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Searched refs:ent_set_model (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1735 void ent_set_model(entity * ent, char * modelname);
H A Dopenbor.c10897 void ent_set_model(entity * ent, char * modelname) in ent_set_model() function
13415 ent_set_model(ent, newmodel->name); in set_model_ex()
21685 ent_set_model(example[i], prevplayermodel(example[i]->model)->name); in selectplayer()
21702 ent_set_model(example[i], nextplayermodel(example[i]->model)->name); in selectplayer()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1761 void ent_set_model(entity * ent, char * modelname, int syncAnim);
H A Dopenbor.c11138 void ent_set_model(entity * ent, char * modelname, int syncAnim) in ent_set_model() function
13718 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex()
22032 ent_set_model(example[i], prevplayermodel(example[i]->model)->name, 0); in selectplayer()
22049 ent_set_model(example[i], nextplayermodel(example[i]->model)->name, 0); in selectplayer()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1804 void ent_set_model(entity *ent, char *modelname, int syncAnim);
H A Dopenbor.c15217 void ent_set_model(entity *ent, char *modelname, int syncAnim) in ent_set_model() function
18864 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex()
29552ent_set_model(example[i], ((player[i].newkeys & FLAG_MOVELEFT) ? prevplayermodeln : nextplayermode… in selectplayer()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2590 void ent_set_model(entity *ent, char *modelname, int syncAnim);
H A Dopenbor.c17663 void ent_set_model(entity *ent, char *modelname, int syncAnim) in ent_set_model() function
21971 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex()
33612ent_set_model(example[i], ((player[i].newkeys & FLAG_MOVELEFT) ? prevplayermodeln : nextplayermode… in selectplayer()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h3154 void ent_set_model(entity *ent, char *modelname, int syncAnim);
H A Dopenbor.c18289 void ent_set_model(entity *ent, char *modelname, int syncAnim) in ent_set_model() function
23518 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex()
36974 ent_set_model(example[i], model_new->name, 0); in selectplayer()
37082 ent_set_model(example[i], model_new->name, 0); in selectplayer()