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Searched refs:flipframe (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h795 short flipframe:16; // Turns entities around on the desired frame member
H A Dopenbor.c5831 newanim->flipframe = -1; in load_cached_model()
7063 newanim->flipframe = GET_INT_ARG(1); in load_cached_model()
10684 if(self->animation->flipframe == f) self->direction = !self->direction; in update_frame()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h790 int flipframe:16; // Turns entities around on the desired frame member
H A Dopenbor.c5934 newanim->flipframe = -1; in load_cached_model()
7155 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()
10912 if(anim->flipframe == f) self->direction = !self->direction; in update_frame()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h803 int flipframe; // Turns entities around on the desired frame member
H A Dopenbor.c8511 newanim->flipframe = -1; in load_cached_model()
9418 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()
14881 if(anim->flipframe == f) in update_frame()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1582 int flipframe; // Turns entities around on the desired frame member
H A Dopenbor.c9860 newanim->flipframe = -1; in load_cached_model()
11031 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()
17321 if(anim->flipframe == f) in update_frame()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2055 int flipframe; // Turns entities around on the desired frame member
H A Dopenbor.c10281 newanim->flipframe = -1; in load_cached_model()
11577 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()
17957 if(anim->flipframe == f) in update_frame()