Searched refs:endlevel_script (Results 1 – 11 of 11) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | level.c | 730 (*pretvar)->ptrVal = &handle->endlevel_script; in openbor_get_level_property() 1436 handle->endlevel_script = *(Script *)arg_value->ptrVal; in openbor_set_level_property()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1584 Script endlevel_script; member
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H A D | openbor.c | 582 Script endlevel_script; //execute when level finished variable 1183 Script_Init(&endlevel_script, "endlevel", 1); in init_scripts() 1205 …if(!load_script(&endlevel_script, "data/scripts/endlevel.c")) Script_Clear(&endlevel_script, … in load_scripts() 1232 Script_Compile(&endlevel_script); in load_scripts() 1252 Script_Clear(&endlevel_script, 2); in clear_scripts() 8546 Script_Clear(&(lv->endlevel_script), 2); in free_level() 9276 tempscript = &(level->endlevel_script); in load_level() 21458 if(Script_IsInitialized(&endlevel_script)) Script_Execute(&endlevel_script); in playlevel() 21459 if(Script_IsInitialized(&(level->endlevel_script))) Script_Execute(&(level->endlevel_script)); in playlevel()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1609 Script endlevel_script;
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H A D | openbor.c | 630 Script endlevel_script; //execute when level finished variable 1334 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts() 1356 …if(!load_script(&endlevel_script, "data/scripts/endlevel.c")) Script_Clear(&endlevel_script, … in load_scripts() 1383 Script_Compile(&endlevel_script); in load_scripts() 1403 Script_Clear(&endlevel_script, 2); in clear_scripts() 8673 Script_Clear(&(lv->endlevel_script), 2); in free_level() 9415 tempscript = &(level->endlevel_script); in load_level() 21805 if(Script_IsInitialized(&endlevel_script)) Script_Execute(&endlevel_script); in playlevel() 21806 if(Script_IsInitialized(&(level->endlevel_script))) Script_Execute(&(level->endlevel_script)); in playlevel()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1638 Script endlevel_script; member
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H A D | openbor.c | 638 Script endlevel_script; //execute when level finished variable 1612 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts() 1660 Script_Clear(&endlevel_script, 2); in load_scripts() 1757 Script_Compile(&endlevel_script); in load_scripts() 1792 Script_Clear(&endlevel_script, 2); in clear_scripts() 11935 Script_Clear(&(lv->endlevel_script), 2); in free_level() 12788 tempscript = &(level->endlevel_script); in load_level() 29273 if(Script_IsInitialized(&endlevel_script)) in playlevel() 29275 Script_Execute(&endlevel_script); in playlevel() 29277 if(Script_IsInitialized(&(level->endlevel_script))) in playlevel() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2406 Script endlevel_script; member
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H A D | openbor.c | 709 Script endlevel_script; //execute when level finished variable 1804 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts() 1852 Script_Clear(&endlevel_script, 2); in load_scripts() 1949 Script_Compile(&endlevel_script); in load_scripts() 1984 Script_Clear(&endlevel_script, 2); in clear_scripts() 13707 Script_Clear(&(lv->endlevel_script), 2); in free_level() 14657 tempscript = &(level->endlevel_script); in load_level() 33241 if(Script_IsInitialized(&endlevel_script)) in playlevel() 33243 Script_Execute(&endlevel_script); in playlevel() 33245 if(Script_IsInitialized(&(level->endlevel_script))) in playlevel() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2917 Script endlevel_script; member
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H A D | openbor.c | 761 Script endlevel_script; //execute when level finished variable 1042 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts() 1091 Script_Clear(&endlevel_script, 2); in load_scripts() 1192 Script_Compile(&endlevel_script); in load_scripts() 1241 Script_Clear(&endlevel_script, 2); in clear_scripts() 14280 Script_Clear(&(lv->endlevel_script), 2); in free_level() 15256 tempscript = &(level->endlevel_script); in load_level() 36482 if(Script_IsInitialized(&endlevel_script)) in playlevel() 36484 Script_Execute(&endlevel_script); in playlevel() 36486 if(Script_IsInitialized(&(level->endlevel_script))) in playlevel() [all …]
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