/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1674 short movea, short seta, float* platform, int frameshadow,
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H A D | openbor.c | 3966 …short movea, short seta, float* platform, int frameshadow, short* shadow_coords, int soundtoplay, … in addframe() argument 4041 if(frameshadow >= 0 && !a->shadow) in addframe() 4046 …if(a->shadow) a->shadow[currentframe] = frameshadow; // shadow index for … in addframe() 4798 frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local 5810 frameshadow = -1; in load_cached_model() 6920 frameshadow = GET_INT_ARG(1); in load_cached_model() 7041 movea, seta, platform_con, frameshadow, shadow_coords, soundtoplay, &drawmethod); in load_cached_model()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1702 short movea, short seta, float* platform, int frameshadow,
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H A D | openbor.c | 4060 …short seta, float* platform, int frameshadow, short* shadow_coords, int soundtoplay, s_drawmethod*… in addframe() argument 4135 if(frameshadow >= 0 && !a->shadow) in addframe() 4140 …if(a->shadow) a->shadow[currentframe] = frameshadow; // shadow index for … in addframe() 4905 frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local 5913 frameshadow = -1; in load_cached_model() 7007 frameshadow = GET_INT_ARG(1); in load_cached_model() 7133 movea, seta, platform_con, frameshadow, shadow_coords, soundtoplay, &drawmethod); in load_cached_model()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1744 int movea, int seta, float *platform, int frameshadow,
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H A D | openbor.c | 5348 …int seta, float *platform, int frameshadow, int *shadow_coords, int soundtoplay, s_drawmethod *dra… in addframe() argument 5444 if(frameshadow >= 0 && !a->shadow) in addframe() 5451 a->shadow[currentframe] = frameshadow; // shadow index for each frame in addframe() 7212 … frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local 8487 frameshadow = -1; in load_cached_model() 9216 frameshadow = GET_INT_ARG(1); in load_cached_model() 9393 … movea, seta, platform_con, frameshadow, shadow_coords, soundtoplay, &dm); in load_cached_model()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2524 int frameshadow,
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H A D | openbor.c | 5926 int frameshadow, in addframe() argument 6089 if(frameshadow >= 0 && !a->shadow) in addframe() 6096 a->shadow[currentframe] = frameshadow; // shadow index for each frame in addframe() 8457 … frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local 9839 frameshadow = -1; in load_cached_model() 10824 frameshadow = GET_INT_ARG(1); in load_cached_model() 11005 frameshadow, shadow_coords, soundtoplay, in load_cached_model()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 3082 int frameshadow,
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H A D | openbor.c | 5944 int frameshadow, in addframe() argument 6141 if(frameshadow >= 0 && !a->shadow) in addframe() 6148 a->shadow[currentframe] = frameshadow; // shadow index for each frame in addframe() 8798 … frameshadow = -1, // -1 will use default shadow for this entity, otherwise will use this value in load_cached_model() local 10262 frameshadow = -1; in load_cached_model() 11337 frameshadow = GET_INT_ARG(1); in load_cached_model() 11551 frameshadow, shadow_coords, soundtoplay, in load_cached_model()
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