/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2-nerve/ |
H A D | finales.ded | 56 seesound SHOTGUY; pause; diesound SHOTGUY 83 seesound TROOP; pause; diesound TROOP 107 seesound SKULL; pause; diesound SKULL 119 seesound HEAD; pause; diesound HEAD 131 seesound KNIGHT; pause; diesound KNIGHT 158 seesound BABY; pause; diesound BABY 170 seesound PAIN; pause; diesound PAIN 185 seesound UNDEAD; pause; diesound UNDEAD 199 seesound FATSO; pause; diesound FATSO 211 seesound VILE; pause; diesound VILE [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2-plut/ |
H A D | finales.ded | 157 seesound SHOTGUY; pause; diesound SHOTGUY 184 seesound TROOP; pause; diesound TROOP 208 seesound SKULL; pause; diesound SKULL 220 seesound HEAD; pause; diesound HEAD 232 seesound KNIGHT; pause; diesound KNIGHT 259 seesound BABY; pause; diesound BABY 271 seesound PAIN; pause; diesound PAIN 286 seesound UNDEAD; pause; diesound UNDEAD 300 seesound FATSO; pause; diesound FATSO 312 seesound VILE; pause; diesound VILE [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2-tnt/ |
H A D | finales.ded | 157 seesound SHOTGUY; pause; diesound SHOTGUY 184 seesound TROOP; pause; diesound TROOP 208 seesound SKULL; pause; diesound SKULL 220 seesound HEAD; pause; diesound HEAD 232 seesound KNIGHT; pause; diesound KNIGHT 259 seesound BABY; pause; diesound BABY 271 seesound PAIN; pause; diesound PAIN 286 seesound UNDEAD; pause; diesound UNDEAD 300 seesound FATSO; pause; diesound FATSO 312 seesound VILE; pause; diesound VILE [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2/ |
H A D | finales.ded | 202 seesound TROOP; pause; diesound TROOP 226 seesound SKULL; pause; diesound SKULL 238 seesound HEAD; pause; diesound HEAD 250 seesound KNIGHT; pause; diesound KNIGHT 277 seesound BABY; pause; diesound BABY 289 seesound PAIN; pause; diesound PAIN 304 seesound UNDEAD; pause; diesound UNDEAD 318 seesound FATSO; pause; diesound FATSO 330 seesound VILE; pause; diesound VILE 348 seesound SPIDER; pause; diesound SPIDER [all …]
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/dports/games/cube/cube_source/src/ |
H A D | monster.cpp | 19 short painsound, diesound; member 280 playsound(monstertypes[m->mtype].diesound, &m->o); in monsterpain()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | monster.cpp | 16 short painsound, diesound; member 255 playsound(monstertypes[mtype].diesound, &o); in monsterpain()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1040 int diesound; member
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H A D | openbor.c | 4659 newchar->diesound = -1; in init_model() 5423 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model() 13397 if(newmodel->diesound < 0) newmodel->diesound = model->diesound; in set_model_ex() 14256 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in checkdeath() 16122 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in bomb_move()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1062 int diesound;
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H A D | openbor.c | 4781 newchar->diesound = -1; in init_model() 5524 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model() 13700 if(newmodel->diesound < 0) newmodel->diesound = model->diesound; in set_model_ex() 14558 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in checkdeath() 16760 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in bomb_move()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1092 int diesound; member
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H A D | openbor.c | 5103 cachesound(m->diesound, ld); in cache_model_sprites() 7074 newchar->diesound = -1; in init_model() 8019 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model() 18826 if(newmodel->diesound < 0) in set_model_ex() 18828 newmodel->diesound = model->diesound; in set_model_ex() 19906 if(self->modeldata.diesound >= 0) in checkdeath() 19908 sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in checkdeath() 22971 if(self->modeldata.diesound >= 0) in bomb_move() 22973 … sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in bomb_move()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1821 int diesound; member
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H A D | openbor.c | 5532 cachesound(m->diesound, ld); in cache_model_sprites() 8319 newchar->diesound = -1; in init_model() 9324 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model() 21933 if(newmodel->diesound < 0) in set_model_ex() 21935 newmodel->diesound = model->diesound; in set_model_ex() 22994 if(self->modeldata.diesound >= 0) in checkdeath() 22996 sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in checkdeath() 26347 if(self->modeldata.diesound >= 0) in bomb_move() 26349 … sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in bomb_move()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2308 int diesound; member
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H A D | openbor.c | 5491 cachesound(m->diesound, ld); in cache_model_sprites() 8656 newchar->diesound = -1; in init_model() 9717 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model() 23478 if(newmodel->diesound < 0) in set_model_ex() 23480 newmodel->diesound = model->diesound; in set_model_ex() 24746 if(self->modeldata.diesound >= 0) in checkdeath() 24748 sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in checkdeath() 28801 if(self->modeldata.diesound >= 0) in bomb_move() 28803 … sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in bomb_move()
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