/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | team_templates.ufo | 24 explosive "15 25" 39 explosive "0 0" 54 explosive "5 10" 69 explosive "35 50" 84 explosive "35 50" 99 explosive "35 50" 114 explosive "35 50" 129 explosive "35 50" 144 explosive "50 50" 159 explosive "35 35" [all …]
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H A D | weapons.ufo | 158 skill "explosive" 183 skill "explosive" 315 skill "explosive" 340 skill "explosive" 392 skill "explosive" 420 skill "explosive" 476 skill "explosive" 504 skill "explosive" 559 skill "explosive" 587 skill "explosive" [all …]
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H A D | weapons_human.ufo | 1139 skill "explosive" 1183 skill "explosive" 1228 skill "explosive" 1298 skill "explosive" 1325 skill "explosive" 1352 skill "explosive" 1382 skill "explosive" 1433 skill "explosive" 1461 skill "explosive" 1489 skill "explosive" [all …]
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/dports/games/xbubble/xbubble-0.5.8/src/ |
H A D | cell.c | 330 Set explosive, in count_explosive_bubbles() argument 343 set_empty(explosive); in count_explosive_bubbles() 356 set_add( explosive, bubble ); in count_explosive_bubbles() 381 for ( i = 0; i < explosive->size; i++ ) { in count_explosive_bubbles() 382 bubble = explosive->element[i]; in count_explosive_bubbles() 385 return explosive->size; in count_explosive_bubbles() 390 Set explosive, 403 return 0 if (!explosive->size); 408 for ( i = 0; i < explosive->size; i++ ) { 409 bubble = explosive->element[i];
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H A D | cell.h | 65 Set explosive, 68 Set explosive,
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/data/levels/missions/chapter003/level001/po/ |
H A D | scene301.pot | 28 msgid "Explore a tropical paradise looking for an explosive device." 40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 52 msgid "The location of the explosive is marked by a red cross on your mini map." 127 "\\tab;Detected: explosive\n" 142 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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H A D | ru.po | 28 msgid "Explore a tropical paradise looking for an explosive device." 40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 52 msgid "The location of the explosive is marked by a red cross on your mini map." 135 "\\tab;Detected: explosive\n" 154 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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H A D | de.po | 28 msgid "Explore a tropical paradise looking for an explosive device." 40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 52 msgid "The location of the explosive is marked by a red cross on your mini map." 135 "\\tab;Detected: explosive\n" 154 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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H A D | pl.po | 28 msgid "Explore a tropical paradise looking for an explosive device." 40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 52 msgid "The location of the explosive is marked by a red cross on your mini map." 135 "\\tab;Detected: explosive\n" 154 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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H A D | cs.po | 29 msgid "Explore a tropical paradise looking for an explosive device." 41 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 53 msgid "The location of the explosive is marked by a red cross on your mini map." 136 "\\tab;Detected: explosive\n" 155 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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H A D | pt.po | 28 msgid "Explore a tropical paradise looking for an explosive device." 40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 52 msgid "The location of the explosive is marked by a red cross on your mini map." 135 "\\tab;Detected: explosive\n" 153 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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H A D | fr.po | 29 msgid "Explore a tropical paradise looking for an explosive device." 41 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr… 53 msgid "The location of the explosive is marked by a red cross on your mini map." 136 "\\tab;Detected: explosive\n" 155 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/msgid/ |
H A D | skills.ufo | 11 …nes a soldier's accuracy with explosive weapons. Soldiers will increase their explosive proficienc…
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/dports/games/violetland/violetland-0.5/src/game/bullets/ |
H A D | StandardBullet.cpp | 11 bool explosive) : in StandardBullet() argument 19 m_explosive = explosive; in StandardBullet()
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H A D | StandardBullet.h | 15 StandardBullet(float x, float y, float dX, float dY, bool explosive);
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/dports/www/rt44/rt-4.4.5/t/web/ |
H A D | rest.t | 42 push @lines, "CF.{severity}: explosive"; # new style 76 "CF.{severity}: explosive", 220 push @lines, "CF.{severity}: explosive"; 239 ["explosive", "very"], 256 $text .= "CF.{severity}: explosive, a bit\n"; 271 ['a bit', 'explosive'], 307 is_deeply(\@txns, [['very', undef], [undef, 'a bit'], ['explosive', undef], ['a bit', undef]]);
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/dports/www/rt50/rt-5.0.2/t/web/ |
H A D | rest.t | 42 push @lines, "CF.{severity}: explosive"; # new style 76 "CF.{severity}: explosive", 220 push @lines, "CF.{severity}: explosive"; 239 ["explosive", "very"], 256 $text .= "CF.{severity}: explosive, a bit\n"; 271 ['a bit', 'explosive'], 307 is_deeply(\@txns, [['very', undef], [undef, 'a bit'], ['explosive', undef], ['a bit', undef]]);
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/dports/databases/p5-DBIx-Class/DBIx-Class-0.082842/t/multi_create/ |
H A D | diamond.t | 30 title => 'Wool explosive', 42 is ($cd->title, 'Wool explosive', 'correctly created CD');
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Rockfall.ocd/ |
H A D | Script.c | 90 var explosive = effect.explosiveness && Random(100) < effect.explosiveness; in FxIntRockfallControlTimer() local 92 LaunchRockfall(x, y, 80 + Random(41), RandomX(-2, 2), RandomX(4, 8), explosive); in FxIntRockfallControlTimer() 110 global func LaunchRockfall(int x, int y, int size, int xdir, int ydir, bool explosive) in LaunchRockfall() argument 134 if (explosive) in LaunchRockfall()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | active_item_cache.cpp | 22 special_items[ special_item_type::explosive ].remove_if( [it]( const item_reference & in remove() 44 …special_items[ special_item_type::explosive ].push_back( item_reference{ location, it.get_safe_ref… in add()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | active_item_cache.cpp | 22 special_items[ special_item_type::explosive ].remove_if( [it]( const item_reference & in remove() 44 …special_items[ special_item_type::explosive ].push_back( item_reference{ location, it.get_safe_ref… in add()
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/dports/science/dynare/dynare-4.6.4/matlab/ |
H A D | bvar_irf.m | 50 % Number of explosive VAR models sampled 70 % inside the unit circle to rule out explosive time series. 97 disp(['were found to be explosive (' int2str(p) ' samples).'])
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/dports/games/quake2-lights/quake2-lights-1/lights/ |
H A D | autoexec.cfg | 2 bind mouse3 defense_laser //explosive defense laser
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/dports/games/quake2-lights/quake2-lights-1/quake2/lights/ |
H A D | autoexec.cfg | 2 bind mouse3 defense_laser //explosive defense laser
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/dports/games/luola/luola-1.3.2/tools/ |
H A D | wings.lev | 19 55-56 = explosive
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