/dports/games/belooted/belooted-0.1.4.1/src/ |
H A D | load.c | 100 gchar defaultmodel[] = DEFAULT_CARD_MODEL, in load_cards() local 108 model = defaultmodel; in load_cards()
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | client.qc | 380 string defaultmodel = ""; 395 if(defaultmodel == "") 397 defaultmodel = autocvar_sv_defaultplayermodel; 401 int n = tokenize_console(defaultmodel); 408 defaultmodel = argv(i); 411 int i = strstrofs(defaultmodel, ":", 0); 415 defaultmodel = substring(defaultmodel, 0, i); 436 defaultmodel = M_ARGV(0, string); 441 if(defaultmodel != "") 443 if (defaultmodel != player.model) [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 793 (*pretvar)->ptrVal = (s_model *)(handle->defaultmodel); in openbor_get_entity_property() 1934 handle->defaultmodel = (s_model *)varlist[ARG_VALUE]->ptrVal; in openbor_set_entity_property()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1185 s_model *defaultmodel; // this is the default model member
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H A D | openborscript.c | 3900 strcpy(StrCache_Get((*pretvar)->strVal), ent->defaultmodel->name); in openbor_getentityproperty() 6257 ent->defaultmodel = tempmodel; in openbor_changeentityproperty()
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H A D | openbor.c | 11016 e->defaultmodel = model; in spawn() 13440 else set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1207 s_model *defaultmodel; // this is the default model
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H A D | openborscript.c | 4014 strcpy(StrCache_Get((*pretvar)->strVal), ent->defaultmodel->name); in openbor_getentityproperty() 6060 ent->defaultmodel = tempmodel; in openbor_changeentityproperty()
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H A D | openbor.c | 1471 Script* s2 = ent->defaultmodel->scripts->animation_script; in execute_animation_script() 1491 if(ent->model!=ent->defaultmodel && Script_IsInitialized(s2)){ in execute_animation_script() 11244 e->defaultmodel = model; in spawn() 13739 else set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1237 s_model *defaultmodel; // this is the default model member
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H A D | openborscript.c | 4847 StrCache_Copy((*pretvar)->strVal, ent->defaultmodel->name); in openbor_getentityproperty() 6747 ent->defaultmodel = tempmodel; in openbor_changeentityproperty()
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H A D | openbor.c | 1883 Script *s2 = ent->defaultmodel->scripts->animation_script; in execute_animation_script() 1910 if(ent->model != ent->defaultmodel && is2) in execute_animation_script() 15362 e->defaultmodel = model; in spawn() 18918 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2007 s_model *defaultmodel; // this is the default model member
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H A D | openborscript.c | 6660 StrCache_Copy((*pretvar)->strVal, ent->defaultmodel->name); in openbor_getentityproperty() 8775 ent->defaultmodel = tempmodel; in openbor_changeentityproperty()
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H A D | openbor.c | 2075 Script *s2 = ent->defaultmodel->scripts->animation_script; in execute_animation_script() 2102 if(ent->model != ent->defaultmodel && is2) in execute_animation_script() 17808 e->defaultmodel = model; in spawn() 22025 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2522 s_model *defaultmodel; // this is the default model ~~ member
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H A D | openborscript.c | 3699 (*pretvar)->strVal = StrCache_CreateNewFrom(ent->defaultmodel->name); in openbor_getentityproperty() 5766 ent->defaultmodel = tempmodel; in openbor_changeentityproperty()
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H A D | openbor.c | 1333 Script *s2 = ent->defaultmodel->scripts->animation_script; in execute_animation_script() 1360 if(ent->model != ent->defaultmodel && is2) in execute_animation_script() 18457 e->defaultmodel = model; in spawn() 23572 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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