = variable 215 { REGION_GFX1, 0, &charlayout, 0, 2 }, 216 { REGION_GFX2, 0, &charlayout, 0, 2 },
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H A D | cloud9.c | 184 static struct GfxLayout charlayout = variable 210 { REGION_GFX1, 0x0800, &charlayout, 0, 4 }, 211 { REGION_GFX1, 0x0808, &charlayout, 0, 4 },
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H A D | solomon.c | 177 static struct GfxLayout charlayout = variable 203 { REGION_GFX1, 0, &charlayout, 0, 8 }, /* colors 0-127 */ 204 { REGION_GFX2, 0, &charlayout, 128, 8 }, /* colors 128-255 */
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H A D | nova2001.c | 162 static struct GfxLayout charlayout = variable 188 { REGION_GFX1, 0x0000, &charlayout, 0, 16 }, 189 { REGION_GFX2, 0x0000, &charlayout, 16*16, 16 },
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H A D | phozon.c | 218 static struct GfxLayout charlayout = variable 255 { REGION_GFX1, 0, &charlayout, 0, 64 }, 256 { REGION_GFX2, 0, &charlayout, 0, 64 },
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H A D | appoooh.c | 201 static struct GfxLayout charlayout = variable 227 { REGION_GFX1, 0, &charlayout, 0, 32 }, 228 { REGION_GFX2, 0, &charlayout, 32*8, 32 },
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | superqix.c | 154 static struct GfxLayout charlayout = variable 180 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */ 181 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */ 182 { REGION_GFX2, 0x08000, &charlayout, 0, 16 }, 183 { REGION_GFX2, 0x10000, &charlayout, 0, 16 }, 184 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
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H A D | tugboat.c | 281 static struct GfxLayout charlayout = variable 294 { REGION_GFX1, 0, &charlayout, 0x80, 16 }, 295 { REGION_GFX2, 0, &charlayout, 0x80, 16 }, 296 { REGION_GFX3, 0, &charlayout, 0x00, 16 }, 297 { REGION_GFX4, 0, &charlayout, 0x00, 16 },
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H A D | raiders5.c | 208 static struct GfxLayout charlayout = variable 237 { REGION_GFX1, 0x0000, &charlayout, 0, 16 }, /* FG */ 238 { REGION_GFX1, 0x8000, &charlayout, 256, 16 }, /* BG */ 239 { REGION_GFX1, 0x4000, &charlayout, 256, 16 }, /* BG (?)*/
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H A D | cloud9.c | 191 static struct GfxLayout charlayout = variable 218 { REGION_GFX1, 0x0800, &charlayout, 0, 4 }, 219 { REGION_GFX1, 0x0808, &charlayout, 0, 4 },
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H A D | timelimt.c | 201 static struct GfxLayout charlayout = variable 227 { REGION_GFX1, 0, &charlayout, 32, 1 }, /* seems correct */ 228 { REGION_GFX2, 0, &charlayout, 0, 1 }, /* seems correct */ 235 { REGION_GFX1, 0, &charlayout, 32, 1 }, /* seems correct */ 236 { REGION_GFX2, 0, &charlayout, 0, 1 }, /* seems correct */
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H A D | taxidrvr.c | 310 static struct GfxLayout charlayout = variable 335 { REGION_GFX1, 0, &charlayout, 0, 1 }, 336 { REGION_GFX2, 0, &charlayout, 0, 1 }, 337 { REGION_GFX3, 0, &charlayout, 0, 1 }, 338 { REGION_GFX4, 0, &charlayout, 0, 1 },
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | superqix.c | 154 static struct GfxLayout charlayout = variable 180 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */ 181 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */ 182 { REGION_GFX2, 0x08000, &charlayout, 0, 16 }, 183 { REGION_GFX2, 0x10000, &charlayout, 0, 16 }, 184 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
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H A D | tugboat.c | 281 static struct GfxLayout charlayout = variable 294 { REGION_GFX1, 0, &charlayout, 0x80, 16 }, 295 { REGION_GFX2, 0, &charlayout, 0x80, 16 }, 296 { REGION_GFX3, 0, &charlayout, 0x00, 16 }, 297 { REGION_GFX4, 0, &charlayout, 0x00, 16 },
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H A D | raiders5.c | 208 static struct GfxLayout charlayout = variable 237 { REGION_GFX1, 0x0000, &charlayout, 0, 16 }, /* FG */ 238 { REGION_GFX1, 0x8000, &charlayout, 256, 16 }, /* BG */ 239 { REGION_GFX1, 0x4000, &charlayout, 256, 16 }, /* BG (?)*/
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H A D | cloud9.c | 191 static struct GfxLayout charlayout = variable 218 { REGION_GFX1, 0x0800, &charlayout, 0, 4 }, 219 { REGION_GFX1, 0x0808, &charlayout, 0, 4 },
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H A D | taxidrvr.c | 310 static struct GfxLayout charlayout = variable 335 { REGION_GFX1, 0, &charlayout, 0, 1 }, 336 { REGION_GFX2, 0, &charlayout, 0, 1 }, 337 { REGION_GFX3, 0, &charlayout, 0, 1 }, 338 { REGION_GFX4, 0, &charlayout, 0, 1 },
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | ichiban.cpp | 107 static const gfx_layout charlayout = 119 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) 120 GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 1 )
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | ichiban.cpp | 107 static const gfx_layout charlayout = 119 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) 120 GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 1 )
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | abc80.cpp | 19 static const gfx_layout charlayout = variable 36 GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 1 ) // normal characters 37 GFXDECODE_ENTRY( "chargen", 0x500, charlayout, 0, 1 ) // graphics characters
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | abc80.cpp | 19 static const gfx_layout charlayout = variable 36 GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 1 ) // normal characters 37 GFXDECODE_ENTRY( "chargen", 0x500, charlayout, 0, 1 ) // graphics characters
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