/dports/cad/ldview/ldview-4.4/LDLoader/ |
H A D | LDLFacing.cpp | 12 TCFloat LDLFacing::glMatrix[16] = member in LDLFacing 216 glMatrix[0] = (TCFloat)(1 - 2.0 * ((*this)[1] * (*this)[1] + (*this)[2] * (*this)[2])); in getMatrix() 219 glMatrix[3] = (TCFloat)0.0; in getMatrix() 224 glMatrix[7] = (TCFloat)0.0; in getMatrix() 229 glMatrix[11] = (TCFloat)0.0; in getMatrix() 231 glMatrix[12] = (TCFloat)0.0; in getMatrix() 232 glMatrix[13] = (TCFloat)0.0; in getMatrix() 233 glMatrix[14] = (TCFloat)0.0; in getMatrix() 234 glMatrix[15] = (TCFloat)1.0; in getMatrix() 236 return glMatrix; in getMatrix() [all …]
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/dports/graphics/quesa/quesa-1.8/Source/Renderers/Common/ |
H A D | GLCamera.c | 64 GLfloat glMatrix[16]; in GLCamera_SetProjection() local 98 GLUtils_ConvertMatrix4x4(&cameraToNDC, glMatrix); in GLCamera_SetProjection() 104 glLoadMatrixf(glMatrix); in GLCamera_SetProjection() 118 { GLfloat glMatrix[16]; in GLCamera_SetModelView() local 128 GLUtils_ConvertMatrix4x4(localToCamera, glMatrix); in GLCamera_SetModelView() 134 glLoadMatrixf(glMatrix); in GLCamera_SetModelView()
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/dports/games/jvgs/jvgs-0.5.1-src/src/video/ |
H A D | VideoManager.cpp | 143 float *glMatrix = new float[16]; in transform() local 158 glMatrix[i] = 0.0f; in transform() 163 glMatrix[column * 4 + row] = in transform() 169 glMatrix[2 * 4 + 2] = 1.0f; in transform() 170 glMatrix[3 * 4 + 3] = 1.0f; in transform() 172 glMatrix[3 * 4 + 0] = matrix.getValue(0, 2); in transform() 173 glMatrix[3 * 4 + 1] = matrix.getValue(1, 2); in transform() 175 glMultMatrixf(glMatrix); in transform() 176 delete[] glMatrix; in transform()
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/dports/textproc/kibana6/kibana-6.8.16-darwin-x86_64/node_modules/gl-matrix/ |
H A D | README.md | 1 glMatrix chapter 9 glMatrix to the rescue! 11 glMatrix is designed to perform vector and matrix operations stupidly fast! By 13 usage patterns through API conventions, glMatrix will help you get the most out 18 For documentation and news, visit the [glMatrix Homepage](http://glmatrix.net/) 20 For a tutorial, see [the "introducing glMatrix" section of _Introduction to Computer Graphics_ by D…
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/catapult/tracing/third_party/gl-matrix/ |
H A D | README.md | 1 glMatrix chapter 8 glMatrix to the rescue! 10 glMatrix is designed to perform vector and matrix operations stupidly fast! By 12 usage patterns through API conventions, glMatrix will help you get the most out 17 For documentation, news, tutorials, and more visit the [glMatrix Homepage](http://glmatrix.net/)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/tracing/third_party/gl-matrix/ |
H A D | README.md | 1 glMatrix chapter 8 glMatrix to the rescue! 10 glMatrix is designed to perform vector and matrix operations stupidly fast! By 12 usage patterns through API conventions, glMatrix will help you get the most out 17 For documentation, news, tutorials, and more visit the [glMatrix Homepage](http://glmatrix.net/)
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/dports/games/linwarrior/linwarrior/source/psi3d/ |
H A D | math3d.h | 182 #define matrix_print(glMatrix) \ argument 184 …printf("/ %3.2f %3.2f %3.2f %3.2f \\\n", (glMatrix)[0], (glMatrix)[4], (glMatrix)[ 8], (glMatrix)[… 185 …printf("| %3.2f %3.2f %3.2f %3.2f |\n", (glMatrix)[1], (glMatrix)[5], (glMatrix)[ 9], (glMatrix)[… 186 …printf("| %3.2f %3.2f %3.2f %3.2f |\n", (glMatrix)[2], (glMatrix)[6], (glMatrix)[10], (glMatrix)[… 187 …printf("\\ %3.2f %3.2f %3.2f %3.2f /\n", (glMatrix)[3], (glMatrix)[7], (glMatrix)[11], (glMatrix)[…
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_mesh.cpp | 145 glMatrix[0] = orient->axis[0][0]; in R_ComputeGLMatrixFromTag() 146 glMatrix[4] = orient->axis[1][0]; in R_ComputeGLMatrixFromTag() 147 glMatrix[8] = orient->axis[2][0]; in R_ComputeGLMatrixFromTag() 148 glMatrix[12] = orient->origin[0]; in R_ComputeGLMatrixFromTag() 150 glMatrix[1] = orient->axis[0][1]; in R_ComputeGLMatrixFromTag() 151 glMatrix[5] = orient->axis[1][1]; in R_ComputeGLMatrixFromTag() 152 glMatrix[9] = orient->axis[2][1]; in R_ComputeGLMatrixFromTag() 160 glMatrix[3] = 0; in R_ComputeGLMatrixFromTag() 161 glMatrix[7] = 0; in R_ComputeGLMatrixFromTag() 162 glMatrix[11] = 0; in R_ComputeGLMatrixFromTag() [all …]
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/dports/math/vtk6/VTK-6.2.0/Rendering/GL2PS/ |
H A D | vtkGL2PSUtilities.cxx | 808 double glMatrix[16]; in ProjectPoint() local 811 projectionMatrix->DeepCopy(glMatrix); in ProjectPoint() 814 glGetDoublev(GL_MODELVIEW_MATRIX, glMatrix); in ProjectPoint() 816 modelviewMatrix->DeepCopy(glMatrix); in ProjectPoint() 872 double glMatrix[16]; in ProjectPoints() local 875 projectionMatrix->DeepCopy(glMatrix); in ProjectPoints() 878 glGetDoublev(GL_MODELVIEW_MATRIX, glMatrix); in ProjectPoints() 880 modelviewMatrix->DeepCopy(glMatrix); in ProjectPoints() 937 double glMatrix[16]; in UnprojectPoints() local 940 projectionMatrix->DeepCopy(glMatrix); in UnprojectPoints() [all …]
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/dports/graphics/quesa/quesa-1.8/Source/Renderers/Interactive/ |
H A D | IRTexture.c | 489 GLfloat glMatrix[16]; in ir_texture_set_params() local 490 glMatrix[0] = theTransformMtx.value[0][0]; in ir_texture_set_params() 491 glMatrix[1] = theTransformMtx.value[0][1]; in ir_texture_set_params() 493 glMatrix[3] = 0.0f; in ir_texture_set_params() 498 glMatrix[7] = 0.0f; in ir_texture_set_params() 500 glMatrix[8] = 0.0f; in ir_texture_set_params() 501 glMatrix[9] = 0.0f; in ir_texture_set_params() 502 glMatrix[10] = 0.0f; in ir_texture_set_params() 503 glMatrix[11] = 0.0f; in ir_texture_set_params() 508 glMatrix[15] = 1.0f; in ir_texture_set_params() [all …]
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | vecgl.h | 51 inline void glMatrix(const Mat4f& m) in glMatrix() function 58 inline void glMatrix(const Mat4d& m) in glMatrix() function 67 glMatrix(q.toMatrix4()); in glRotate() 72 glMatrix(q.toMatrix4()); in glRotate()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | vecgl.h | 51 inline void glMatrix(const Mat4f& m) in glMatrix() function 58 inline void glMatrix(const Mat4d& m) in glMatrix() function 67 glMatrix(q.toMatrix4()); in glRotate() 72 glMatrix(q.toMatrix4()); in glRotate()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_main.c | 274 float glMatrix[16]; in R_RotateForEntity() local 289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 292 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 304 glMatrix[3] = 0; in R_RotateForEntity() 305 glMatrix[7] = 0; in R_RotateForEntity() 306 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_main.c | 274 float glMatrix[16]; in R_RotateForEntity() local 289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 292 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 304 glMatrix[3] = 0; in R_RotateForEntity() 305 glMatrix[7] = 0; in R_RotateForEntity() 306 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_main.c | 275 float glMatrix[16]; in R_RotateForEntity() local 290 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 291 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 292 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 293 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 295 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 296 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 305 glMatrix[3] = 0; in R_RotateForEntity() 306 glMatrix[7] = 0; in R_RotateForEntity() 307 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_main.c | 274 float glMatrix[16]; in R_RotateForEntity() local 289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 292 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 304 glMatrix[3] = 0; in R_RotateForEntity() 305 glMatrix[7] = 0; in R_RotateForEntity() 306 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_main.c | 274 float glMatrix[16]; in R_RotateForEntity() local 289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 292 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 304 glMatrix[3] = 0; in R_RotateForEntity() 305 glMatrix[7] = 0; in R_RotateForEntity() 306 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_main.c | 274 float glMatrix[16]; in R_RotateForEntity() local 289 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 290 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 291 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 292 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 294 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 295 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 304 glMatrix[3] = 0; in R_RotateForEntity() 305 glMatrix[7] = 0; in R_RotateForEntity() 306 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/gl/ |
H A D | GrGLPathRendering.cpp | 176 float glMatrix[4 * 4]; in setProjectionMatrix() local 177 fHWProjectionMatrixState.getRTAdjustedGLMatrix(glMatrix); in setProjectionMatrix() 178 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix() 179 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/gl/ |
H A D | GrGLPathRendering.cpp | 177 float glMatrix[4 * 4]; in setProjectionMatrix() local 178 fHWProjectionMatrixState.getRTAdjustedGLMatrix(glMatrix); in setProjectionMatrix() 179 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix() 180 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLPathRendering.cpp | 184 float glMatrix[4 * 4]; in setProjectionMatrix() local 185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix() 186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix() 187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLPathRendering.cpp | 184 float glMatrix[4 * 4]; in setProjectionMatrix() local 185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix() 186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix() 187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLPathRendering.cpp | 184 float glMatrix[4 * 4]; in setProjectionMatrix() local 185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix() 186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix() 187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLPathRendering.cpp | 184 float glMatrix[4 * 4]; in setProjectionMatrix() local 185 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix() 186 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); in setProjectionMatrix() 187 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); in setProjectionMatrix()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_main.c | 465 float glMatrix[16]; in R_RotateForEntity() local 480 glMatrix[0] = or->axis[0][0]; in R_RotateForEntity() 481 glMatrix[4] = or->axis[1][0]; in R_RotateForEntity() 482 glMatrix[8] = or->axis[2][0]; in R_RotateForEntity() 483 glMatrix[12] = or->origin[0]; in R_RotateForEntity() 485 glMatrix[1] = or->axis[0][1]; in R_RotateForEntity() 486 glMatrix[5] = or->axis[1][1]; in R_RotateForEntity() 495 glMatrix[3] = 0; in R_RotateForEntity() 496 glMatrix[7] = 0; in R_RotateForEntity() 497 glMatrix[11] = 0; in R_RotateForEntity() [all …]
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