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Searched refs:continuescore (Results 1 – 12 of 12) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_menu.h430 INT32 continuescore; member
H A Dm_menu.c8495 INT32 workingscorenum = savegameinfo[savetodraw].continuescore;
8510 workingscorestr[j] = (savegameinfo[savetodraw].continuescore == MAXSCORE) ? '\x83' : '\x80';
8516 if (savegameinfo[savetodraw].continuescore > 9)
8520 if (savegameinfo[savetodraw].continuescore > 0)
8524 V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continuescore));
8664 savegameinfo[slot].continuescore = READINT32(save_p); // score
8668 savegameinfo[slot].continuescore = fake;
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c131 (*pretvar)->lVal = (LONG)handle->continuescore; in openbor_get_set_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1476 int continuescore;
H A Dopenbor.c8487 set->continuescore = GET_INT_ARG(1); in load_levelorder()
10114 if(set->continuescore == 1)player[i].score = 0; in updatestatus()
10115 if(set->continuescore == 2)player[i].score = player[i].score+1; in updatestatus()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1498 int continuescore; member
H A Dopenbor.c11536 set->continuescore = GET_INT_ARG(1); in load_levelorder()
13676 if(set->continuescore == 1) in updatestatus()
13680 if(set->continuescore == 2) in updatestatus()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2264 int continuescore; member
H A Dopenbor.c13299 set->continuescore = GET_INT_ARG(1); in load_levelorder()
15662 if(set->continuescore == 1) in updatestatus()
15666 if(set->continuescore == 2) in updatestatus()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2774 int continuescore; member
H A Dopenbor.c13883 set->continuescore = GET_INT_ARG(1); in load_levelorder()
16206 if(set->continuescore == 1) in updatestatus()
16210 if(set->continuescore == 2) in updatestatus()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c326 unsigned int continuescore[MAX_DIFFICULTIES]; //what to do with score if continu… variable
8354 continuescore[current_set] = GET_INT_ARG(1); in load_levelorder()
10020 if(continuescore[current_set] == 1)player[i].score = 0; in predrawstatus()
10021 if(continuescore[current_set] == 2)player[i].score = player[i].score+1; in predrawstatus()