Home
last modified time | relevance | path

Searched refs:holdblock (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1022 char holdblock:8; // Continue the block animation as long as the player holds the button down member
H A Dopenbor.c5388 newchar->holdblock = GET_INT_ARG(1); in load_cached_model()
17989 …if(validanim(self,ANI_BLOCK) && !self->modeldata.holdblock && notinair) // New block code for p… in player_think()
18184 if(validanim(self,ANI_BLOCK) && self->modeldata.holdblock && in player_think()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1045 int holdblock:8; // Continue the block animation as long as the player holds the button down
H A Dopenbor.c5489 newchar->holdblock = GET_INT_ARG(1); in load_cached_model()
18450 …if(validanim(self,ANI_BLOCK) && !self->modeldata.holdblock && notinair) // New block code for p… in player_think()
18622 if(validanim(self,ANI_BLOCK) && self->modeldata.holdblock && in player_think()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1075 int holdblock; // Continue the block animation as long as the player holds the button down member
H A Dopenbor.c7981 newchar->holdblock = GET_INT_ARG(1); in load_cached_model()
19765 int hb1 = self->modeldata.holdblock && (self->modeldata.type & TYPE_PLAYER) && in common_block()
19766 (!self->inpain || (self->modeldata.holdblock & 2)); //inpain = blockpain in common_block()
19769 …if(self->inpain && (self->modeldata.holdblock & 2) && !self->animating && validanim(self, ANI_BLOC… in common_block()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1804 int holdblock; // Continue the block animation as long as the player holds the button down member
H A Dopenbor.c9286 newchar->holdblock = GET_INT_ARG(1); in load_cached_model()
22852 int hb1 = self->modeldata.holdblock && (self->modeldata.type & TYPE_PLAYER) && in common_block()
22853 (!self->inpain || (self->modeldata.holdblock & 2)); //inpain = blockpain in common_block()
22856 …if(self->inpain && (self->modeldata.holdblock & 2) && !self->animating && validanim(self, ANI_BLOC… in common_block()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2291 int holdblock; // Continue the block animation as long as the player holds the button down member
H A Dopenbor.c9669 newchar->holdblock = GET_INT_ARG(1); in load_cached_model()
24541 int hb1 = self->modeldata.holdblock in common_block()
24543 && (!self->inpain || (self->modeldata.holdblock & 2)); in common_block()
24565 && (self->modeldata.holdblock & 2) in common_block()