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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/
H A Dchristianity.cfg5 civilization = anglo_saxon
6 civilization = english
7 civilization = frankish
8 civilization = french
9 civilization = goth
10 civilization = italian
11 civilization = latin
12 civilization = norse
15 civilization = slav
16 civilization = suebi
[all …]
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/
H A Dunitsound.cpp179 CCivilization *civilization = CCivilization::Civilizations[i]; in MapUnitSounds() local
180 civilization->UnitSounds.Selected.MapSound(); in MapUnitSounds()
181 civilization->UnitSounds.Acknowledgement.MapSound(); in MapUnitSounds()
182 civilization->UnitSounds.Attack.MapSound(); in MapUnitSounds()
183 civilization->UnitSounds.Idle.MapSound(); in MapUnitSounds()
184 civilization->UnitSounds.Build.MapSound(); in MapUnitSounds()
185 civilization->UnitSounds.Ready.MapSound(); in MapUnitSounds()
187 civilization->UnitSounds.Repair.MapSound(); in MapUnitSounds()
189 civilization->UnitSounds.Harvest[j].MapSound(); in MapUnitSounds()
191 civilization->UnitSounds.Help.MapSound(); in MapUnitSounds()
[all …]
H A Dsound.cpp178 int civilization = unit.Type->Civilization; in ChooseUnitVoiceSound() local
180 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
192 int civilization = unit.Type->Civilization; in ChooseUnitVoiceSound() local
194 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
245 int civilization = unit.Type->Civilization; in ChooseUnitVoiceSound() local
247 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
267 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
282 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
297 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
327 civilization = unit.Player->Race; in ChooseUnitVoiceSound()
[all …]
H A Dscript_sound.cpp224 const CCivilization *civilization = CCivilization::GetCivilization(civilization_ident); in SetSoundConfigRace() local
225 if (!civilization) { in SetSoundConfigRace()
235 soundConfigs[civilization->ID].Sound = (CSound *)data->Data; in SetSoundConfigRace()
283 const CCivilization *civilization = CCivilization::GetCivilization(civilization_ident); in CclDefineGameSounds() local
284 if (!civilization) { in CclDefineGameSounds()
293 GameSounds.NotEnoughRes[civilization->ID][resId].Sound = (CSound *)data->Data; in CclDefineGameSounds()
/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/menus/
H A Dencyclopedia.lua441 local civilization
452 if (civilization ~= "" and civilization ~= "neutral") then
492 civilization = ""
501 civilization = ""
504 if (civilization ~= "" and civilization ~= "neutral") then
606 local civilization
616 if (civilization ~= "" and civilization ~= "neutral") then
634 if (civilization ~= "" and civilization ~= "neutral") then
669 if (civilization ~= "" and civilization ~= "neutral") then
2080civilization == "castillian" or civilization == "french" or civilization == "italian" or civilizat…
[all …]
H A Dtechtree.lua56 local civilization = civilization_ident_list[civilization_number + 1]
128 local playercolor = GetCivilizationData(civilization, "DefaultColor")
256 if (civilization == "dwarf") then
262 if (civilization == "dwarf") then
301 if (GetCivilizationClassUnitType("university", civilization) == nil) then
307 if (GetCivilizationClassUnitType("university", civilization) == nil) then
313 if (GetCivilizationClassUnitType("university", civilization) == nil) then
319 if (GetCivilizationClassUnitType("university", civilization) == nil) then
331 …vilizationClassUnitType("university", civilization) == nil or GetCivilizationClassUnitType("alchem…
390 function GetTechTreeCivilizationNumber(civilization)
[all …]
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dcivilization.cpp84 CCivilization *civilization = GetCivilization(ident, false); in GetOrAddCivilization() local
86 if (!civilization) { in GetOrAddCivilization()
87 civilization = new CCivilization; in GetOrAddCivilization()
88 civilization->Ident = ident; in GetOrAddCivilization()
89 civilization->ID = Civilizations.size(); in GetOrAddCivilization()
90 Civilizations.push_back(civilization); in GetOrAddCivilization()
91 CivilizationsByIdent[ident] = civilization; in GetOrAddCivilization()
93 PlayerRaces.Name[civilization->ID] = ident; in GetOrAddCivilization()
94 PlayerRaces.Playable[civilization->ID] = true; //civilizations are playable by default in GetOrAddCivilization()
97 return civilization; in GetOrAddCivilization()
H A Dscript_player.cpp153 if (civilization) { in Load()
154 this->Race = civilization->ID; in Load()
828 civilization->Calendar = calendar; in CclDefineCivilization()
1571 if (!civilization) { in CclGetCivilizationData()
1818 if (civilization) { in CclDefineFaction()
2259 if (civilization) { in CclDefineDynasty()
2412 if (civilization) { in CclDefineDeity()
2486 if (!civilization) { in CclDefineDeity()
2689 if (civilization != nullptr) { in CclGetFactions()
2727 if (civilization) { in CclGetDynasties()
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H A Dgrand_strategy.cpp173 …|| (civilization != -1 && this->CultureProvinces.find(civilization) != this->CultureProvinces.end(… in DoTurn()
1272 if (civilization) { in AddProvinceClaim()
1293 if (civilization) { in RemoveProvinceClaim()
1379 if (!civilization || faction == -1) { in ProvinceBordersFaction()
1480 if (civilization) { in SetFactionGovernmentType()
1495 if (civilization && second_civilization) { in SetFactionDiplomacyStateProposal()
1509 if (civilization && second_civilization) { in GetFactionDiplomacyStateProposal()
1530 if (civilization) { in SetFactionTier()
1542 if (civilization) { in GetFactionTier()
1572 if (civilization) { in SetFactionMinister()
[all …]
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/aesir/
H A Dhel.cfg7 civilization = anglo_saxon
8 civilization = dwarf
9civilization = ettin #Hel is referred to as a giantess in the Hamthesmol, stanza 17, so it makes s…
10 civilization = frankish
11 civilization = germanic
12 civilization = goblin
13 civilization = goth
14 civilization = norse
15 civilization = suebi
16 civilization = teuton
H A Dtyr.cfg6 civilization = anglo_saxon
7 civilization = dwarf
8 civilization = frankish
9 civilization = germanic
10 civilization = goth
11 civilization = norse
12 civilization = suebi
13 civilization = teuton
H A Dthor.cfg6 civilization = anglo_saxon
7 civilization = dwarf
8 civilization = frankish
9 civilization = germanic
10 civilization = goth
11 civilization = norse
12 civilization = suebi
13 civilization = teuton
H A Dodin.cfg6 civilization = anglo_saxon
7 civilization = dwarf
8 civilization = frankish
9 civilization = germanic
10 civilization = goth
11 civilization = norse
12 civilization = suebi
13 civilization = teuton
H A Dheimdall.cfg6 civilization = anglo_saxon
7 civilization = germanic
8 civilization = norse
H A Dloki.cfg6 civilization = dwarf
7 civilization = ettin #during Ragnarok, he was on the same side as the giants
8 civilization = norse
/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/
H A Dwyr.lua39 function ConvertUnitType(unittype, civilization)
42 …if (civilization ~= GetUnitTypeData(unittype, "Civilization") and GetCivilizationClassUnitType(Get…
43 return GetCivilizationClassUnitType(GetUnitTypeData(unittype, "Class"), civilization)
46 …if (civilization ~= GetUnitTypeData(unittype, "Civilization") and civilization == "germanic" and G…
128 function LoadCivilizationUI(civilization)
130 local ui_file = "scripts/civilizations/" .. civilization .. "/ui.lua"
136 if (CanAccessFile(mod_path .. "scripts/civilizations/" .. civilization .. "/ui.lua")) then
137 ui_file = mod_path .. "scripts/civilizations/" .. civilization .. "/ui.lua"
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/religion/
H A Ddeity.cpp160 CCivilization *civilization = CCivilization::GetCivilization(value); in ProcessConfigData() local
161 if (civilization != nullptr) { in ProcessConfigData()
162 this->Civilizations.push_back(civilization); in ProcessConfigData()
163 civilization->Deities.push_back(this); in ProcessConfigData()
234 const CCivilization *civilization = CCivilization::GetCivilization(key); in ProcessConfigData() local
236 if (civilization) { in ProcessConfigData()
237 this->CulturalNames[civilization] = value; in ProcessConfigData()
267 std::string CDeity::GetCulturalName(const CCivilization *civilization) const in GetCulturalName()
269 …ivilization *, std::string>::const_iterator find_iterator = this->CulturalNames.find(civilization); in GetCulturalName()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/bitrot/
H A Dspace-civ.g136 (help "Level 1 civilization: dawn of civilization")
172 (help "Level 13 civilization: civilization on a galactic scale")
703 ;; (add civilization reach 8)
794 (civilization g-planet 10)
795 (civilization h-planet 15)
796 (civilization l-planet 40)
798 (civilization n-planet 60)
949 (civilization food 2400)
950 (civilization fuel 800)
951 (civilization ores 2400)
[all …]
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/
H A Dsite.cpp170 const CCivilization *civilization = CCivilization::GetCivilization(key); in ProcessConfigData() local
172 if (civilization) { in ProcessConfigData()
173 this->CulturalNames[civilization] = value; in ProcessConfigData()
280 std::string CSite::GetCulturalName(const CCivilization *civilization) const in GetCulturalName()
282 if (civilization != nullptr) { in GetCulturalName()
283 …ivilization *, std::string>::const_iterator find_iterator = this->CulturalNames.find(civilization); in GetCulturalName()
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/olympian/
H A Dhera.cfg5 civilization = greek
6 civilization = latin
7 civilization = gnome
H A Dapollo.cfg5 civilization = greek
6 civilization = latin
H A Dhermes.cfg5 civilization = greek
6 civilization = latin
H A Dposeidon.cfg5 civilization = greek
6 civilization = latin
/dports/benchmarks/phoronix-test-suite/phoronix-test-suite-10.6.1/ob-cache/test-profiles/pts/civilization-vi-1.0.0/
H A Dinstall.sh405 (\$a/\$f)}' Benchmark-*.csv >> \$LOG_FILE 2>1" > civilization-vi
406 chmod +x civilization-vi
/dports/benchmarks/phoronix-test-suite/phoronix-test-suite-10.6.1/ob-cache/test-profiles/pts/civilization-vi-1.0.1/
H A Dinstall.sh405 (\$a/\$f)}' Benchmark-*.csv >> \$LOG_FILE 2>1" > civilization-vi
406 chmod +x civilization-vi

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