Searched refs:itemplayer_count (Results 1 – 12 of 12) sorted by relevance
1193 short itemplayer_count:8; member1407 char itemplayer_count:8; // spawn the item according to the amount of players member
8648 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()8655 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()8660 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()8665 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
9448 case CMD_LEVEL_ITEM: next.itemplayer_count = 0; break; in load_level()9449 case CMD_LEVEL_2PITEM: next.itemplayer_count = 1; break; in load_level()9450 case CMD_LEVEL_3PITEM: next.itemplayer_count = 2; break; in load_level()9451 case CMD_LEVEL_4PITEM: next.itemplayer_count = 3; break; in load_level()14228 p.itemplayer_count = e->itemplayer_count; in drop_driver()14259 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count){ //4player in checkdeath()19228 e->itemplayer_count = props->itemplayer_count; in smartspawn()
1215 int itemplayer_count:8;1421 char itemplayer_count:8; // spawn the item according to the amount of players
8185 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()8192 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()8197 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()8202 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
9587 case CMD_LEVEL_ITEM: next.itemplayer_count = 0; break; in load_level()9588 case CMD_LEVEL_2PITEM: next.itemplayer_count = 1; break; in load_level()9589 case CMD_LEVEL_3PITEM: next.itemplayer_count = 2; break; in load_level()9590 case CMD_LEVEL_4PITEM: next.itemplayer_count = 3; break; in load_level()14531 p.itemplayer_count = e->itemplayer_count; in drop_driver()14561 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count) in checkdeath()19693 e->itemplayer_count = props->itemplayer_count; in smartspawn()
1245 int itemplayer_count; member1443 int itemplayer_count; // spawn the item according to the amount of players member
9647 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()9663 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()9671 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()9679 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
12992 next.itemplayer_count = 0; in load_level()12995 next.itemplayer_count = 1; in load_level()12998 next.itemplayer_count = 2; in load_level()13001 next.itemplayer_count = 3; in load_level()19873 p.itemplayer_count = e->itemplayer_count; in drop_driver()19912 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count) in checkdeath()26638 e->itemplayer_count = props->itemplayer_count; in smartspawn()
2015 int itemplayer_count; member2215 int itemplayer_count; // spawn the item according to the amount of players member
12417 spawnentry.itemplayer_count = 0; in openbor_setspawnentry()12433 spawnentry.itemplayer_count = 1; in openbor_setspawnentry()12441 spawnentry.itemplayer_count = 2; in openbor_setspawnentry()12449 spawnentry.itemplayer_count = 3; in openbor_setspawnentry()
14866 next.itemplayer_count = 0; in load_level()14869 next.itemplayer_count = 1; in load_level()14872 next.itemplayer_count = 2; in load_level()14875 next.itemplayer_count = 3; in load_level()22961 p.itemplayer_count = e->itemplayer_count; in drop_driver()23000 if(self->item && count_ents(TYPE_PLAYER) > self->itemplayer_count) in checkdeath()30134 e->itemplayer_count = props->itemplayer_count; in smartspawn()