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Searched refs:ifcomplete (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c120 (*pretvar)->lVal = (LONG)handle->ifcomplete; in openbor_get_set_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1469 int ifcomplete;
H A Dopenbor.c8128 set->ifcomplete = 0; in load_levelorder()
8135 set->ifcomplete = GET_INT_ARG(1); in load_levelorder()
22173 allow_secret_chars = set->ifcomplete; in playgame()
22329 if(bonus >= levelsets[i].ifcomplete) _menutextm((selector==i), j, 0, "%s", levelsets[i].name); in choose_difficulty()
22332 …levelsets[i].ifcomplete>1) _menutextm((selector==i), j, 0, "%s - Finish Game %i Times To UnLock", … in choose_difficulty()
22356 else if(bonus >= levelsets[selector].ifcomplete){ in choose_difficulty()
22383 else if(bonus >= levelsets[selector].ifcomplete){ in choose_difficulty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1491 int ifcomplete; member
H A Dopenbor.c10835 set->ifcomplete = 0; in load_levelorder()
10842 set->ifcomplete = GET_INT_ARG(1); in load_levelorder()
29640 allow_secret_chars = set->ifcomplete; in playgame()
29833 if(bonus >= levelsets[i].ifcomplete) in choose_difficulty()
29839 if(levelsets[i].ifcomplete > 1) in choose_difficulty()
29841 …= i), j, 0, Tr("%s - Finish Game %i Times To UnLock"), levelsets[i].name, levelsets[i].ifcomplete); in choose_difficulty()
29876 else if(bonus >= levelsets[selector].ifcomplete) in choose_difficulty()
29927 else if(bonus >= levelsets[selector].ifcomplete) in choose_difficulty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2256 int ifcomplete; member
H A Dopenbor.c12600 set->ifcomplete = 0; in load_levelorder()
12607 set->ifcomplete = GET_INT_ARG(1); in load_levelorder()
33700 allow_secret_chars = set->ifcomplete; in playgame()
33928 if(bonus >= levelsets[i].ifcomplete) in menu_difficulty()
33934 if(levelsets[i].ifcomplete > 1) in menu_difficulty()
33936 …= i), j, 0, Tr("%s - Finish Game %i Times To UnLock"), levelsets[i].name, levelsets[i].ifcomplete); in menu_difficulty()
33971 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty()
34022 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2766 int ifcomplete; member
H A Dopenbor.c13184 set->ifcomplete = 0; in load_levelorder()
13191 set->ifcomplete = GET_INT_ARG(1); in load_levelorder()
37172 allow_secret_chars = set->ifcomplete; in playgame()
37411 if(bonus >= levelsets[i].ifcomplete) in menu_difficulty()
37417 if(levelsets[i].ifcomplete > 1) in menu_difficulty()
37419 …= i), j, 0, Tr("%s - Finish Game %i Times To UnLock"), levelsets[i].name, levelsets[i].ifcomplete); in menu_difficulty()
37454 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty()
37505 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c318 unsigned int ifcomplete[MAX_DIFFICULTIES]; variable
7985 ifcomplete[current_set] = 0; in load_levelorder()
7991 ifcomplete[current_set] = GET_INT_ARG(1); in load_levelorder()
21823 allow_secret_chars = ifcomplete[which_set]; in playgame()
21970 if(bonus >= ifcomplete[i]) _menutextm((selector==i), 2+j, 0, "%s", set_names[i]); in choose_difficulty()
21973 …if(ifcomplete[i]>1) _menutextm((selector==i), 2+j, 0, "%s - Finish Game %i Times To UnLock", set_n… in choose_difficulty()
21997 else if(bonus >= ifcomplete[selector]){ in choose_difficulty()
22024 else if(bonus >= ifcomplete[selector]){ in choose_difficulty()