Searched refs:itemhealth (Results 1 – 13 of 13) sorted by relevance
1066 float itemhealth = item.health;1070 itemhealth *= min(4, item.item_group_count);1075 if (itemhealth)1077 c = itemhealth / max(1, player.health);
1192 int itemhealth; // Now items spawned can have their properties changed member1413 int itemhealth; member
9469 next.itemhealth = GET_INT_ARG(1); in load_level()14186 p.health[0] = e->itemhealth; in drop_item()14227 p.itemhealth = e->itemhealth; in drop_driver()19227 if(props->itemhealth) e->itemhealth = props->itemhealth; in smartspawn()
8674 spawnentry.itemhealth = (int)ltemp; in openbor_setspawnentry()
1214 int itemhealth; // Now items spawned can have their properties changed1427 int itemhealth;
9608 next.itemhealth = GET_INT_ARG(1); in load_level()14489 p.health[0] = e->itemhealth; in drop_item()14530 p.itemhealth = e->itemhealth; in drop_driver()19692 if(props->itemhealth) e->itemhealth = props->itemhealth; in smartspawn()
8211 spawnentry.itemhealth = (int)ltemp; in openbor_setspawnentry()
1244 int itemhealth; // Now items spawned can have their properties changed member1449 int itemhealth; member
13026 next.itemhealth = GET_INT_ARG(1); in load_level()19810 p.health[0] = e->itemhealth; in drop_item()19872 p.itemhealth = e->itemhealth; in drop_driver()26634 if(props->itemhealth) in smartspawn()26636 e->itemhealth = props->itemhealth; in smartspawn()
9694 spawnentry.itemhealth = (int)ltemp; in openbor_setspawnentry()
2014 int itemhealth; // Now items spawned can have their properties changed member2221 int itemhealth; member
14900 next.itemhealth = GET_INT_ARG(1); in load_level()22898 p.health[0] = e->itemhealth; in drop_item()22960 p.itemhealth = e->itemhealth; in drop_driver()30130 if(props->itemhealth) in smartspawn()30132 e->itemhealth = props->itemhealth; in smartspawn()
12464 spawnentry.itemhealth = (int)ltemp; in openbor_setspawnentry()