Searched refs:knockdowncount (Results 1 – 16 of 16) sorted by relevance
1104 float knockdowncount; // the knock down count for this entity member1284 float knockdowncount; member
4433 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()4437 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()4441 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()6628 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()6637 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
5314 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()11048 e->knockdowncount = e->modeldata.knockdowncount; in spawn()14406 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()14408 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()14410 self->drop = (self->knockdowncount<0); // knockdowncount < 0 means knocked down in checkdamagedrop()14579 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()18733 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
737 (*pretvar)->lVal = (LONG)handle->knockdowncount; in openbor_get_entity_property()1876 handle->knockdowncount = temp_int; in openbor_set_entity_property()
1129 float knockdowncount; // the knock down count for this entity1310 float knockdowncount;
4547 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()4551 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()4555 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()6348 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()6354 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
5415 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()11256 e->knockdowncount = e->modeldata.knockdowncount; in spawn()14709 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()14711 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()14713 self->drop = (self->knockdowncount<0); // knockdowncount < 0 means knocked down in checkdamagedrop()14884 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()19195 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
1159 float knockdowncount; // the knock down count for this entity member1344 float knockdowncount; member
5401 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()5405 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()5409 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()7135 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()7143 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
7904 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()15377 e->knockdowncount = e->modeldata.knockdowncount; in spawn()20105 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()20108 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()20110 self->drop = (self->knockdowncount < 0); // knockdowncount < 0 means knocked down in checkdamagedrop()20357 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()25877 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
1892 float knockdowncount; // the knock down count for this entity member2112 float knockdowncount; member
7296 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()7300 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()7304 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()9255 ent->knockdowncount = (float)dbltemp; in openbor_changeentityproperty()9263 ent->modeldata.knockdowncount = (float)dbltemp; in openbor_changeentityproperty()
9192 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()17823 e->knockdowncount = e->modeldata.knockdowncount; in spawn()23219 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()23222 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()23224 self->drop = (self->knockdowncount < 0); // knockdowncount < 0 means knocked down in checkdamagedrop()23475 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()29357 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()
2377 float knockdowncount; // the knock down count for this entity member2554 float knockdowncount; // Attack knockdown force reduces this. Only fall when at 0. ~~ member
4310 (*pretvar)->dblVal = (DOUBLE)ent->knockdowncount; in openbor_getentityproperty()4314 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.knockdowncount; in openbor_getentityproperty()4318 (*pretvar)->lVal = (LONG)ent->knockdowncount; in openbor_getentityproperty()6254 ent->knockdowncount = (DOUBLE)dbltemp; in openbor_changeentityproperty()6262 ent->modeldata.knockdowncount = (DOUBLE)dbltemp; in openbor_changeentityproperty()
9575 newchar->knockdowncount = GET_FLOAT_ARG(1); in load_cached_model()18472 e->knockdowncount = e->modeldata.knockdowncount; in spawn()25067 self->knockdowncount = self->modeldata.knockdowncount; in checkdamagedrop()25070 self->knockdowncount -= (attackdrop * fdefense_knockdown); in checkdamagedrop()25072 self->drop = (self->knockdowncount < 0); // knockdowncount < 0 means knocked down in checkdamagedrop()25519 self->knockdowncount = self->modeldata.knockdowncount; // reset the knockdowncount in common_takedamage()32285 ent_list[i]->knockdowncount = ent_list[i]->modeldata.knockdowncount; in drop_all_enemies()