/dports/games/omega/omega/ |
H A D | etc.c | 121 int deity,level; in learnclericalspells() 128 if (deity==ODIN) 130 else if (deity==SET) 142 if (deity==ODIN) { 146 else if (deity==SET) { 167 if (deity==ODIN) { 171 else if (deity==SET) { 193 if (deity == ODIN) 195 else if (deity == SET) 209 if (deity == ODIN) [all …]
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H A D | priest.c | 10 int i,deity; in l_altar() local 16 switch(deity) { in l_altar() 124 int check_sacrilege(deity) in check_sacrilege() argument 125 int deity; in check_sacrilege() 136 if (deity == ATHENA) { 157 if (deity == HECATE) { 182 if (deity == SET) { 202 if (deity == ODIN) { 243 int deity; in increase_priest_rank() 337 if ((((deity == ODIN) || (deity == ATHENA)) && [all …]
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H A D | country.c | 474 int deity; in load_temple() 507 switch(deity) { 520 Level->site[i][j].aux = deity; 527 make_high_priest(i,j,deity); 538 if (deity != Player.patron && deity != DRUID) 556 if (deity != DRUID) { 573 if (deity != DESTINY) 591 if ((Player.patron == deity) || (deity == DRUID)) 599 int i,j,deity,populate; in random_temple_site() 629 int i,j,deity; in make_high_priest() [all …]
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/dports/games/avanor/avanor-0.5.8/creature/ |
H A D | deity.cpp | 132 if (deity == D_UNKNOWN) in SacrificeItem() 135 deity = D_LIFE; in SacrificeItem() 137 deity = D_DEATH; in SacrificeItem() 144 deity = D_LIFE; in SacrificeItem() 146 deity = D_DEATH; in SacrificeItem() 176 if (deity == D_LIFE) in SacrificeItem() 200 switch (deity) in GetRelation() 236 if (deity == D_LIFE) in GetDeityName() 244 if (deity == D_LIFE) in GetAvailHelp() 253 DEITY_RELATION rel = GetRelation(deity); in GetAvailHelp() [all …]
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H A D | deity.h | 92 int SacrificeItem(XCreature * cr, XItem * item, DEITY deity = D_UNKNOWN); 93 DEITY_RELATION GetRelation(DEITY deity); 95 static char * GetDeityName(DEITY deity); 96 int GetAvailHelp(DEITY deity, DEITY_HELP ** help); 97 int Pray(DEITY deity, DEITY_HELP * pray, XCreature * prayer);
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/dports/games/openttd/openttd-12.1/src/script/api/ |
H A D | script_industrytype.cpp | 97 const bool deity = ScriptObject::GetCompany() == OWNER_DEITY; in CanBuildIndustry() local 98 …if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATIO… in CanBuildIndustry() 99 if (deity) return true; in CanBuildIndustry() 110 const bool deity = ScriptObject::GetCompany() == OWNER_DEITY; in CanProspectIndustry() local 111 if (!deity && !::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; in CanProspectIndustry() 112 …if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATIO… in CanProspectIndustry() 115 return deity || _settings_game.construction.raw_industry_construction == 2; in CanProspectIndustry()
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/characters/dwarves/ |
H A D | durstorns_clan.cfg | 16 deity = odin 17 deity = tyr 43 deity = odin 44 deity = tyr 74 deity = odin 75 deity = tyr 99 deity = tyr 121 deity = odin 122 deity = tyr 148 deity = odin [all …]
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H A D | joruvellir.cfg | 12 deity = thor 13 deity = tyr 43 deity = odin 44 deity = tyr 66 deity = odin 67 deity = tyr
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H A D | brising_clan.cfg | 13 deity = odin 14 deity = tyr 43 deity = odin 44 deity = tyr
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/dports/games/pcgen/pcgen/data/35e/homebrew/my_homebrew/ |
H A D | my_deities.lst | 23 #The DOMAINS tag is a list of domains that the deity grants to it's divine spell casting followings… 27 #The DESC tag is used for a quick description of the deity. 29 #The SYMBOL tag is used on the output sheet to display what the holy symbol is for this deity. 31 #The DEITYWEAP is holding a list of the deity's favored weapon(s). The Weapon name MUST match exact… 34 #The ALIGN tag holds the two letter abbreviated alignment of the deity itself. 36 #The PANTHEON tag is used to specify what pantheon the deity belongs to. 38 #The SOURCEPAGE tag can be used to hold a reference to where you can find the deity. This will be d…
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/dports/games/pcgen/pcgen/data/pathfinder/homebrew/my_homebrew/ |
H A D | my_deities.lst | 37 #The DOMAINS tag is a list of domains that the deity grants to it's divine spell casting followings… 41 #The DESC tag is used for a quick description of the deity. 43 #The SYMBOL tag is used on the output sheet to display what the holy symbol is for this deity. 45 #The DEITYWEAP is holding a list of the deity's favored weapon(s). The Weapon name MUST match exact… 48 #The ALIGN tag holds the two letter abbreviated alignment of the deity itself. 50 #The PANTHEON tag is used to specify what pantheon the deity belongs to. 52 #The SOURCEPAGE tag can be used to hold a reference to where you can find the deity. This will be d…
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/dports/games/pcgen/pcgen/data/homebrew/my_pathfinder_campaign/ |
H A D | mpc_deities.lst | 37 #The DOMAINS tag is a list of domains that the deity grants to it's divine spell casting followings… 41 #The DESC tag is used for a quick description of the deity. 43 #The SYMBOL tag is used on the output sheet to display what the holy symbol is for this deity. 45 #The DEITYWEAP is holding a list of the deity's favored weapon(s). The Weapon name MUST match exact… 48 #The ALIGN tag holds the two letter abbreviated alignment of the deity itself. 50 #The PANTHEON tag is used to specify what pantheon the deity belongs to. 52 #The SOURCEPAGE tag can be used to hold a reference to where you can find the deity. This will be d…
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/religion/ |
H A D | deity.cpp | 94 CDeity *deity = GetDeity(ident, false); in GetOrAddDeity() local 96 if (!deity) { in GetOrAddDeity() 97 deity = new CDeity; in GetOrAddDeity() 98 deity->Ident = ident; in GetOrAddDeity() 99 Deities.push_back(deity); in GetOrAddDeity() 100 DeitiesByIdent[ident] = deity; in GetOrAddDeity() 103 return deity; in GetOrAddDeity()
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/goblin/ |
H A D | gathaarl.cfg | 1 [deity] 15 …deity, Gathaarl rejoices in the bloodiness of battle. The god's priests preach that goblins procre… 20 [/deity]
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/dports/games/wolfpack/empire-4.4.1/src/lib/global/ |
H A D | sect.config | 54 # All sectors with the same terrain and without capability deity 109 0 "." 0 -1 -1 sea norm 0.0 0.0 0 (deity) 110 1 "^" 1 2.4 1.2 land norm 1.0 4.0 100 (deity) 111 2 "s" 4 -1 -1 land norm 0.0 99.0 1000 (deity) 112 3 "\134" 3 -1 -1 land norm 0.0 99.0 0 (deity) 139 28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100 (deity) 143 32 "~" 32 0.4 0.4 land norm 1.0 1.5 100 (deity) 144 33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity)
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/buttons/deities/vanir/ |
H A D | freyja.cfg | 10 …description = "Choose Fraujon as a minor deity. +20 Mana and enables Regeneration spell for Gudjan… 23 …description = "Choose Freyja as a minor deity. +20 Mana and enables Regeneration spell for Gudjans… 36 …description = "Choose Fraujon as a minor deity for your hero. +20 Mana and enables Regeneration sp… 55 …description = "Choose Freyja as a minor deity for your hero. +20 Mana and enables Regeneration spe…
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H A D | frey.cfg | 10 …description = "Choose Fraujaz as your major deity. +1 Damage for Skutans, enables Barkskin spell f… 23 …description = "Choose Frey as your major deity. +1 Damage for archers, enables Barkskin spell for … 36 …description = "Choose Fraujaz as your hero's major deity. +1 Damage for Skutans, enables Barkskin … 55 …description = "Choose Frey as your hero's major deity. +1 Damage for archers, enables Barkskin spe…
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/aesir/ |
H A D | thor.cfg | 1 [deity] 24 …anglo_saxon = "Thunor" #Anglo-Saxon name for the deity; Source: Frank Stenton, "Anglo-Saxon Englan… 29 teuton = "Thunor" #Anglo-Saxon name for the deity, used here for lack of a better one 31 [/deity]
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H A D | odin.cfg | 1 [deity] 23 …#description = "Odin is the chief deity of the Aesir and the father of Thor and Balder. In archaic… 24 …description = "Odin is the chief deity of the Aesir and the father of Thor and Balder. In archaic … 31 …teuton = "Wodan" #Old High German name for the deity, as seen in the second Merseburg charm; Sourc… 33 [/deity]
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H A D | hel.cfg | 1 [deity] 6 …the Anglo-Saxons, Frisians, Goths, High Germans or Saxons worshipping the deity Hel, but their lan… 9 …erred to as a giantess in the Hamthesmol, stanza 17, so it makes sense for her to be an ettin deity 33 [/deity]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | script_player.cpp | 2386 deity->HomePlane = plane; in CclDefineDeity() 2402 deity->Icon.Icon = nullptr; in CclDefineDeity() 2403 deity->Icon.Load(); in CclDefineDeity() 2404 deity->Icon.Icon->Load(); in CclDefineDeity() 2464 …if (std::find(deity->Abilities.begin(), deity->Abilities.end(), ability) == deity->Abilities.end()… in CclDefineDeity() 2498 if (deity->Major && deity->Domains.size() > MAJOR_DEITY_DOMAIN_MAX) { in CclDefineDeity() 2500 } else if (!deity->Major && deity->Domains.size() > MINOR_DEITY_DOMAIN_MAX) { in CclDefineDeity() 2506 …if (std::find(deity->Abilities.begin(), deity->Abilities.end(), ability) == deity->Abilities.end()… in CclDefineDeity() 3807 if (!deity) { in CclGetDeityData() 3816 if (deity->Pantheon) { in CclGetDeityData() [all …]
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/olympian/ |
H A D | apollo.cfg | 1 [deity] 11 [/deity]
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H A D | hermes.cfg | 1 [deity] 15 [/deity]
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H A D | poseidon.cfg | 1 [deity] 15 [/deity]
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H A D | roma.cfg | 1 [deity] 8 [/deity]
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