Searched refs:ent_set_model (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1735 void ent_set_model(entity * ent, char * modelname);
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H A D | openbor.c | 10897 void ent_set_model(entity * ent, char * modelname) in ent_set_model() function 13415 ent_set_model(ent, newmodel->name); in set_model_ex() 21685 ent_set_model(example[i], prevplayermodel(example[i]->model)->name); in selectplayer() 21702 ent_set_model(example[i], nextplayermodel(example[i]->model)->name); in selectplayer()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1761 void ent_set_model(entity * ent, char * modelname, int syncAnim);
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H A D | openbor.c | 11138 void ent_set_model(entity * ent, char * modelname, int syncAnim) in ent_set_model() function 13718 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex() 22032 ent_set_model(example[i], prevplayermodel(example[i]->model)->name, 0); in selectplayer() 22049 ent_set_model(example[i], nextplayermodel(example[i]->model)->name, 0); in selectplayer()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1804 void ent_set_model(entity *ent, char *modelname, int syncAnim);
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H A D | openbor.c | 15217 void ent_set_model(entity *ent, char *modelname, int syncAnim) in ent_set_model() function 18864 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex() 29552 …ent_set_model(example[i], ((player[i].newkeys & FLAG_MOVELEFT) ? prevplayermodeln : nextplayermode… in selectplayer()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2590 void ent_set_model(entity *ent, char *modelname, int syncAnim);
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H A D | openbor.c | 17663 void ent_set_model(entity *ent, char *modelname, int syncAnim) in ent_set_model() function 21971 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex() 33612 …ent_set_model(example[i], ((player[i].newkeys & FLAG_MOVELEFT) ? prevplayermodeln : nextplayermode… in selectplayer()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 3154 void ent_set_model(entity *ent, char *modelname, int syncAnim);
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H A D | openbor.c | 18289 void ent_set_model(entity *ent, char *modelname, int syncAnim) in ent_set_model() function 23518 ent_set_model(ent, newmodel->name, anim_flag); in set_model_ex() 36974 ent_set_model(example[i], model_new->name, 0); in selectplayer() 37082 ent_set_model(example[i], model_new->name, 0); in selectplayer()
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