Searched refs:gfxshadow (Results 1 – 15 of 15) sorted by relevance
1016 char gfxshadow:8; // use current frame to create a shadow member
4231 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()6506 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
5332 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()7316 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()13008 if(e->modeldata.gfxshadow==1 && f<sprites_loaded)//gfx shadow in display_ents()
1039 int gfxshadow:8; // use current frame to create a shadow
4345 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()6236 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
5433 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()7448 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()13250 if(e->modeldata.gfxshadow==1 && f<sprites_loaded)//gfx shadow in display_ents()
1069 int gfxshadow; // use current frame to create a shadow member
5195 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()6986 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
7922 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()9812 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()18175 if(e->modeldata.gfxshadow == 1 && f < sprites_loaded) //gfx shadow in display_ents()
1797 int gfxshadow; // use current frame to create a shadow member
7042 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()9048 ent->modeldata.gfxshadow = (int)ltemp; in openbor_changeentityproperty()
9211 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()11464 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()21134 if(e->modeldata.gfxshadow == 1 && f < sprites_loaded) //gfx shadow in display_ents()
2284 int gfxshadow; // use current frame to create a shadow member
4056 (*pretvar)->lVal = (LONG)ent->modeldata.gfxshadow; in openbor_getentityproperty()6047 ent->modeldata.gfxshadow = (LONG)ltemp; in openbor_changeentityproperty()
9594 newchar->gfxshadow = GET_INT_ARG(1); in load_cached_model()12015 if(newchar->gfxshadow || newchar->shadow) in load_cached_model()22554 if(e->modeldata.gfxshadow == 1 && f < sprites_loaded) //gfx shadow in display_ents()