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Searched refs:force_direction (Results 1 – 25 of 29) sorted by relevance

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/dports/games/vamos/vamos-0.7.1/geometry/
H A DInertia_Tensor.cc81 inertia (const Three_Vector& position, const Three_Vector& force_direction) in inertia()
86 Three_Vector axis = m_inverse * (position.cross (force_direction.unit ())); in inertia()
91 * (axis.cross (position).project (force_direction.unit ())).magnitude ()); in inertia()
H A DInertia_Tensor.h56 const Three_Vector& force_direction) const;
/dports/print/lilypond-devel/lilypond-2.23.5/python/
H A Dmusicexp.py1289 1: '\\textSpannerUp'}.get(self.force_direction, '')
1313 if self.force_direction == 1:
1315 elif self.force_direction == -1:
1426 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-')
1442 self.force_direction = 0
1454 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-')
1491 self.force_direction = None
1519 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-')
1537 self.force_direction = None
1543 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '')
[all …]
/dports/print/lilypond/lilypond-2.22.1/python/
H A Dmusicexp.py1284 1: '\\textSpannerUp'}.get(self.force_direction, '')
1308 if self.force_direction == 1:
1310 elif self.force_direction == -1:
1421 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-')
1437 self.force_direction = 0
1449 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-')
1486 self.force_direction = None
1514 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '-')
1532 self.force_direction = None
1538 return {1: '^', -1: '_', 0: '-'}.get(self.force_direction, '')
[all …]
/dports/graphics/birdfont/birdfont-2.29.5/libbirdfont/
H A DTrackTool.vala178 PenTool.force_direction ();
310 p.force_direction (Direction.COUNTER_CLOCKWISE);
312 p.force_direction (Direction.CLOCKWISE);
H A DBezierTool.vala295 current_path.force_direction (Direction.COUNTER_CLOCKWISE);
297 current_path.force_direction (Direction.CLOCKWISE);
H A DPenTool.vala1035 force_direction ();
1141 public static void force_direction () {
1149 p.force_direction (Direction.COUNTER_CLOCKWISE);
1151 p.force_direction (Direction.CLOCKWISE);
1451 force_direction ();
1503 force_direction ();
H A DBackgroundImage.vala976 np.force_direction (Direction.COUNTER_CLOCKWISE);
978 np.force_direction (Direction.CLOCKWISE);
H A DSvgParser.vala875 p1.force_direction (Direction.CLOCKWISE);
877 p1.force_direction (Direction.COUNTER_CLOCKWISE);
H A DGlyph.vala2436 p1.force_direction (Direction.CLOCKWISE);
2438 p1.force_direction (Direction.COUNTER_CLOCKWISE);
H A DPath.vala625 public bool force_direction (Direction direction) {
636 warning ("Failed to set direction for path in force_direction.");
H A DStrokeTool.vala3135 o.force_direction (Direction.CLOCKWISE);
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dcollision_attack.c362 (*pretvar)->lVal = (LONG)handle->force_direction; in openbor_get_attack_property()
703 handle->force_direction = temp_int; in openbor_set_attack_property()
/dports/print/lilypond-devel/lilypond-2.23.5/scripts/
H A Dmusicxml2ly.py1094 ev.force_direction = dir
1149 ev.force_direction = 1
1313 ev.force_direction = dir
1412 event.force_direction = 1
1414 event.force_direction = -1
1416 event.force_direction = 0
1659 event.force_direction = dir
1685 ev.force_direction = dir
1693 ev.force_direction = dir
/dports/print/lilypond/lilypond-2.22.1/scripts/
H A Dmusicxml2ly.py1095 ev.force_direction = dir
1150 ev.force_direction = 1
1314 ev.force_direction = dir
1413 event.force_direction = 1
1415 event.force_direction = -1
1417 event.force_direction = 0
1660 event.force_direction = dir
1686 ev.force_direction = dir
1694 ev.force_direction = dir
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h667 …char force_direction:8; // 0 dont care, 1 same direction as attacker, -1 o… member
H A Dopenbor.c6870 pattack->force_direction = GET_INT_ARG(1); in load_cached_model()
14279 if(attack->force_direction == 0) in checkdamageflip()
14284 else if(attack->force_direction == 1) in checkdamageflip()
14288 else if(attack->force_direction == -1) in checkdamageflip()
14292 else if(attack->force_direction == 2) in checkdamageflip()
14296 else if(attack->force_direction == -2) in checkdamageflip()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h674 …int force_direction:8; // 0 dont care, 1 same direction as attacker, -1 opposite drec… member
H A Dopenbor.c6957 pattack->force_direction = GET_INT_ARG(1); in load_cached_model()
14582 if(attack->force_direction == 0) in checkdamageflip()
14587 else if(attack->force_direction == 1) in checkdamageflip()
14591 else if(attack->force_direction == -1) in checkdamageflip()
14595 else if(attack->force_direction == 2) in checkdamageflip()
14599 else if(attack->force_direction == -2) in checkdamageflip()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h687 …int force_direction; // 0 dont care, 1 same direction as attacker, -1 opposite drection as attacke… member
H A Dopenbor.c9166 pattack->force_direction = GET_INT_ARG(1); in load_cached_model()
19938 if(attack->force_direction == 0) in checkdamageflip()
19949 else if(attack->force_direction == 1) in checkdamageflip()
19953 else if(attack->force_direction == -1) in checkdamageflip()
19957 else if(attack->force_direction == 2) in checkdamageflip()
19961 else if(attack->force_direction == -2) in checkdamageflip()
H A Dopenborscript.c4519 (*pretvar)->lVal = (LONG)attack->force_direction; in openbor_getentityproperty()
9181 attack.force_direction = (int)dbltemp; in openbor_changeattackproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1403 e_direction_adjust force_direction; // Adjust target's direction on hit. member
H A Dopenborscript.c5326 (*pretvar)->lVal = (LONG)handle->force_direction; in openbor_get_attack_property()
5724 handle->force_direction = temp_int; in openbor_set_attack_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1883 e_direction_adjust force_direction; // Adjust target's direction on hit. member

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