/dports/games/openxcom/OpenXcom-1.0/src/Basescape/ |
H A D | PurchaseState.cpp | 164 RuleCraft *rule = _game->getRuleset()->getCraft(*i); in PurchaseState() 181 std::vector<std::string> items = _game->getRuleset()->getItemsList(); in PurchaseState() 184 RuleItem *rule = _game->getRuleset()->getItem(*i); in PurchaseState() 264 Transfer *t = new Transfer(_game->getRuleset()->getPersonnelTime()); in btnOkClick() 272 Transfer *t = new Transfer(_game->getRuleset()->getPersonnelTime()); in btnOkClick() 279 Transfer *t = new Transfer(_game->getRuleset()->getPersonnelTime()); in btnOkClick() 288 RuleCraft *rc = _game->getRuleset()->getCraft(_crafts[i - 3]); in btnOkClick() 432 return _game->getRuleset()->getSoldierCost() * 2; in getPrice() 437 return _game->getRuleset()->getScientistCost() * 2; in getPrice() 442 return _game->getRuleset()->getEngineerCost() * 2; in getPrice() [all …]
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H A D | MonthlyCostsState.cpp | 118 const std::vector<std::string> &crafts = _game->getRuleset()->getCraftsList(); in MonthlyCostsState() 121 RuleCraft *craft = _game->getRuleset()->getCraft(*i); in MonthlyCostsState() 136 …ding(_game->getRuleset()->getSoldierCost()).c_str(), ss4.str().c_str(), Text::formatFunding(_base-… in MonthlyCostsState() 139 …nding(_game->getRuleset()->getEngineerCost()).c_str(), ss5.str().c_str(), Text::formatFunding(_bas… in MonthlyCostsState() 142 …ding(_game->getRuleset()->getScientistCost()).c_str(), ss6.str().c_str(), Text::formatFunding(_bas… in MonthlyCostsState()
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H A D | CraftEquipmentState.cpp | 157 const std::vector<std::string> &items = _game->getRuleset()->getItemsList(); in CraftEquipmentState() 160 RuleItem *rule = _game->getRuleset()->getItem(*i); in CraftEquipmentState() 378 RuleItem *item = _game->getRuleset()->getItem(_items[_sel]); in updateQuantity() 402 RuleItem *rule = _game->getRuleset()->getItem(_items[_sel]); in updateQuantity() 441 RuleItem *item = _game->getRuleset()->getItem(_items[_sel]); in moveLeftByValue() 453 RuleItem *ammo = _game->getRuleset()->getItem(item->getCompatibleAmmo()->front()); in moveLeftByValue() 517 RuleItem *item = _game->getRuleset()->getItem(_items[_sel]); in moveRightByValue() 533 if (_game->getRuleset()->getUnit(item->getType())) in moveRightByValue() 535 …size = _game->getRuleset()->getArmor(_game->getRuleset()->getUnit(item->getType())->getArmor())->g… in moveRightByValue() 546 RuleItem *ammo = _game->getRuleset()->getItem(item->getCompatibleAmmo()->front()); in moveRightByValue()
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H A D | SellState.cpp | 215 const std::vector<std::string> &items = _game->getRuleset()->getItemsList(); in SellState() 233 if (qty > 0 && (Options::canSellLiveAliens || !_game->getRuleset()->getItem(*i)->getAlien())) in SellState() 237 RuleItem *rule = _game->getRuleset()->getItem(*i); in SellState() 329 …e->getItems()->addItem((*w)->getRules()->getClipItem(), (*w)->getClipsLoaded(_game->getRuleset())); in btnOkClick() 564 return _game->getRuleset()->getItem(_items[getItemIndex(_sel)])->getSellCost(); in getPrice() 651 armor = _game->getRuleset()->getItem(_soldiers[_sel]->getArmor()->getStoreItem()); in changeByValue() 661 weapon = _game->getRuleset()->getItem((*w)->getRules()->getLauncherItem()); in changeByValue() 663 ammo = _game->getRuleset()->getItem((*w)->getRules()->getClipItem()); in changeByValue() 665 total += ammo->getSize() * (*w)->getClipsLoaded(_game->getRuleset()); in changeByValue() 671 item = _game->getRuleset()->getItem(_items[getItemIndex(_sel)]); in changeByValue() [all …]
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H A D | ManageAlienContainmentState.cpp | 61 if (_game->getRuleset()->getUnit(research->getName())) in ManageAlienContainmentState() 167 const std::vector<std::string> &items = _game->getRuleset()->getItemsList(); in ManageAlienContainmentState() 171 if (qty > 0 && _game->getRuleset()->getItem(*i)->getAlien()) in ManageAlienContainmentState() 222 …_game->getSavedGame()->setFunds(_game->getSavedGame()->getFunds() + _game->getRuleset()->getItem(_… in btnOkClick() 228 _game->getRuleset()->getArmor( in btnOkClick() 229 _game->getRuleset()->getUnit( in btnOkClick()
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H A D | PlaceLiftState.cpp | 64 _view->setSelectable(_game->getRuleset()->getBaseFacility("STR_ACCESS_LIFT")->getSize()); in PlaceLiftState() 85 …BaseFacility *fac = new BaseFacility(_game->getRuleset()->getBaseFacility("STR_ACCESS_LIFT"), _bas… in viewClick()
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H A D | CraftWeaponsState.cpp | 108 const std::vector<std::string> &weapons = _game->getRuleset()->getCraftWeaponsList(); in CraftWeaponsState() 111 RuleCraftWeapon *w = _game->getRuleset()->getCraftWeapon(*i); in CraftWeaponsState() 159 …Items()->addItem(current->getRules()->getClipItem(), current->getClipsLoaded(_game->getRuleset())); in lstWeaponsClick()
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H A D | TransferItemsState.cpp | 178 const std::vector<std::string> &items = _game->getRuleset()->getItemsList(); in TransferItemsState() 187 RuleItem *rule = _game->getRuleset()->getItem(*i); in TransferItemsState() 549 selItem = _game->getRuleset()->getItem(_items[getItemIndex(_sel)]); in increaseByValue() 575 …sEnforced && _baseTo->storesOverfull(_iQty + craft->getItems()->getTotalSize(_game->getRuleset()))) in increaseByValue() 613 _iQty += craft->getItems()->getTotalSize(_game->getRuleset()); in increaseByValue() 621 double storesNeededPerItem = _game->getRuleset()->getItem(_items[getItemIndex(_sel)])->getSize(); in increaseByValue() 678 _iQty -= craft->getItems()->getTotalSize(_game->getRuleset()); in decreaseByValue() 683 const RuleItem * selItem = _game->getRuleset()->getItem(_items[getItemIndex(_sel)]); in decreaseByValue() 719 RuleItem *rule = _game->getRuleset()->getItem(_items[_sel - _itemOffset]); in updateItemStrings()
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H A D | BuildFacilitiesState.cpp | 102 const std::vector<std::string> &facilities = _game->getRuleset()->getBaseFacilitiesList(); in PopulateBuildList() 105 RuleBaseFacility *rule = _game->getRuleset()->getBaseFacility(*i); in PopulateBuildList()
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H A D | StoresState.cpp | 98 const std::vector<std::string> &items = _game->getRuleset()->getItemsList(); in StoresState() 104 RuleItem *rule = _game->getRuleset()->getItem(*i); in StoresState()
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H A D | SoldierArmorState.cpp | 97 const std::vector<std::string> &armors = _game->getRuleset()->getArmorsList(); in SoldierArmorState() 100 Armor *a = _game->getRuleset()->getArmor(*i); in SoldierArmorState()
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | NewBattleState.cpp | 177 _missionTypes = _game->getRuleset()->getDeploymentsList(); in NewBattleState() 183 if (!_game->getRuleset()->getTerrain(*i)->getTextures()->empty()) in NewBattleState() 191 _alienRaces = _game->getRuleset()->getAlienRacesList(); in NewBattleState() 200 const std::vector<std::string> &crafts = _game->getRuleset()->getCraftsList(); in NewBattleState() 203 RuleCraft *rule = _game->getRuleset()->getCraft(*i); in NewBattleState() 297 const Ruleset *rule = _game->getRuleset(); in load() 316 RuleItem *rule = _game->getRuleset()->getItem(*i); in load() 327 RuleItem *rule = _game->getRuleset()->getItem(i->first); in load() 384 const Ruleset *rule = _game->getRuleset(); in initSave() 387 const YAML::Node &starter = _game->getRuleset()->getStartingBase(); in initSave() [all …]
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H A D | StartState.cpp | 311 …game->setResourcePack(new XcomResourcePack(game->getRuleset()->getExtraSprites(), game->getRuleset… in load()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | BattlescapeGenerator.cpp | 439 RuleItem *rule = _game->getRuleset()->getItem(i->first); in deployXCOM() 576 Unit *rule = _game->getRuleset()->getUnit(vehicle); in addXCOMVehicle() 703 _game->getRuleset()->getAlienItemLevels().size() - 1 : // then in deployAliens() 728 Unit *rule = _game->getRuleset()->getUnit(alienName); in deployAliens() 756 RuleItem *ruleItem = _game->getRuleset()->getItem((*it)); in deployAliens() 1031 …vector<std::string>::const_iterator i = _game->getRuleset()->getInvsList().begin(); i != _game->ge… in addItem() 1033 RuleInventory *slot = _game->getRuleset()->getInventory(*i); in addItem() 1343 if (_game->getRuleset()->getMCDPatch((*i)->getName())) in generateMap() 1505 if (_game->getRuleset()->getMCDPatch((*i)->getName())) in generateMap() 1528 if (_game->getRuleset()->getMCDPatch((*i)->getName())) in generateMap() [all …]
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H A D | Inventory.cpp | 140 …string, RuleInventory*>::iterator i = _game->getRuleset()->getInventories()->begin(); i != _game->… in drawGrid() 375 …string, RuleInventory*>::iterator i = _game->getRuleset()->getInventories()->begin(); i != _game->… in getSlotInPosition() 478 RuleInventory *newSlot = _game->getRuleset()->getInventory("STR_GROUND"); in mouseClick() 487 newSlot = _game->getRuleset()->getInventory("STR_RIGHT_HAND"); in mouseClick() 493 newSlot = _game->getRuleset()->getInventory("STR_LEFT_HAND"); in mouseClick() 498 newSlot = _game->getRuleset()->getInventory("STR_BACK_PACK"); in mouseClick() 502 newSlot = _game->getRuleset()->getInventory("STR_BELT"); in mouseClick() 516 …ory *>::const_iterator wildCard = _game->getRuleset()->getInventories()->begin(); wildCard != _gam… in mouseClick() 779 moveItem(_selItem->getAmmoItem(), _game->getRuleset()->getInventory("STR_LEFT_HAND"), 0, 0); in unload() 781 moveItem(_selItem, _game->getRuleset()->getInventory("STR_RIGHT_HAND"), 0, 0); in unload() [all …]
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H A D | DebriefingState.cpp | 657 …cStatString(_game->getRuleset()->getStatStrings(), (Options::psiStrengthEval && _game->getSavedGam… in prepareDebriefing() 662 RuleItem *tankRule = _game->getRuleset()->getItem(type); in prepareDebriefing() 697 (*j)->getTile()->addItem(*k, _game->getRuleset()->getInventory("STR_GROUND")); in prepareDebriefing() 704 …corpseItem = _game->getRuleset()->getArmor(_game->getRuleset()->getUnit((*j)->getSpawnUnit())->get… in prepareDebriefing() 708 RuleResearch *research = _game->getRuleset()->getResearch(type); in prepareDebriefing() 728 …_game->getSavedGame()->setFunds(_game->getSavedGame()->getFunds() + _game->getRuleset()->getItem(t… in prepareDebriefing() 1013 RuleItem *tankRule = _game->getRuleset()->getItem(i->first); in reequipCraft() 1015 if (_game->getRuleset()->getUnit(tankRule->getType())) in reequipCraft() 1017 …size = _game->getRuleset()->getArmor(_game->getRuleset()->getUnit(tankRule->getType())->getArmor()… in reequipCraft() 1035 RuleItem *ammo = _game->getRuleset()->getItem(tankRule->getCompatibleAmmo()->front()); in reequipCraft() [all …]
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H A D | BattlescapeGame.cpp | 281 …action.weapon = new BattleItem(_parentState->getGame()->getRuleset()->getItem("ALIEN_PSI_WEAPON"),… in handleAI() 1254 …_currentAction.weapon = new BattleItem(_parentState->getGame()->getRuleset()->getItem("ALIEN_PSI_W… in primaryAction() 1479 _save->getTile(p)->addItem(item, getRuleset()->getInventory("STR_GROUND")); in dropItem() 1546 newArmor << getRuleset()->getUnit(newType)->getArmor(); in convertUnit() 1547 std::string terroristWeapon = getRuleset()->getUnit(newType)->getRace().substr(4); in convertUnit() 1549 RuleItem *newItem = getRuleset()->getItem(terroristWeapon); in convertUnit() 1552 … *newUnit = new BattleUnit(getRuleset()->getUnit(newType), FACTION_HOSTILE, _save->getUnits()->bac… in convertUnit() 1569 bi->setSlot(getRuleset()->getInventory("STR_RIGHT_HAND")); in convertUnit() 1622 const Ruleset *BattlescapeGame::getRuleset() const in getRuleset() function in OpenXcom::BattlescapeGame 1624 return _parentState->getGame()->getRuleset(); in getRuleset() [all …]
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/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/ |
H A D | GeoscapeState.cpp | 1369 std::string s = (*j)->rearm(_game->getRuleset()); in time1Hour() 1499 _game->getRuleset()->getArmor( in time1Day() 1500 _game->getRuleset()->getUnit( in time1Day() 1528 bonus = _game->getRuleset()->getResearch(sel); in time1Day() 1532 …>getSavedGame()->addFinishedResearch(_game->getRuleset()->getResearch(bonus->getLookup()), _game->… in time1Day() 1545 …getSavedGame()->addFinishedResearch(_game->getRuleset()->getResearch(research->getLookup()), _game… in time1Day() 1606 …cStatString(_game->getRuleset()->getStatStrings(), (Options::psiStrengthEval && _game->getSavedGam… in time1Day() 1694 if (_game->getRuleset()->getAlienRace(*i)->canRetaliate()) in time1Month() 2170 otherMission->setRegion(targetRegion, *_game->getRuleset()); in determineAlienMissions() 2190 otherMission->setRegion(targetRegion, *_game->getRuleset()); in determineAlienMissions() [all …]
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/dports/games/openxcom/OpenXcom-1.0/src/Ufopaedia/ |
H A D | Ufopaedia.cpp | 136 _current_index = getArticleIndex(game->getSavedGame(), game->getRuleset(), article->id); in openArticle() 151 _current_index = getArticleIndex(game->getSavedGame(), game->getRuleset(), article_id); in openArticle() 154 ArticleDefinition *article = game->getRuleset()->getUfopaediaArticle(article_id); in openArticle() 174 ArticleDefinitionList articles = getAvailableArticles(game->getSavedGame(), game->getRuleset()); in next() 194 ArticleDefinitionList articles = getAvailableArticles(game->getSavedGame(), game->getRuleset()); in prev()
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H A D | ArticleStateVehicle.cpp | 42 Unit *unit = _game->getRuleset()->getUnit(defs->id); in ArticleStateVehicle() 43 Armor *armor = _game->getRuleset()->getArmor(unit->getArmor()); in ArticleStateVehicle() 44 RuleItem *item = _game->getRuleset()->getItem(defs->id); in ArticleStateVehicle() 111 RuleItem *ammo = _game->getRuleset()->getItem(item->getCompatibleAmmo()->front()); in ArticleStateVehicle()
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H A D | ArticleStateItem.cpp | 42 RuleItem *item = _game->getRuleset()->getItem(defs->id); in ArticleStateItem() 217 ArticleDefinition *ammo_article = _game->getRuleset()->getUfopaediaArticle((*ammo_data)[i]); in ArticleStateItem() 220 RuleItem *ammo_rule = _game->getRuleset()->getItem((*ammo_data)[i]); in ArticleStateItem()
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/dports/devel/eris/eris-1.3.23/test/ |
H A D | metaQuery.cpp | 115 cout << "\truleset:" << sv.getRuleset() << endl; in dumpToScreen() 157 cout << "<ruleset>" << sv.getRuleset() << "</ruleset>" << endl; in dumpToXML() 185 cout << "Ruleset: " << sv.getRuleset() << "<br/>" << endl; in dumpToHTML()
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/dports/security/lego/lego-4.5.3/vendor/github.com/cloudflare/cloudflare-go/ |
H A D | rulesets.go | 292 return api.getRuleset(ctx, ZoneRouteRoot, zoneID, rulesetID) 299 return api.getRuleset(ctx, AccountRouteRoot, accountID, rulesetID) 304 func (api *API) getRuleset(ctx context.Context, identifierType RouteRoot, identifier, rulesetID str… func
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/dports/net/traefik/traefik-2.6.1/vendor/github.com/cloudflare/cloudflare-go/ |
H A D | rulesets.go | 292 return api.getRuleset(ctx, ZoneRouteRoot, zoneID, rulesetID) 299 return api.getRuleset(ctx, AccountRouteRoot, accountID, rulesetID) 304 func (api *API) getRuleset(ctx context.Context, identifierType RouteRoot, identifier, rulesetID str… func
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/dports/devel/eris/eris-1.3.23/Eris/ |
H A D | ServerInfo.h | 50 const std::string& getRuleset() const in getRuleset() function
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