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Searched refs:glMatrix (Results 1 – 25 of 41) sorted by relevance

12

/dports/cad/ldview/ldview-4.4/LDLoader/
H A DLDLFacing.cpp12 TCFloat LDLFacing::glMatrix[16] = member in LDLFacing
216 glMatrix[0] = (TCFloat)(1 - 2.0 * ((*this)[1] * (*this)[1] + (*this)[2] * (*this)[2])); in getMatrix()
219 glMatrix[3] = (TCFloat)0.0; in getMatrix()
224 glMatrix[7] = (TCFloat)0.0; in getMatrix()
229 glMatrix[11] = (TCFloat)0.0; in getMatrix()
231 glMatrix[12] = (TCFloat)0.0; in getMatrix()
232 glMatrix[13] = (TCFloat)0.0; in getMatrix()
233 glMatrix[14] = (TCFloat)0.0; in getMatrix()
234 glMatrix[15] = (TCFloat)1.0; in getMatrix()
236 return glMatrix; in getMatrix()
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/dports/graphics/quesa/quesa-1.8/Source/Renderers/Common/
H A DGLCamera.c64 GLfloat glMatrix[16]; in GLCamera_SetProjection() local
98 GLUtils_ConvertMatrix4x4(&cameraToNDC, glMatrix); in GLCamera_SetProjection()
104 glLoadMatrixf(glMatrix); in GLCamera_SetProjection()
118 { GLfloat glMatrix[16]; in GLCamera_SetModelView() local
128 GLUtils_ConvertMatrix4x4(localToCamera, glMatrix); in GLCamera_SetModelView()
134 glLoadMatrixf(glMatrix); in GLCamera_SetModelView()
/dports/games/jvgs/jvgs-0.5.1-src/src/video/
H A DVideoManager.cpp143 float *glMatrix = new float[16]; in transform() local
158 glMatrix[i] = 0.0f; in transform()
163 glMatrix[column * 4 + row] = in transform()
169 glMatrix[2 * 4 + 2] = 1.0f; in transform()
170 glMatrix[3 * 4 + 3] = 1.0f; in transform()
172 glMatrix[3 * 4 + 0] = matrix.getValue(0, 2); in transform()
173 glMatrix[3 * 4 + 1] = matrix.getValue(1, 2); in transform()
175 glMultMatrixf(glMatrix); in transform()
176 delete[] glMatrix; in transform()
/dports/textproc/kibana6/kibana-6.8.16-darwin-x86_64/node_modules/gl-matrix/
H A DREADME.md1 glMatrix chapter
9 glMatrix to the rescue!
11 glMatrix is designed to perform vector and matrix operations stupidly fast! By
13 usage patterns through API conventions, glMatrix will help you get the most out
18 For documentation and news, visit the [glMatrix Homepage](http://glmatrix.net/)
20 For a tutorial, see [the "introducing glMatrix" section of _Introduction to Computer Graphics_ by D…
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/catapult/tracing/third_party/gl-matrix/
H A DREADME.md1 glMatrix chapter
8 glMatrix to the rescue!
10 glMatrix is designed to perform vector and matrix operations stupidly fast! By
12 usage patterns through API conventions, glMatrix will help you get the most out
17 For documentation, news, tutorials, and more visit the [glMatrix Homepage](http://glmatrix.net/)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/tracing/third_party/gl-matrix/
H A DREADME.md1 glMatrix chapter
8 glMatrix to the rescue!
10 glMatrix is designed to perform vector and matrix operations stupidly fast! By
12 usage patterns through API conventions, glMatrix will help you get the most out
17 For documentation, news, tutorials, and more visit the [glMatrix Homepage](http://glmatrix.net/)
/dports/games/linwarrior/linwarrior/source/psi3d/
H A Dmath3d.h182 #define matrix_print(glMatrix) \ argument
184 …printf("/ %3.2f %3.2f %3.2f %3.2f \\\n", (glMatrix)[0], (glMatrix)[4], (glMatrix)[ 8], (glMatrix)[…
185 …printf("| %3.2f %3.2f %3.2f %3.2f |\n", (glMatrix)[1], (glMatrix)[5], (glMatrix)[ 9], (glMatrix)[…
186 …printf("| %3.2f %3.2f %3.2f %3.2f |\n", (glMatrix)[2], (glMatrix)[6], (glMatrix)[10], (glMatrix)[…
187 …printf("\\ %3.2f %3.2f %3.2f %3.2f /\n", (glMatrix)[3], (glMatrix)[7], (glMatrix)[11], (glMatrix)[…
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_mesh.cpp145 glMatrix[0] = orient->axis[0][0]; in R_ComputeGLMatrixFromTag()
146 glMatrix[4] = orient->axis[1][0]; in R_ComputeGLMatrixFromTag()
147 glMatrix[8] = orient->axis[2][0]; in R_ComputeGLMatrixFromTag()
148 glMatrix[12] = orient->origin[0]; in R_ComputeGLMatrixFromTag()
150 glMatrix[1] = orient->axis[0][1]; in R_ComputeGLMatrixFromTag()
151 glMatrix[5] = orient->axis[1][1]; in R_ComputeGLMatrixFromTag()
152 glMatrix[9] = orient->axis[2][1]; in R_ComputeGLMatrixFromTag()
160 glMatrix[3] = 0; in R_ComputeGLMatrixFromTag()
161 glMatrix[7] = 0; in R_ComputeGLMatrixFromTag()
162 glMatrix[11] = 0; in R_ComputeGLMatrixFromTag()
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/dports/math/vtk6/VTK-6.2.0/Rendering/GL2PS/
H A DvtkGL2PSUtilities.cxx808 double glMatrix[16]; in ProjectPoint() local
811 projectionMatrix->DeepCopy(glMatrix); in ProjectPoint()
814 glGetDoublev(GL_MODELVIEW_MATRIX, glMatrix); in ProjectPoint()
816 modelviewMatrix->DeepCopy(glMatrix); in ProjectPoint()
872 double glMatrix[16]; in ProjectPoints() local
875 projectionMatrix->DeepCopy(glMatrix); in ProjectPoints()
878 glGetDoublev(GL_MODELVIEW_MATRIX, glMatrix); in ProjectPoints()
880 modelviewMatrix->DeepCopy(glMatrix); in ProjectPoints()
937 double glMatrix[16]; in UnprojectPoints() local
940 projectionMatrix->DeepCopy(glMatrix); in UnprojectPoints()
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/dports/graphics/quesa/quesa-1.8/Source/Renderers/Interactive/
H A DIRTexture.c489 GLfloat glMatrix[16]; in ir_texture_set_params() local
490 glMatrix[0] = theTransformMtx.value[0][0]; in ir_texture_set_params()
491 glMatrix[1] = theTransformMtx.value[0][1]; in ir_texture_set_params()
493 glMatrix[3] = 0.0f; in ir_texture_set_params()
498 glMatrix[7] = 0.0f; in ir_texture_set_params()
500 glMatrix[8] = 0.0f; in ir_texture_set_params()
501 glMatrix[9] = 0.0f; in ir_texture_set_params()
502 glMatrix[10] = 0.0f; in ir_texture_set_params()
503 glMatrix[11] = 0.0f; in ir_texture_set_params()
508 glMatrix[15] = 1.0f; in ir_texture_set_params()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dvecgl.h51 inline void glMatrix(const Mat4f& m) in glMatrix() function
58 inline void glMatrix(const Mat4d& m) in glMatrix() function
67 glMatrix(q.toMatrix4()); in glRotate()
72 glMatrix(q.toMatrix4()); in glRotate()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dvecgl.h51 inline void glMatrix(const Mat4f& m) in glMatrix() function
58 inline void glMatrix(const Mat4d& m) in glMatrix() function
67 glMatrix(q.toMatrix4()); in glRotate()
72 glMatrix(q.toMatrix4()); in glRotate()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_main.c274 float glMatrix[16]; in R_RotateForEntity() local
289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
292 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
304 glMatrix[3] = 0; in R_RotateForEntity()
305 glMatrix[7] = 0; in R_RotateForEntity()
306 glMatrix[11] = 0; in R_RotateForEntity()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_main.c274 float glMatrix[16]; in R_RotateForEntity() local
289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
292 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
304 glMatrix[3] = 0; in R_RotateForEntity()
305 glMatrix[7] = 0; in R_RotateForEntity()
306 glMatrix[11] = 0; in R_RotateForEntity()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_main.c275 float glMatrix[16]; in R_RotateForEntity() local
290 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
291 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
292 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
293 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
295 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
296 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
305 glMatrix[3] = 0; in R_RotateForEntity()
306 glMatrix[7] = 0; in R_RotateForEntity()
307 glMatrix[11] = 0; in R_RotateForEntity()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_main.c274 float glMatrix[16]; in R_RotateForEntity() local
289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
292 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
304 glMatrix[3] = 0; in R_RotateForEntity()
305 glMatrix[7] = 0; in R_RotateForEntity()
306 glMatrix[11] = 0; in R_RotateForEntity()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_main.c274 float glMatrix[16]; in R_RotateForEntity() local
289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
292 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
304 glMatrix[3] = 0; in R_RotateForEntity()
305 glMatrix[7] = 0; in R_RotateForEntity()
306 glMatrix[11] = 0; in R_RotateForEntity()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_main.c274 float glMatrix[16]; in R_RotateForEntity() local
289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
292 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
304 glMatrix[3] = 0; in R_RotateForEntity()
305 glMatrix[7] = 0; in R_RotateForEntity()
306 glMatrix[11] = 0; in R_RotateForEntity()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp176 float glMatrix[4 * 4]; in setProjectionMatrix() local
177 fHWProjectionMatrixState.getRTAdjustedGLMatrix(glMatrix); in setProjectionMatrix()
178 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix()
179 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp177 float glMatrix[4 * 4]; in setProjectionMatrix() local
178 fHWProjectionMatrixState.getRTAdjustedGLMatrix(glMatrix); in setProjectionMatrix()
179 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix()
180 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp184 float glMatrix[4 * 4]; in setProjectionMatrix() local
185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix()
187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp184 float glMatrix[4 * 4]; in setProjectionMatrix() local
185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix()
187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp184 float glMatrix[4 * 4]; in setProjectionMatrix() local
185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix()
187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp184 float glMatrix[4 * 4]; in setProjectionMatrix() local
185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix()
187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_main.c465 float glMatrix[16]; in R_RotateForEntity() local
480 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity()
481 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity()
482 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity()
483 glMatrix[12] = or->origin[0]; in R_RotateForEntity()
485 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity()
486 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity()
495 glMatrix[3] = 0; in R_RotateForEntity()
496 glMatrix[7] = 0; in R_RotateForEntity()
497 glMatrix[11] = 0; in R_RotateForEntity()
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