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Searched refs:frameshadow (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1674 short movea, short seta, float* platform, int frameshadow,
H A Dopenbor.c3966 …short movea, short seta, float* platform, int frameshadow, short* shadow_coords, int soundtoplay, … in addframe() argument
4041 if(frameshadow >= 0 && !a->shadow) in addframe()
4046 …if(a->shadow) a->shadow[currentframe] = frameshadow; // shadow index for … in addframe()
4798 frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local
5810 frameshadow = -1; in load_cached_model()
6920 frameshadow = GET_INT_ARG(1); in load_cached_model()
7041 movea, seta, platform_con, frameshadow, shadow_coords, soundtoplay, &drawmethod); in load_cached_model()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1702 short movea, short seta, float* platform, int frameshadow,
H A Dopenbor.c4060 …short seta, float* platform, int frameshadow, short* shadow_coords, int soundtoplay, s_drawmethod*… in addframe() argument
4135 if(frameshadow >= 0 && !a->shadow) in addframe()
4140 …if(a->shadow) a->shadow[currentframe] = frameshadow; // shadow index for … in addframe()
4905 frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local
5913 frameshadow = -1; in load_cached_model()
7007 frameshadow = GET_INT_ARG(1); in load_cached_model()
7133 movea, seta, platform_con, frameshadow, shadow_coords, soundtoplay, &drawmethod); in load_cached_model()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1744 int movea, int seta, float *platform, int frameshadow,
H A Dopenbor.c5348 …int seta, float *platform, int frameshadow, int *shadow_coords, int soundtoplay, s_drawmethod *dra… in addframe() argument
5444 if(frameshadow >= 0 && !a->shadow) in addframe()
5451 a->shadow[currentframe] = frameshadow; // shadow index for each frame in addframe()
7212frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local
8487 frameshadow = -1; in load_cached_model()
9216 frameshadow = GET_INT_ARG(1); in load_cached_model()
9393 … movea, seta, platform_con, frameshadow, shadow_coords, soundtoplay, &dm); in load_cached_model()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2524 int frameshadow,
H A Dopenbor.c5926 int frameshadow, in addframe() argument
6089 if(frameshadow >= 0 && !a->shadow) in addframe()
6096 a->shadow[currentframe] = frameshadow; // shadow index for each frame in addframe()
8457frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local
9839 frameshadow = -1; in load_cached_model()
10824 frameshadow = GET_INT_ARG(1); in load_cached_model()
11005 frameshadow, shadow_coords, soundtoplay, in load_cached_model()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h3082 int frameshadow,
H A Dopenbor.c5944 int frameshadow, in addframe() argument
6141 if(frameshadow >= 0 && !a->shadow) in addframe()
6148 a->shadow[currentframe] = frameshadow; // shadow index for each frame in addframe()
8798frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local
10262 frameshadow = -1; in load_cached_model()
11337 frameshadow = GET_INT_ARG(1); in load_cached_model()
11551 frameshadow, shadow_coords, soundtoplay, in load_cached_model()