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Searched refs:diesound (Results 1 – 16 of 16) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2-nerve/
H A Dfinales.ded56 seesound SHOTGUY; pause; diesound SHOTGUY
83 seesound TROOP; pause; diesound TROOP
107 seesound SKULL; pause; diesound SKULL
119 seesound HEAD; pause; diesound HEAD
131 seesound KNIGHT; pause; diesound KNIGHT
158 seesound BABY; pause; diesound BABY
170 seesound PAIN; pause; diesound PAIN
185 seesound UNDEAD; pause; diesound UNDEAD
199 seesound FATSO; pause; diesound FATSO
211 seesound VILE; pause; diesound VILE
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2-plut/
H A Dfinales.ded157 seesound SHOTGUY; pause; diesound SHOTGUY
184 seesound TROOP; pause; diesound TROOP
208 seesound SKULL; pause; diesound SKULL
220 seesound HEAD; pause; diesound HEAD
232 seesound KNIGHT; pause; diesound KNIGHT
259 seesound BABY; pause; diesound BABY
271 seesound PAIN; pause; diesound PAIN
286 seesound UNDEAD; pause; diesound UNDEAD
300 seesound FATSO; pause; diesound FATSO
312 seesound VILE; pause; diesound VILE
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2-tnt/
H A Dfinales.ded157 seesound SHOTGUY; pause; diesound SHOTGUY
184 seesound TROOP; pause; diesound TROOP
208 seesound SKULL; pause; diesound SKULL
220 seesound HEAD; pause; diesound HEAD
232 seesound KNIGHT; pause; diesound KNIGHT
259 seesound BABY; pause; diesound BABY
271 seesound PAIN; pause; diesound PAIN
286 seesound UNDEAD; pause; diesound UNDEAD
300 seesound FATSO; pause; diesound FATSO
312 seesound VILE; pause; diesound VILE
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom2/
H A Dfinales.ded202 seesound TROOP; pause; diesound TROOP
226 seesound SKULL; pause; diesound SKULL
238 seesound HEAD; pause; diesound HEAD
250 seesound KNIGHT; pause; diesound KNIGHT
277 seesound BABY; pause; diesound BABY
289 seesound PAIN; pause; diesound PAIN
304 seesound UNDEAD; pause; diesound UNDEAD
318 seesound FATSO; pause; diesound FATSO
330 seesound VILE; pause; diesound VILE
348 seesound SPIDER; pause; diesound SPIDER
[all …]
/dports/games/cube/cube_source/src/
H A Dmonster.cpp19 short painsound, diesound; member
280 playsound(monstertypes[m->mtype].diesound, &m->o); in monsterpain()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dmonster.cpp16 short painsound, diesound; member
255 playsound(monstertypes[mtype].diesound, &o); in monsterpain()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1040 int diesound; member
H A Dopenbor.c4659 newchar->diesound = -1; in init_model()
5423 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model()
13397 if(newmodel->diesound < 0) newmodel->diesound = model->diesound; in set_model_ex()
14256 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in checkdeath()
16122 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in bomb_move()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1062 int diesound;
H A Dopenbor.c4781 newchar->diesound = -1; in init_model()
5524 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model()
13700 if(newmodel->diesound < 0) newmodel->diesound = model->diesound; in set_model_ex()
14558 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in checkdeath()
16760 …if(self->modeldata.diesound >= 0) sound_play_sample(self->modeldata.diesound, 0, savedata.effectvo… in bomb_move()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1092 int diesound; member
H A Dopenbor.c5103 cachesound(m->diesound, ld); in cache_model_sprites()
7074 newchar->diesound = -1; in init_model()
8019 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model()
18826 if(newmodel->diesound < 0) in set_model_ex()
18828 newmodel->diesound = model->diesound; in set_model_ex()
19906 if(self->modeldata.diesound >= 0) in checkdeath()
19908 sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in checkdeath()
22971 if(self->modeldata.diesound >= 0) in bomb_move()
22973 … sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in bomb_move()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1821 int diesound; member
H A Dopenbor.c5532 cachesound(m->diesound, ld); in cache_model_sprites()
8319 newchar->diesound = -1; in init_model()
9324 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model()
21933 if(newmodel->diesound < 0) in set_model_ex()
21935 newmodel->diesound = model->diesound; in set_model_ex()
22994 if(self->modeldata.diesound >= 0) in checkdeath()
22996 sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in checkdeath()
26347 if(self->modeldata.diesound >= 0) in bomb_move()
26349 … sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in bomb_move()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2308 int diesound; member
H A Dopenbor.c5491 cachesound(m->diesound, ld); in cache_model_sprites()
8656 newchar->diesound = -1; in init_model()
9717 newchar->diesound = sound_load_sample(GET_ARG(1), packfile, 1); in load_cached_model()
23478 if(newmodel->diesound < 0) in set_model_ex()
23480 newmodel->diesound = model->diesound; in set_model_ex()
24746 if(self->modeldata.diesound >= 0) in checkdeath()
24748 sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in checkdeath()
28801 if(self->modeldata.diesound >= 0) in bomb_move()
28803 … sound_play_sample(self->modeldata.diesound, 0, savedata.effectvol, savedata.effectvol, 100); in bomb_move()