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Searched refs:itemplayer_count (Results 1 – 12 of 12) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1193 short itemplayer_count:8; member
1407 char itemplayer_count:8; // spawn the item according to the amount of players member
H A Dopenborscript.c8648 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()
8655 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()
8660 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()
8665 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
H A Dopenbor.c9448 case CMD_LEVEL_ITEM: next.itemplayer_count = 0; break; in load_level()
9449 case CMD_LEVEL_2PITEM: next.itemplayer_count = 1; break; in load_level()
9450 case CMD_LEVEL_3PITEM: next.itemplayer_count = 2; break; in load_level()
9451 case CMD_LEVEL_4PITEM: next.itemplayer_count = 3; break; in load_level()
14228 p.itemplayer_count = e->itemplayer_count; in drop_driver()
14259 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count){ //4player in checkdeath()
19228 e->itemplayer_count = props->itemplayer_count; in smartspawn()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1215 int itemplayer_count:8;
1421 char itemplayer_count:8; // spawn the item according to the amount of players
H A Dopenborscript.c8185 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()
8192 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()
8197 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()
8202 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
H A Dopenbor.c9587 case CMD_LEVEL_ITEM: next.itemplayer_count = 0; break; in load_level()
9588 case CMD_LEVEL_2PITEM: next.itemplayer_count = 1; break; in load_level()
9589 case CMD_LEVEL_3PITEM: next.itemplayer_count = 2; break; in load_level()
9590 case CMD_LEVEL_4PITEM: next.itemplayer_count = 3; break; in load_level()
14531 p.itemplayer_count = e->itemplayer_count; in drop_driver()
14561 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count) in checkdeath()
19693 e->itemplayer_count = props->itemplayer_count; in smartspawn()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1245 int itemplayer_count; member
1443 int itemplayer_count; // spawn the item according to the amount of players member
H A Dopenborscript.c9647 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()
9663 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()
9671 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()
9679 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
H A Dopenbor.c12992 next.itemplayer_count = 0; in load_level()
12995 next.itemplayer_count = 1; in load_level()
12998 next.itemplayer_count = 2; in load_level()
13001 next.itemplayer_count = 3; in load_level()
19873 p.itemplayer_count = e->itemplayer_count; in drop_driver()
19912 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count) in checkdeath()
26638 e->itemplayer_count = props->itemplayer_count; in smartspawn()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2015 int itemplayer_count; member
2215 int itemplayer_count; // spawn the item according to the amount of players member
H A Dopenborscript.c12417 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()
12433 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()
12441 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()
12449 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
H A Dopenbor.c14866 next.itemplayer_count = 0; in load_level()
14869 next.itemplayer_count = 1; in load_level()
14872 next.itemplayer_count = 2; in load_level()
14875 next.itemplayer_count = 3; in load_level()
22961 p.itemplayer_count = e->itemplayer_count; in drop_driver()
23000 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count) in checkdeath()
30134 e->itemplayer_count = props->itemplayer_count; in smartspawn()