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Searched refs:explosive (Results 1 – 25 of 916) sorted by relevance

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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dteam_templates.ufo24 explosive "15 25"
39 explosive "0 0"
54 explosive "5 10"
69 explosive "35 50"
84 explosive "35 50"
99 explosive "35 50"
114 explosive "35 50"
129 explosive "35 50"
144 explosive "50 50"
159 explosive "35 35"
[all …]
H A Dweapons.ufo158 skill "explosive"
183 skill "explosive"
315 skill "explosive"
340 skill "explosive"
392 skill "explosive"
420 skill "explosive"
476 skill "explosive"
504 skill "explosive"
559 skill "explosive"
587 skill "explosive"
[all …]
H A Dweapons_human.ufo1139 skill "explosive"
1183 skill "explosive"
1228 skill "explosive"
1298 skill "explosive"
1325 skill "explosive"
1352 skill "explosive"
1382 skill "explosive"
1433 skill "explosive"
1461 skill "explosive"
1489 skill "explosive"
[all …]
/dports/games/xbubble/xbubble-0.5.8/src/
H A Dcell.c330 Set explosive, in count_explosive_bubbles() argument
343 set_empty(explosive); in count_explosive_bubbles()
356 set_add( explosive, bubble ); in count_explosive_bubbles()
381 for ( i = 0; i < explosive->size; i++ ) { in count_explosive_bubbles()
382 bubble = explosive->element[i]; in count_explosive_bubbles()
385 return explosive->size; in count_explosive_bubbles()
390 Set explosive,
403 return 0 if (!explosive->size);
408 for ( i = 0; i < explosive->size; i++ ) {
409 bubble = explosive->element[i];
H A Dcell.h65 Set explosive,
68 Set explosive,
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/data/levels/missions/chapter003/level001/po/
H A Dscene301.pot28 msgid "Explore a tropical paradise looking for an explosive device."
40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
52 msgid "The location of the explosive is marked by a red cross on your mini map."
127 "\\tab;Detected: explosive\n"
142 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
H A Dru.po28 msgid "Explore a tropical paradise looking for an explosive device."
40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
52 msgid "The location of the explosive is marked by a red cross on your mini map."
135 "\\tab;Detected: explosive\n"
154 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
H A Dde.po28 msgid "Explore a tropical paradise looking for an explosive device."
40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
52 msgid "The location of the explosive is marked by a red cross on your mini map."
135 "\\tab;Detected: explosive\n"
154 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
H A Dpl.po28 msgid "Explore a tropical paradise looking for an explosive device."
40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
52 msgid "The location of the explosive is marked by a red cross on your mini map."
135 "\\tab;Detected: explosive\n"
154 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
H A Dcs.po29 msgid "Explore a tropical paradise looking for an explosive device."
41 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
53 msgid "The location of the explosive is marked by a red cross on your mini map."
136 "\\tab;Detected: explosive\n"
155 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
H A Dpt.po28 msgid "Explore a tropical paradise looking for an explosive device."
40 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
52 msgid "The location of the explosive is marked by a red cross on your mini map."
135 "\\tab;Detected: explosive\n"
153 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
H A Dfr.po29 msgid "Explore a tropical paradise looking for an explosive device."
41 msgid "The observation satellite has detected a new kind of explosive apparently designed by the pr…
53 msgid "The location of the explosive is marked by a red cross on your mini map."
136 "\\tab;Detected: explosive\n"
155 msgid "Follow the path shown on your mini map. The explosive device lies at the bottom of a small v…
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/msgid/
H A Dskills.ufo11 …nes a soldier's accuracy with explosive weapons. Soldiers will increase their explosive proficienc…
/dports/games/violetland/violetland-0.5/src/game/bullets/
H A DStandardBullet.cpp11 bool explosive) : in StandardBullet() argument
19 m_explosive = explosive; in StandardBullet()
H A DStandardBullet.h15 StandardBullet(float x, float y, float dX, float dY, bool explosive);
/dports/www/rt44/rt-4.4.5/t/web/
H A Drest.t42 push @lines, "CF.{severity}: explosive"; # new style
76 "CF.{severity}: explosive",
220 push @lines, "CF.{severity}: explosive";
239 ["explosive", "very"],
256 $text .= "CF.{severity}: explosive, a bit\n";
271 ['a bit', 'explosive'],
307 is_deeply(\@txns, [['very', undef], [undef, 'a bit'], ['explosive', undef], ['a bit', undef]]);
/dports/www/rt50/rt-5.0.2/t/web/
H A Drest.t42 push @lines, "CF.{severity}: explosive"; # new style
76 "CF.{severity}: explosive",
220 push @lines, "CF.{severity}: explosive";
239 ["explosive", "very"],
256 $text .= "CF.{severity}: explosive, a bit\n";
271 ['a bit', 'explosive'],
307 is_deeply(\@txns, [['very', undef], [undef, 'a bit'], ['explosive', undef], ['a bit', undef]]);
/dports/databases/p5-DBIx-Class/DBIx-Class-0.082842/t/multi_create/
H A Ddiamond.t30 title => 'Wool explosive',
42 is ($cd->title, 'Wool explosive', 'correctly created CD');
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Rockfall.ocd/
H A DScript.c90 var explosive = effect.explosiveness && Random(100) < effect.explosiveness; in FxIntRockfallControlTimer() local
92 LaunchRockfall(x, y, 80 + Random(41), RandomX(-2, 2), RandomX(4, 8), explosive); in FxIntRockfallControlTimer()
110 global func LaunchRockfall(int x, int y, int size, int xdir, int ydir, bool explosive) in LaunchRockfall() argument
134 if (explosive) in LaunchRockfall()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dactive_item_cache.cpp22 special_items[ special_item_type::explosive ].remove_if( [it]( const item_reference & in remove()
44 …special_items[ special_item_type::explosive ].push_back( item_reference{ location, it.get_safe_ref… in add()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dactive_item_cache.cpp22 special_items[ special_item_type::explosive ].remove_if( [it]( const item_reference & in remove()
44 …special_items[ special_item_type::explosive ].push_back( item_reference{ location, it.get_safe_ref… in add()
/dports/science/dynare/dynare-4.6.4/matlab/
H A Dbvar_irf.m50 % Number of explosive VAR models sampled
70 % inside the unit circle to rule out explosive time series.
97 disp(['were found to be explosive (' int2str(p) ' samples).'])
/dports/games/quake2-lights/quake2-lights-1/lights/
H A Dautoexec.cfg2 bind mouse3 defense_laser //explosive defense laser
/dports/games/quake2-lights/quake2-lights-1/quake2/lights/
H A Dautoexec.cfg2 bind mouse3 defense_laser //explosive defense laser
/dports/games/luola/luola-1.3.2/tools/
H A Dwings.lev19 55-56 = explosive

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