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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dsuperqix.c162 static struct GfxLayout charlayout = variable
188 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */
189 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */
190 { REGION_GFX2, 0x08000, &charlayout, 0, 16 },
191 { REGION_GFX2, 0x10000, &charlayout, 0, 16 },
192 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
H A Dwiz.c390 static struct GfxLayout charlayout = variable
421 { REGION_GFX1, 0x0000, &charlayout, 0, 32 },
422 { REGION_GFX1, 0x0800, &charlayout, 0, 32 },
423 { REGION_GFX2, 0x6000, &charlayout, 0, 32 },
424 { REGION_GFX2, 0x0000, &charlayout, 0, 32 },
425 { REGION_GFX2, 0x0800, &charlayout, 0, 32 },
426 { REGION_GFX2, 0x6800, &charlayout, 0, 32 },
435 { REGION_GFX1, 0x0000, &charlayout, 0, 32 },
436 { REGION_GFX1, 0x0800, &charlayout, 0, 32 },
437 { REGION_GFX2, 0x0000, &charlayout, 0, 32 },
[all …]
H A Dwarlord.c202 static struct GfxLayout charlayout = variable
217 { REGION_GFX1, 0x0000, &charlayout, 0, 8 },
218 { REGION_GFX1, 0x0200, &charlayout, 8*4, 8 },
H A Dqwakprot.c159 static struct GfxLayout charlayout = variable
185 { REGION_GFX1, 0x0800, &charlayout, 0, 1 },
186 { REGION_GFX1, 0x0808, &charlayout, 0, 1 },
H A Dsafarir.c201 static struct GfxLayout charlayout = variable
215 { REGION_GFX1, 0, &charlayout, 0, 2 },
216 { REGION_GFX2, 0, &charlayout, 0, 2 },
H A Dcloud9.c184 static struct GfxLayout charlayout = variable
210 { REGION_GFX1, 0x0800, &charlayout, 0, 4 },
211 { REGION_GFX1, 0x0808, &charlayout, 0, 4 },
H A Dsolomon.c177 static struct GfxLayout charlayout = variable
203 { REGION_GFX1, 0, &charlayout, 0, 8 }, /* colors 0-127 */
204 { REGION_GFX2, 0, &charlayout, 128, 8 }, /* colors 128-255 */
H A Dnova2001.c162 static struct GfxLayout charlayout = variable
188 { REGION_GFX1, 0x0000, &charlayout, 0, 16 },
189 { REGION_GFX2, 0x0000, &charlayout, 16*16, 16 },
H A Dphozon.c218 static struct GfxLayout charlayout = variable
255 { REGION_GFX1, 0, &charlayout, 0, 64 },
256 { REGION_GFX2, 0, &charlayout, 0, 64 },
H A Dappoooh.c201 static struct GfxLayout charlayout = variable
227 { REGION_GFX1, 0, &charlayout, 0, 32 },
228 { REGION_GFX2, 0, &charlayout, 32*8, 32 },
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dsuperqix.c154 static struct GfxLayout charlayout = variable
180 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */
181 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */
182 { REGION_GFX2, 0x08000, &charlayout, 0, 16 },
183 { REGION_GFX2, 0x10000, &charlayout, 0, 16 },
184 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
H A Dtugboat.c281 static struct GfxLayout charlayout = variable
294 { REGION_GFX1, 0, &charlayout, 0x80, 16 },
295 { REGION_GFX2, 0, &charlayout, 0x80, 16 },
296 { REGION_GFX3, 0, &charlayout, 0x00, 16 },
297 { REGION_GFX4, 0, &charlayout, 0x00, 16 },
H A Draiders5.c208 static struct GfxLayout charlayout = variable
237 { REGION_GFX1, 0x0000, &charlayout, 0, 16 }, /* FG */
238 { REGION_GFX1, 0x8000, &charlayout, 256, 16 }, /* BG */
239 { REGION_GFX1, 0x4000, &charlayout, 256, 16 }, /* BG (?)*/
H A Dcloud9.c191 static struct GfxLayout charlayout = variable
218 { REGION_GFX1, 0x0800, &charlayout, 0, 4 },
219 { REGION_GFX1, 0x0808, &charlayout, 0, 4 },
H A Dtimelimt.c201 static struct GfxLayout charlayout = variable
227 { REGION_GFX1, 0, &charlayout, 32, 1 }, /* seems correct */
228 { REGION_GFX2, 0, &charlayout, 0, 1 }, /* seems correct */
235 { REGION_GFX1, 0, &charlayout, 32, 1 }, /* seems correct */
236 { REGION_GFX2, 0, &charlayout, 0, 1 }, /* seems correct */
H A Dtaxidrvr.c310 static struct GfxLayout charlayout = variable
335 { REGION_GFX1, 0, &charlayout, 0, 1 },
336 { REGION_GFX2, 0, &charlayout, 0, 1 },
337 { REGION_GFX3, 0, &charlayout, 0, 1 },
338 { REGION_GFX4, 0, &charlayout, 0, 1 },
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dsuperqix.c154 static struct GfxLayout charlayout = variable
180 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */
181 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */
182 { REGION_GFX2, 0x08000, &charlayout, 0, 16 },
183 { REGION_GFX2, 0x10000, &charlayout, 0, 16 },
184 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
H A Dtugboat.c281 static struct GfxLayout charlayout = variable
294 { REGION_GFX1, 0, &charlayout, 0x80, 16 },
295 { REGION_GFX2, 0, &charlayout, 0x80, 16 },
296 { REGION_GFX3, 0, &charlayout, 0x00, 16 },
297 { REGION_GFX4, 0, &charlayout, 0x00, 16 },
H A Draiders5.c208 static struct GfxLayout charlayout = variable
237 { REGION_GFX1, 0x0000, &charlayout, 0, 16 }, /* FG */
238 { REGION_GFX1, 0x8000, &charlayout, 256, 16 }, /* BG */
239 { REGION_GFX1, 0x4000, &charlayout, 256, 16 }, /* BG (?)*/
H A Dcloud9.c191 static struct GfxLayout charlayout = variable
218 { REGION_GFX1, 0x0800, &charlayout, 0, 4 },
219 { REGION_GFX1, 0x0808, &charlayout, 0, 4 },
H A Dtaxidrvr.c310 static struct GfxLayout charlayout = variable
335 { REGION_GFX1, 0, &charlayout, 0, 1 },
336 { REGION_GFX2, 0, &charlayout, 0, 1 },
337 { REGION_GFX3, 0, &charlayout, 0, 1 },
338 { REGION_GFX4, 0, &charlayout, 0, 1 },
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dichiban.cpp107 static const gfx_layout charlayout =
119 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 )
120 GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 1 )
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dichiban.cpp107 static const gfx_layout charlayout =
119 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 )
120 GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 1 )
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dabc80.cpp19 static const gfx_layout charlayout = variable
36 GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 1 ) // normal characters
37 GFXDECODE_ENTRY( "chargen", 0x500, charlayout, 0, 1 ) // graphics characters
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dabc80.cpp19 static const gfx_layout charlayout = variable
36 GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 1 ) // normal characters
37 GFXDECODE_ENTRY( "chargen", 0x500, charlayout, 0, 1 ) // graphics characters

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