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Searched refs:knockdowncount (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1104 float knockdowncount; // the knock down count for this entity member
1284 float knockdowncount; member
H A Dopenborscript.c4433 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()
4437 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()
4441 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()
6628 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
6637 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c5314 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()
11048 e->knockdowncount = e->modeldata.knockdowncount; in spawn()
14406 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()
14408 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()
14410 self->drop = (self->knockdowncount<0); // knockdowncount < 0 means knocked down in checkdamagedrop()
14579 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()
18733 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c737 (*pretvar)->lVal = (LONG)handle->knockdowncount; in openbor_get_entity_property()
1876 handle->knockdowncount = temp_int; in openbor_set_entity_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1129 float knockdowncount; // the knock down count for this entity
1310 float knockdowncount;
H A Dopenborscript.c4547 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()
4551 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()
4555 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()
6348 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
6354 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c5415 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()
11256 e->knockdowncount = e->modeldata.knockdowncount; in spawn()
14709 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()
14711 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()
14713 self->drop = (self->knockdowncount<0); // knockdowncount < 0 means knocked down in checkdamagedrop()
14884 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()
19195 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1159 float knockdowncount; // the knock down count for this entity member
1344 float knockdowncount; member
H A Dopenborscript.c5401 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()
5405 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()
5409 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()
7135 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
7143 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c7904 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()
15377 e->knockdowncount = e->modeldata.knockdowncount; in spawn()
20105 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()
20108 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()
20110 self->drop = (self->knockdowncount < 0); // knockdowncount < 0 means knocked down in checkdamagedrop()
20357 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()
25877 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1892 float knockdowncount; // the knock down count for this entity member
2112 float knockdowncount; member
H A Dopenborscript.c7296 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()
7300 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()
7304 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()
9255 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
9263 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c9192 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()
17823 e->knockdowncount = e->modeldata.knockdowncount; in spawn()
23219 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()
23222 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()
23224 self->drop = (self->knockdowncount < 0); // knockdowncount < 0 means knocked down in checkdamagedrop()
23475 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()
29357 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2377 float knockdowncount; // the knock down count for this entity member
2554 float knockdowncount; // Attack knockdown force reduces this. Only fall when at 0. ~~ member
H A Dopenborscript.c4310 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()
4314 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()
4318 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()
6254 ent->knockdowncount = (DOUBLE)dbltemp; in openbor_changeentityproperty()
6262 ent->modeldata.knockdowncount = (DOUBLE)dbltemp; in openbor_changeentityproperty()
H A Dopenbor.c9575 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()
18472 e->knockdowncount = e->modeldata.knockdowncount; in spawn()
25067 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()
25070 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()
25072 self->drop = (self->knockdowncount < 0); // knockdowncount < 0 means knocked down in checkdamagedrop()
25519 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()
32285 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()