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Searched refs:endlevel_script (Results 1 – 11 of 11) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c730 (*pretvar)->ptrVal = &handle->endlevel_script; in openbor_get_level_property()
1436 handle->endlevel_script = *(Script *)arg_value->ptrVal; in openbor_set_level_property()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1584 Script endlevel_script; member
H A Dopenbor.c582 Script endlevel_script; //execute when level finished variable
1183 Script_Init(&endlevel_script, "endlevel", 1); in init_scripts()
1205 …if(!load_script(&endlevel_script, "data/scripts/endlevel.c")) Script_Clear(&endlevel_script, … in load_scripts()
1232 Script_Compile(&endlevel_script); in load_scripts()
1252 Script_Clear(&endlevel_script, 2); in clear_scripts()
8546 Script_Clear(&(lv->endlevel_script), 2); in free_level()
9276 tempscript = &(level->endlevel_script); in load_level()
21458 if(Script_IsInitialized(&endlevel_script)) Script_Execute(&endlevel_script); in playlevel()
21459 if(Script_IsInitialized(&(level->endlevel_script))) Script_Execute(&(level->endlevel_script)); in playlevel()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1609 Script endlevel_script;
H A Dopenbor.c630 Script endlevel_script; //execute when level finished variable
1334 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts()
1356 …if(!load_script(&endlevel_script, "data/scripts/endlevel.c")) Script_Clear(&endlevel_script, … in load_scripts()
1383 Script_Compile(&endlevel_script); in load_scripts()
1403 Script_Clear(&endlevel_script, 2); in clear_scripts()
8673 Script_Clear(&(lv->endlevel_script), 2); in free_level()
9415 tempscript = &(level->endlevel_script); in load_level()
21805 if(Script_IsInitialized(&endlevel_script)) Script_Execute(&endlevel_script); in playlevel()
21806 if(Script_IsInitialized(&(level->endlevel_script))) Script_Execute(&(level->endlevel_script)); in playlevel()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1638 Script endlevel_script; member
H A Dopenbor.c638 Script endlevel_script; //execute when level finished variable
1612 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts()
1660 Script_Clear(&endlevel_script, 2); in load_scripts()
1757 Script_Compile(&endlevel_script); in load_scripts()
1792 Script_Clear(&endlevel_script, 2); in clear_scripts()
11935 Script_Clear(&(lv->endlevel_script), 2); in free_level()
12788 tempscript = &(level->endlevel_script); in load_level()
29273 if(Script_IsInitialized(&endlevel_script)) in playlevel()
29275 Script_Execute(&endlevel_script); in playlevel()
29277 if(Script_IsInitialized(&(level->endlevel_script))) in playlevel()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2406 Script endlevel_script; member
H A Dopenbor.c709 Script endlevel_script; //execute when level finished variable
1804 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts()
1852 Script_Clear(&endlevel_script, 2); in load_scripts()
1949 Script_Compile(&endlevel_script); in load_scripts()
1984 Script_Clear(&endlevel_script, 2); in clear_scripts()
13707 Script_Clear(&(lv->endlevel_script), 2); in free_level()
14657 tempscript = &(level->endlevel_script); in load_level()
33241 if(Script_IsInitialized(&endlevel_script)) in playlevel()
33243 Script_Execute(&endlevel_script); in playlevel()
33245 if(Script_IsInitialized(&(level->endlevel_script))) in playlevel()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2917 Script endlevel_script; member
H A Dopenbor.c761 Script endlevel_script; //execute when level finished variable
1042 Script_Init(&endlevel_script, "endlevel", NULL, 1); in init_scripts()
1091 Script_Clear(&endlevel_script, 2); in load_scripts()
1192 Script_Compile(&endlevel_script); in load_scripts()
1241 Script_Clear(&endlevel_script, 2); in clear_scripts()
14280 Script_Clear(&(lv->endlevel_script), 2); in free_level()
15256 tempscript = &(level->endlevel_script); in load_level()
36482 if(Script_IsInitialized(&endlevel_script)) in playlevel()
36484 Script_Execute(&endlevel_script); in playlevel()
36486 if(Script_IsInitialized(&(level->endlevel_script))) in playlevel()
[all …]