/dports/games/vamos/vamos-0.7.1/geometry/ |
H A D | Inertia_Tensor.cc | 81 inertia (const Three_Vector& position, const Three_Vector& force_direction) in inertia() 86 Three_Vector axis = m_inverse * (position.cross (force_direction.unit ())); in inertia() 91 * (axis.cross (position).project (force_direction.unit ())).magnitude ()); in inertia()
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H A D | Inertia_Tensor.h | 56 const Three_Vector& force_direction) const;
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/dports/print/lilypond-devel/lilypond-2.23.5/python/ |
H A D | musicexp.py | 1289 1: '\\textSpannerUp'}.get(self.force_direction, '') 1313 if self.force_direction == 1: 1315 elif self.force_direction == -1: 1426 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-') 1442 self.force_direction = 0 1454 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-') 1491 self.force_direction = None 1519 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-') 1537 self.force_direction = None 1543 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '') [all …]
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/dports/print/lilypond/lilypond-2.22.1/python/ |
H A D | musicexp.py | 1284 1: '\\textSpannerUp'}.get(self.force_direction, '') 1308 if self.force_direction == 1: 1310 elif self.force_direction == -1: 1421 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-') 1437 self.force_direction = 0 1449 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-') 1486 self.force_direction = None 1514 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-') 1532 self.force_direction = None 1538 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '') [all …]
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/dports/graphics/birdfont/birdfont-2.29.5/libbirdfont/ |
H A D | TrackTool.vala | 178 PenTool.force_direction (); 310 p.force_direction (Direction.COUNTER_CLOCKWISE); 312 p.force_direction (Direction.CLOCKWISE);
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H A D | BezierTool.vala | 295 current_path.force_direction (Direction.COUNTER_CLOCKWISE); 297 current_path.force_direction (Direction.CLOCKWISE);
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H A D | PenTool.vala | 1035 force_direction (); 1141 public static void force_direction () { 1149 p.force_direction (Direction.COUNTER_CLOCKWISE); 1151 p.force_direction (Direction.CLOCKWISE); 1451 force_direction (); 1503 force_direction ();
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H A D | BackgroundImage.vala | 976 np.force_direction (Direction.COUNTER_CLOCKWISE); 978 np.force_direction (Direction.CLOCKWISE);
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H A D | SvgParser.vala | 875 p1.force_direction (Direction.CLOCKWISE); 877 p1.force_direction (Direction.COUNTER_CLOCKWISE);
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H A D | Glyph.vala | 2436 p1.force_direction (Direction.CLOCKWISE); 2438 p1.force_direction (Direction.COUNTER_CLOCKWISE);
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H A D | Path.vala | 625 public bool force_direction (Direction direction) { 636 warning ("Failed to set direction for path in force_direction.");
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H A D | StrokeTool.vala | 3135 o.force_direction (Direction.CLOCKWISE);
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | collision_attack.c | 362 (*pretvar)->lVal = (LONG)handle->force_direction; in openbor_get_attack_property() 703 handle->force_direction = temp_int; in openbor_set_attack_property()
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/dports/print/lilypond-devel/lilypond-2.23.5/scripts/ |
H A D | musicxml2ly.py | 1094 ev.force_direction = dir 1149 ev.force_direction = 1 1313 ev.force_direction = dir 1412 event.force_direction = 1 1414 event.force_direction = -1 1416 event.force_direction = 0 1659 event.force_direction = dir 1685 ev.force_direction = dir 1693 ev.force_direction = dir
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/dports/print/lilypond/lilypond-2.22.1/scripts/ |
H A D | musicxml2ly.py | 1095 ev.force_direction = dir 1150 ev.force_direction = 1 1314 ev.force_direction = dir 1413 event.force_direction = 1 1415 event.force_direction = -1 1417 event.force_direction = 0 1660 event.force_direction = dir 1686 ev.force_direction = dir 1694 ev.force_direction = dir
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 667 …char force_direction:8; // 0 dont care, 1 same direction as attacker, -1 o… member
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H A D | openbor.c | 6870 pattack->force_direction = GET_INT_ARG(1); in load_cached_model() 14279 if(attack->force_direction == 0) in checkdamageflip() 14284 else if(attack->force_direction == 1) in checkdamageflip() 14288 else if(attack->force_direction == -1) in checkdamageflip() 14292 else if(attack->force_direction == 2) in checkdamageflip() 14296 else if(attack->force_direction == -2) in checkdamageflip()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 674 …int force_direction:8; // 0 dont care, 1 same direction as attacker, -1 opposite drec… member
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H A D | openbor.c | 6957 pattack->force_direction = GET_INT_ARG(1); in load_cached_model() 14582 if(attack->force_direction == 0) in checkdamageflip() 14587 else if(attack->force_direction == 1) in checkdamageflip() 14591 else if(attack->force_direction == -1) in checkdamageflip() 14595 else if(attack->force_direction == 2) in checkdamageflip() 14599 else if(attack->force_direction == -2) in checkdamageflip()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 687 …int force_direction; // 0 dont care, 1 same direction as attacker, -1 opposite drection as attacke… member
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H A D | openbor.c | 9166 pattack->force_direction = GET_INT_ARG(1); in load_cached_model() 19938 if(attack->force_direction == 0) in checkdamageflip() 19949 else if(attack->force_direction == 1) in checkdamageflip() 19953 else if(attack->force_direction == -1) in checkdamageflip() 19957 else if(attack->force_direction == 2) in checkdamageflip() 19961 else if(attack->force_direction == -2) in checkdamageflip()
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H A D | openborscript.c | 4519 (*pretvar)->lVal = (LONG)attack->force_direction; in openbor_getentityproperty() 9181 attack.force_direction = (int)dbltemp; in openbor_changeattackproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1403 e_direction_adjust force_direction; // Adjust target's direction on hit. member
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H A D | openborscript.c | 5326 (*pretvar)->lVal = (LONG)handle->force_direction; in openbor_get_attack_property() 5724 handle->force_direction = temp_int; in openbor_set_attack_property()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 1883 e_direction_adjust force_direction; // Adjust target's direction on hit. member
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