Searched refs:continuescore (Results 1 – 12 of 12) sorted by relevance
430 INT32 continuescore; member
8495 INT32 workingscorenum = savegameinfo[savetodraw].continuescore;8510 workingscorestr[j] = (savegameinfo[savetodraw].continuescore == MAXSCORE) ? '\x83' : '\x80';8516 if (savegameinfo[savetodraw].continuescore > 9)8520 if (savegameinfo[savetodraw].continuescore > 0)8524 V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continuescore));8664 savegameinfo[slot].continuescore = READINT32(save_p); // score8668 savegameinfo[slot].continuescore = fake;
131 (*pretvar)->lVal = (LONG)handle->continuescore; in openbor_get_set_property()
1476 int continuescore;
8487 set->continuescore = GET_INT_ARG(1); in load_levelorder()10114 if(set->continuescore == 1)player[i].score = 0; in updatestatus()10115 if(set->continuescore == 2)player[i].score = player[i].score+1; in updatestatus()
1498 int continuescore; member
11536 set->continuescore = GET_INT_ARG(1); in load_levelorder()13676 if(set->continuescore == 1) in updatestatus()13680 if(set->continuescore == 2) in updatestatus()
2264 int continuescore; member
13299 set->continuescore = GET_INT_ARG(1); in load_levelorder()15662 if(set->continuescore == 1) in updatestatus()15666 if(set->continuescore == 2) in updatestatus()
2774 int continuescore; member
13883 set->continuescore = GET_INT_ARG(1); in load_levelorder()16206 if(set->continuescore == 1) in updatestatus()16210 if(set->continuescore == 2) in updatestatus()
326 unsigned int continuescore[MAX_DIFFICULTIES]; //what to do with score if continu… variable8354 continuescore[current_set] = GET_INT_ARG(1); in load_levelorder()10020 if(continuescore[current_set] == 1)player[i].score = 0; in predrawstatus()10021 if(continuescore[current_set] == 2)player[i].score = player[i].score+1; in predrawstatus()