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Searched refs:gfxshadow (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1016 char gfxshadow:8; // use current frame to create a shadow member
H A Dopenborscript.c4231 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()
6506 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c5332 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()
7316 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()
13008 if(e->modeldata.gfxshadow==1 && f<sprites_loaded)//gfx shadow in display_ents()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1039 int gfxshadow:8; // use current frame to create a shadow
H A Dopenborscript.c4345 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()
6236 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c5433 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()
7448 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()
13250 if(e->modeldata.gfxshadow==1 && f<sprites_loaded)//gfx shadow in display_ents()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1069 int gfxshadow; // use current frame to create a shadow member
H A Dopenborscript.c5195 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()
6986 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c7922 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()
9812 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()
18175 if(e->modeldata.gfxshadow == 1 && f < sprites_loaded) //gfx shadow in display_ents()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1797 int gfxshadow; // use current frame to create a shadow member
H A Dopenborscript.c7042 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()
9048 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c9211 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()
11464 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()
21134 if(e->modeldata.gfxshadow == 1 && f < sprites_loaded) //gfx shadow in display_ents()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2284 int gfxshadow; // use current frame to create a shadow member
H A Dopenborscript.c4056 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()
6047 ent->modeldata.gfxshadow = (LONG)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c9594 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()
12015 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()
22554 if(e->modeldata.gfxshadow == 1 && f < sprites_loaded) //gfx shadow in display_ents()