/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/ |
H A D | christianity.cfg | 5 civilization = anglo_saxon 6 civilization = english 7 civilization = frankish 8 civilization = french 9 civilization = goth 10 civilization = italian 11 civilization = latin 12 civilization = norse 15 civilization = slav 16 civilization = suebi [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/ |
H A D | unitsound.cpp | 179 CCivilization *civilization = CCivilization::Civilizations[i]; in MapUnitSounds() local 180 civilization->UnitSounds.Selected.MapSound(); in MapUnitSounds() 181 civilization->UnitSounds.Acknowledgement.MapSound(); in MapUnitSounds() 182 civilization->UnitSounds.Attack.MapSound(); in MapUnitSounds() 183 civilization->UnitSounds.Idle.MapSound(); in MapUnitSounds() 184 civilization->UnitSounds.Build.MapSound(); in MapUnitSounds() 185 civilization->UnitSounds.Ready.MapSound(); in MapUnitSounds() 187 civilization->UnitSounds.Repair.MapSound(); in MapUnitSounds() 189 civilization->UnitSounds.Harvest[j].MapSound(); in MapUnitSounds() 191 civilization->UnitSounds.Help.MapSound(); in MapUnitSounds() [all …]
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H A D | sound.cpp | 178 int civilization = unit.Type->Civilization; in ChooseUnitVoiceSound() local 180 civilization = unit.Player->Race; in ChooseUnitVoiceSound() 192 int civilization = unit.Type->Civilization; in ChooseUnitVoiceSound() local 194 civilization = unit.Player->Race; in ChooseUnitVoiceSound() 245 int civilization = unit.Type->Civilization; in ChooseUnitVoiceSound() local 247 civilization = unit.Player->Race; in ChooseUnitVoiceSound() 267 civilization = unit.Player->Race; in ChooseUnitVoiceSound() 282 civilization = unit.Player->Race; in ChooseUnitVoiceSound() 297 civilization = unit.Player->Race; in ChooseUnitVoiceSound() 327 civilization = unit.Player->Race; in ChooseUnitVoiceSound() [all …]
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H A D | script_sound.cpp | 224 const CCivilization *civilization = CCivilization::GetCivilization(civilization_ident); in SetSoundConfigRace() local 225 if (!civilization) { in SetSoundConfigRace() 235 soundConfigs[civilization->ID].Sound = (CSound *)data->Data; in SetSoundConfigRace() 283 const CCivilization *civilization = CCivilization::GetCivilization(civilization_ident); in CclDefineGameSounds() local 284 if (!civilization) { in CclDefineGameSounds() 293 GameSounds.NotEnoughRes[civilization->ID][resId].Sound = (CSound *)data->Data; in CclDefineGameSounds()
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/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/menus/ |
H A D | encyclopedia.lua | 441 local civilization 452 if (civilization ~= "" and civilization ~= "neutral") then 492 civilization = "" 501 civilization = "" 504 if (civilization ~= "" and civilization ~= "neutral") then 606 local civilization 616 if (civilization ~= "" and civilization ~= "neutral") then 634 if (civilization ~= "" and civilization ~= "neutral") then 669 if (civilization ~= "" and civilization ~= "neutral") then 2080 …civilization == "castillian" or civilization == "french" or civilization == "italian" or civilizat… [all …]
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H A D | techtree.lua | 56 local civilization = civilization_ident_list[civilization_number + 1] 128 local playercolor = GetCivilizationData(civilization, "DefaultColor") 256 if (civilization == "dwarf") then 262 if (civilization == "dwarf") then 301 if (GetCivilizationClassUnitType("university", civilization) == nil) then 307 if (GetCivilizationClassUnitType("university", civilization) == nil) then 313 if (GetCivilizationClassUnitType("university", civilization) == nil) then 319 if (GetCivilizationClassUnitType("university", civilization) == nil) then 331 …vilizationClassUnitType("university", civilization) == nil or GetCivilizationClassUnitType("alchem… 390 function GetTechTreeCivilizationNumber(civilization) [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | civilization.cpp | 84 CCivilization *civilization = GetCivilization(ident, false); in GetOrAddCivilization() local 86 if (!civilization) { in GetOrAddCivilization() 87 civilization = new CCivilization; in GetOrAddCivilization() 88 civilization->Ident = ident; in GetOrAddCivilization() 89 civilization->ID = Civilizations.size(); in GetOrAddCivilization() 90 Civilizations.push_back(civilization); in GetOrAddCivilization() 91 CivilizationsByIdent[ident] = civilization; in GetOrAddCivilization() 93 PlayerRaces.Name[civilization->ID] = ident; in GetOrAddCivilization() 94 PlayerRaces.Playable[civilization->ID] = true; //civilizations are playable by default in GetOrAddCivilization() 97 return civilization; in GetOrAddCivilization()
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H A D | script_player.cpp | 153 if (civilization) { in Load() 154 this->Race = civilization->ID; in Load() 828 civilization->Calendar = calendar; in CclDefineCivilization() 1571 if (!civilization) { in CclGetCivilizationData() 1818 if (civilization) { in CclDefineFaction() 2259 if (civilization) { in CclDefineDynasty() 2412 if (civilization) { in CclDefineDeity() 2486 if (!civilization) { in CclDefineDeity() 2689 if (civilization != nullptr) { in CclGetFactions() 2727 if (civilization) { in CclGetDynasties() [all …]
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H A D | grand_strategy.cpp | 173 …|| (civilization != -1 && this->CultureProvinces.find(civilization) != this->CultureProvinces.end(… in DoTurn() 1272 if (civilization) { in AddProvinceClaim() 1293 if (civilization) { in RemoveProvinceClaim() 1379 if (!civilization || faction == -1) { in ProvinceBordersFaction() 1480 if (civilization) { in SetFactionGovernmentType() 1495 if (civilization && second_civilization) { in SetFactionDiplomacyStateProposal() 1509 if (civilization && second_civilization) { in GetFactionDiplomacyStateProposal() 1530 if (civilization) { in SetFactionTier() 1542 if (civilization) { in GetFactionTier() 1572 if (civilization) { in SetFactionMinister() [all …]
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/aesir/ |
H A D | hel.cfg | 7 civilization = anglo_saxon 8 civilization = dwarf 9 …civilization = ettin #Hel is referred to as a giantess in the Hamthesmol, stanza 17, so it makes s… 10 civilization = frankish 11 civilization = germanic 12 civilization = goblin 13 civilization = goth 14 civilization = norse 15 civilization = suebi 16 civilization = teuton
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H A D | tyr.cfg | 6 civilization = anglo_saxon 7 civilization = dwarf 8 civilization = frankish 9 civilization = germanic 10 civilization = goth 11 civilization = norse 12 civilization = suebi 13 civilization = teuton
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H A D | thor.cfg | 6 civilization = anglo_saxon 7 civilization = dwarf 8 civilization = frankish 9 civilization = germanic 10 civilization = goth 11 civilization = norse 12 civilization = suebi 13 civilization = teuton
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H A D | odin.cfg | 6 civilization = anglo_saxon 7 civilization = dwarf 8 civilization = frankish 9 civilization = germanic 10 civilization = goth 11 civilization = norse 12 civilization = suebi 13 civilization = teuton
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H A D | heimdall.cfg | 6 civilization = anglo_saxon 7 civilization = germanic 8 civilization = norse
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H A D | loki.cfg | 6 civilization = dwarf 7 civilization = ettin #during Ragnarok, he was on the same side as the giants 8 civilization = norse
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/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/ |
H A D | wyr.lua | 39 function ConvertUnitType(unittype, civilization) 42 …if (civilization ~= GetUnitTypeData(unittype, "Civilization") and GetCivilizationClassUnitType(Get… 43 return GetCivilizationClassUnitType(GetUnitTypeData(unittype, "Class"), civilization) 46 …if (civilization ~= GetUnitTypeData(unittype, "Civilization") and civilization == "germanic" and G… 128 function LoadCivilizationUI(civilization) 130 local ui_file = "scripts/civilizations/" .. civilization .. "/ui.lua" 136 if (CanAccessFile(mod_path .. "scripts/civilizations/" .. civilization .. "/ui.lua")) then 137 ui_file = mod_path .. "scripts/civilizations/" .. civilization .. "/ui.lua"
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/religion/ |
H A D | deity.cpp | 160 CCivilization *civilization = CCivilization::GetCivilization(value); in ProcessConfigData() local 161 if (civilization != nullptr) { in ProcessConfigData() 162 this->Civilizations.push_back(civilization); in ProcessConfigData() 163 civilization->Deities.push_back(this); in ProcessConfigData() 234 const CCivilization *civilization = CCivilization::GetCivilization(key); in ProcessConfigData() local 236 if (civilization) { in ProcessConfigData() 237 this->CulturalNames[civilization] = value; in ProcessConfigData() 267 std::string CDeity::GetCulturalName(const CCivilization *civilization) const in GetCulturalName() 269 …ivilization *, std::string>::const_iterator find_iterator = this->CulturalNames.find(civilization); in GetCulturalName()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/bitrot/ |
H A D | space-civ.g | 136 (help "Level 1 civilization: dawn of civilization") 172 (help "Level 13 civilization: civilization on a galactic scale") 703 ;; (add civilization reach 8) 794 (civilization g-planet 10) 795 (civilization h-planet 15) 796 (civilization l-planet 40) 798 (civilization n-planet 60) 949 (civilization food 2400) 950 (civilization fuel 800) 951 (civilization ores 2400) [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/ |
H A D | site.cpp | 170 const CCivilization *civilization = CCivilization::GetCivilization(key); in ProcessConfigData() local 172 if (civilization) { in ProcessConfigData() 173 this->CulturalNames[civilization] = value; in ProcessConfigData() 280 std::string CSite::GetCulturalName(const CCivilization *civilization) const in GetCulturalName() 282 if (civilization != nullptr) { in GetCulturalName() 283 …ivilization *, std::string>::const_iterator find_iterator = this->CulturalNames.find(civilization); in GetCulturalName()
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/olympian/ |
H A D | hera.cfg | 5 civilization = greek 6 civilization = latin 7 civilization = gnome
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H A D | apollo.cfg | 5 civilization = greek 6 civilization = latin
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H A D | hermes.cfg | 5 civilization = greek 6 civilization = latin
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H A D | poseidon.cfg | 5 civilization = greek 6 civilization = latin
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/dports/benchmarks/phoronix-test-suite/phoronix-test-suite-10.6.1/ob-cache/test-profiles/pts/civilization-vi-1.0.0/ |
H A D | install.sh | 405 (\$a/\$f)}' Benchmark-*.csv >> \$LOG_FILE 2>1" > civilization-vi 406 chmod +x civilization-vi
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/dports/benchmarks/phoronix-test-suite/phoronix-test-suite-10.6.1/ob-cache/test-profiles/pts/civilization-vi-1.0.1/ |
H A D | install.sh | 405 (\$a/\$f)}' Benchmark-*.csv >> \$LOG_FILE 2>1" > civilization-vi 406 chmod +x civilization-vi
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