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/dports/games/omega/omega/
H A Detc.c121 int deity,level; in learnclericalspells()
128 if (deity==ODIN)
130 else if (deity==SET)
142 if (deity==ODIN) {
146 else if (deity==SET) {
167 if (deity==ODIN) {
171 else if (deity==SET) {
193 if (deity == ODIN)
195 else if (deity == SET)
209 if (deity == ODIN)
[all …]
H A Dpriest.c10 int i,deity; in l_altar() local
16 switch(deity) { in l_altar()
124 int check_sacrilege(deity) in check_sacrilege() argument
125 int deity; in check_sacrilege()
136 if (deity == ATHENA) {
157 if (deity == HECATE) {
182 if (deity == SET) {
202 if (deity == ODIN) {
243 int deity; in increase_priest_rank()
337 if ((((deity == ODIN) || (deity == ATHENA)) &&
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H A Dcountry.c474 int deity; in load_temple()
507 switch(deity) {
520 Level->site[i][j].aux = deity;
527 make_high_priest(i,j,deity);
538 if (deity != Player.patron && deity != DRUID)
556 if (deity != DRUID) {
573 if (deity != DESTINY)
591 if ((Player.patron == deity) || (deity == DRUID))
599 int i,j,deity,populate; in random_temple_site()
629 int i,j,deity; in make_high_priest()
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/dports/games/avanor/avanor-0.5.8/creature/
H A Ddeity.cpp132 if (deity == D_UNKNOWN) in SacrificeItem()
135 deity = D_LIFE; in SacrificeItem()
137 deity = D_DEATH; in SacrificeItem()
144 deity = D_LIFE; in SacrificeItem()
146 deity = D_DEATH; in SacrificeItem()
176 if (deity == D_LIFE) in SacrificeItem()
200 switch (deity) in GetRelation()
236 if (deity == D_LIFE) in GetDeityName()
244 if (deity == D_LIFE) in GetAvailHelp()
253 DEITY_RELATION rel = GetRelation(deity); in GetAvailHelp()
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H A Ddeity.h92 int SacrificeItem(XCreature * cr, XItem * item, DEITY deity = D_UNKNOWN);
93 DEITY_RELATION GetRelation(DEITY deity);
95 static char * GetDeityName(DEITY deity);
96 int GetAvailHelp(DEITY deity, DEITY_HELP ** help);
97 int Pray(DEITY deity, DEITY_HELP * pray, XCreature * prayer);
/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_industrytype.cpp97 const bool deity = ScriptObject::GetCompany() == OWNER_DEITY; in CanBuildIndustry() local
98 …if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATIO… in CanBuildIndustry()
99 if (deity) return true; in CanBuildIndustry()
110 const bool deity = ScriptObject::GetCompany() == OWNER_DEITY; in CanProspectIndustry() local
111 if (!deity && !::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; in CanProspectIndustry()
112 …if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATIO… in CanProspectIndustry()
115 return deity || _settings_game.construction.raw_industry_construction == 2; in CanProspectIndustry()
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/characters/dwarves/
H A Ddurstorns_clan.cfg16 deity = odin
17 deity = tyr
43 deity = odin
44 deity = tyr
74 deity = odin
75 deity = tyr
99 deity = tyr
121 deity = odin
122 deity = tyr
148 deity = odin
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H A Djoruvellir.cfg12 deity = thor
13 deity = tyr
43 deity = odin
44 deity = tyr
66 deity = odin
67 deity = tyr
H A Dbrising_clan.cfg13 deity = odin
14 deity = tyr
43 deity = odin
44 deity = tyr
/dports/games/pcgen/pcgen/data/35e/homebrew/my_homebrew/
H A Dmy_deities.lst23 #The DOMAINS tag is a list of domains that the deity grants to it's divine spell casting followings…
27 #The DESC tag is used for a quick description of the deity.
29 #The SYMBOL tag is used on the output sheet to display what the holy symbol is for this deity.
31 #The DEITYWEAP is holding a list of the deity's favored weapon(s). The Weapon name MUST match exact…
34 #The ALIGN tag holds the two letter abbreviated alignment of the deity itself.
36 #The PANTHEON tag is used to specify what pantheon the deity belongs to.
38 #The SOURCEPAGE tag can be used to hold a reference to where you can find the deity. This will be d…
/dports/games/pcgen/pcgen/data/pathfinder/homebrew/my_homebrew/
H A Dmy_deities.lst37 #The DOMAINS tag is a list of domains that the deity grants to it's divine spell casting followings…
41 #The DESC tag is used for a quick description of the deity.
43 #The SYMBOL tag is used on the output sheet to display what the holy symbol is for this deity.
45 #The DEITYWEAP is holding a list of the deity's favored weapon(s). The Weapon name MUST match exact…
48 #The ALIGN tag holds the two letter abbreviated alignment of the deity itself.
50 #The PANTHEON tag is used to specify what pantheon the deity belongs to.
52 #The SOURCEPAGE tag can be used to hold a reference to where you can find the deity. This will be d…
/dports/games/pcgen/pcgen/data/homebrew/my_pathfinder_campaign/
H A Dmpc_deities.lst37 #The DOMAINS tag is a list of domains that the deity grants to it's divine spell casting followings…
41 #The DESC tag is used for a quick description of the deity.
43 #The SYMBOL tag is used on the output sheet to display what the holy symbol is for this deity.
45 #The DEITYWEAP is holding a list of the deity's favored weapon(s). The Weapon name MUST match exact…
48 #The ALIGN tag holds the two letter abbreviated alignment of the deity itself.
50 #The PANTHEON tag is used to specify what pantheon the deity belongs to.
52 #The SOURCEPAGE tag can be used to hold a reference to where you can find the deity. This will be d…
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/religion/
H A Ddeity.cpp94 CDeity *deity = GetDeity(ident, false); in GetOrAddDeity() local
96 if (!deity) { in GetOrAddDeity()
97 deity = new CDeity; in GetOrAddDeity()
98 deity->Ident = ident; in GetOrAddDeity()
99 Deities.push_back(deity); in GetOrAddDeity()
100 DeitiesByIdent[ident] = deity; in GetOrAddDeity()
103 return deity; in GetOrAddDeity()
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/goblin/
H A Dgathaarl.cfg1 [deity]
15deity, Gathaarl rejoices in the bloodiness of battle. The god's priests preach that goblins procre…
20 [/deity]
/dports/games/wolfpack/empire-4.4.1/src/lib/global/
H A Dsect.config54 # All sectors with the same terrain and without capability deity
109 0 "." 0 -1 -1 sea norm 0.0 0.0 0 (deity)
110 1 "^" 1 2.4 1.2 land norm 1.0 4.0 100 (deity)
111 2 "s" 4 -1 -1 land norm 0.0 99.0 1000 (deity)
112 3 "\134" 3 -1 -1 land norm 0.0 99.0 0 (deity)
139 28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100 (deity)
143 32 "~" 32 0.4 0.4 land norm 1.0 1.5 100 (deity)
144 33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity)
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/buttons/deities/vanir/
H A Dfreyja.cfg10 …description = "Choose Fraujon as a minor deity. +20 Mana and enables Regeneration spell for Gudjan…
23 …description = "Choose Freyja as a minor deity. +20 Mana and enables Regeneration spell for Gudjans…
36 …description = "Choose Fraujon as a minor deity for your hero. +20 Mana and enables Regeneration sp…
55 …description = "Choose Freyja as a minor deity for your hero. +20 Mana and enables Regeneration spe…
H A Dfrey.cfg10 …description = "Choose Fraujaz as your major deity. +1 Damage for Skutans, enables Barkskin spell f…
23 …description = "Choose Frey as your major deity. +1 Damage for archers, enables Barkskin spell for …
36 …description = "Choose Fraujaz as your hero's major deity. +1 Damage for Skutans, enables Barkskin …
55 …description = "Choose Frey as your hero's major deity. +1 Damage for archers, enables Barkskin spe…
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/aesir/
H A Dthor.cfg1 [deity]
24 …anglo_saxon = "Thunor" #Anglo-Saxon name for the deity; Source: Frank Stenton, "Anglo-Saxon Englan…
29 teuton = "Thunor" #Anglo-Saxon name for the deity, used here for lack of a better one
31 [/deity]
H A Dodin.cfg1 [deity]
23 …#description = "Odin is the chief deity of the Aesir and the father of Thor and Balder. In archaic…
24 …description = "Odin is the chief deity of the Aesir and the father of Thor and Balder. In archaic …
31 …teuton = "Wodan" #Old High German name for the deity, as seen in the second Merseburg charm; Sourc…
33 [/deity]
H A Dhel.cfg1 [deity]
6 …the Anglo-Saxons, Frisians, Goths, High Germans or Saxons worshipping the deity Hel, but their lan…
9 …erred to as a giantess in the Hamthesmol, stanza 17, so it makes sense for her to be an ettin deity
33 [/deity]
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_player.cpp2386 deity->HomePlane = plane; in CclDefineDeity()
2402 deity->Icon.Icon = nullptr; in CclDefineDeity()
2403 deity->Icon.Load(); in CclDefineDeity()
2404 deity->Icon.Icon->Load(); in CclDefineDeity()
2464 …if (std::find(deity->Abilities.begin(), deity->Abilities.end(), ability) == deity->Abilities.end()… in CclDefineDeity()
2498 if (deity->Major && deity->Domains.size() > MAJOR_DEITY_DOMAIN_MAX) { in CclDefineDeity()
2500 } else if (!deity->Major && deity->Domains.size() > MINOR_DEITY_DOMAIN_MAX) { in CclDefineDeity()
2506 …if (std::find(deity->Abilities.begin(), deity->Abilities.end(), ability) == deity->Abilities.end()… in CclDefineDeity()
3807 if (!deity) { in CclGetDeityData()
3816 if (deity->Pantheon) { in CclGetDeityData()
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/deities/olympian/
H A Dapollo.cfg1 [deity]
11 [/deity]
H A Dhermes.cfg1 [deity]
15 [/deity]
H A Dposeidon.cfg1 [deity]
15 [/deity]
H A Droma.cfg1 [deity]
8 [/deity]

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