Searched refs:ifcomplete (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | level.c | 120 (*pretvar)->lVal = (LONG)handle->ifcomplete; in openbor_get_set_property()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1469 int ifcomplete;
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H A D | openbor.c | 8128 set->ifcomplete = 0; in load_levelorder() 8135 set->ifcomplete = GET_INT_ARG(1); in load_levelorder() 22173 allow_secret_chars = set->ifcomplete; in playgame() 22329 if(bonus >= levelsets[i].ifcomplete) _menutextm((selector==i), j, 0, "%s", levelsets[i].name); in choose_difficulty() 22332 …levelsets[i].ifcomplete>1) _menutextm((selector==i), j, 0, "%s - Finish Game %i Times To UnLock", … in choose_difficulty() 22356 else if(bonus >= levelsets[selector].ifcomplete){ in choose_difficulty() 22383 else if(bonus >= levelsets[selector].ifcomplete){ in choose_difficulty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1491 int ifcomplete; member
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H A D | openbor.c | 10835 set->ifcomplete = 0; in load_levelorder() 10842 set->ifcomplete = GET_INT_ARG(1); in load_levelorder() 29640 allow_secret_chars = set->ifcomplete; in playgame() 29833 if(bonus >= levelsets[i].ifcomplete) in choose_difficulty() 29839 if(levelsets[i].ifcomplete > 1) in choose_difficulty() 29841 …= i), j, 0, Tr("%s - Finish Game %i Times To UnLock"), levelsets[i].name, levelsets[i].ifcomplete); in choose_difficulty() 29876 else if(bonus >= levelsets[selector].ifcomplete) in choose_difficulty() 29927 else if(bonus >= levelsets[selector].ifcomplete) in choose_difficulty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2256 int ifcomplete; member
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H A D | openbor.c | 12600 set->ifcomplete = 0; in load_levelorder() 12607 set->ifcomplete = GET_INT_ARG(1); in load_levelorder() 33700 allow_secret_chars = set->ifcomplete; in playgame() 33928 if(bonus >= levelsets[i].ifcomplete) in menu_difficulty() 33934 if(levelsets[i].ifcomplete > 1) in menu_difficulty() 33936 …= i), j, 0, Tr("%s - Finish Game %i Times To UnLock"), levelsets[i].name, levelsets[i].ifcomplete); in menu_difficulty() 33971 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty() 34022 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2766 int ifcomplete; member
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H A D | openbor.c | 13184 set->ifcomplete = 0; in load_levelorder() 13191 set->ifcomplete = GET_INT_ARG(1); in load_levelorder() 37172 allow_secret_chars = set->ifcomplete; in playgame() 37411 if(bonus >= levelsets[i].ifcomplete) in menu_difficulty() 37417 if(levelsets[i].ifcomplete > 1) in menu_difficulty() 37419 …= i), j, 0, Tr("%s - Finish Game %i Times To UnLock"), levelsets[i].name, levelsets[i].ifcomplete); in menu_difficulty() 37454 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty() 37505 else if(bonus >= levelsets[selector].ifcomplete) in menu_difficulty()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 318 unsigned int ifcomplete[MAX_DIFFICULTIES]; variable 7985 ifcomplete[current_set] = 0; in load_levelorder() 7991 ifcomplete[current_set] = GET_INT_ARG(1); in load_levelorder() 21823 allow_secret_chars = ifcomplete[which_set]; in playgame() 21970 if(bonus >= ifcomplete[i]) _menutextm((selector==i), 2+j, 0, "%s", set_names[i]); in choose_difficulty() 21973 …if(ifcomplete[i]>1) _menutextm((selector==i), 2+j, 0, "%s - Finish Game %i Times To UnLock", set_n… in choose_difficulty() 21997 else if(bonus >= ifcomplete[selector]){ in choose_difficulty() 22024 else if(bonus >= ifcomplete[selector]){ in choose_difficulty()
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