/dports/biology/py-ete3/ete3-3.1.2/ete3/test/ |
H A D | test_tree.py | 577 levelorder = "1253467" 585 self.assertEqual(levelorder, 692 levelorder = [n.name for n in t.traverse("levelorder")] 696 self.assertEqual(levelorder, ['root', 'I', 'J', 'H', 'C', 'D', 'F', 'A', 'B'])
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 37 s_level_entry* levelorder[MAX_DIFFICULTIES][MAX_LEVELS]; variable 7718 if(levelorder[j][i] != NULL){ in unload_levelorder() 7719 free(levelorder[j][i]->branchname); in unload_levelorder() 7720 levelorder[j][i]->branchname = NULL; in unload_levelorder() 7721 free(levelorder[j][i]->filename); in unload_levelorder() 7722 levelorder[j][i]->filename = NULL; in unload_levelorder() 7723 free(levelorder[j][i]); in unload_levelorder() 7724 levelorder[j][i] = NULL; in unload_levelorder() 7779 levelorder[diff][num_levels[diff]]->filename[len] = 0; in add_level() 7808 levelorder[diff][num_levels[diff]]->type = cut_scene; in add_scene() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | level.c | 154 if(handle->levelorder) in openbor_get_set_property() 157 (*pretvar)->ptrVal = (VOID *)handle->levelorder; in openbor_get_set_property() 290 handle->levelorder = (s_level_entry *)varlist[ARG_VALUE]->ptrVal; in openbor_set_set_property()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 12197 le = se->levelorder + j; in unload_levelorder() 12217 free(se->levelorder); in unload_levelorder() 12263 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_level() 12264 le = set->levelorder + set->numlevels - 1; in add_level() 12285 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_scene() 12286 le = set->levelorder + set->numlevels - 1; in add_scene() 12302 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_select() 12303 le = set->levelorder + set->numlevels - 1; in add_select() 12320 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_skipselect() 33756 le = set->levelorder + current_level; in playgame() [all …]
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H A D | openbor.h | 2255 s_level_entry *levelorder; member
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 10500 le = se->levelorder + j; in unload_levelorder() 10510 free(se->levelorder); in unload_levelorder() 10556 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_level() 10557 le = set->levelorder + set->numlevels - 1; in add_level() 10577 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_scene() 10578 le = set->levelorder + set->numlevels - 1; in add_scene() 10594 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_select() 10595 le = set->levelorder + set->numlevels - 1; in add_select() 29711 … if(set->levelorder[i].branchname && stricmp(set->levelorder[i].branchname, branch_name) == 0) in playgame() 29720 le = set->levelorder + current_level; in playgame() [all …]
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H A D | openbor.h | 1490 s_level_entry *levelorder; member
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 12781 le = se->levelorder + j; in unload_levelorder() 12801 free(se->levelorder); in unload_levelorder() 12847 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_level() 12848 le = set->levelorder + set->numlevels - 1; in add_level() 12869 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_scene() 12870 le = set->levelorder + set->numlevels - 1; in add_scene() 12886 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_select() 12887 le = set->levelorder + set->numlevels - 1; in add_select() 12904 set->levelorder = realloc(set->levelorder, (++set->numlevels) * sizeof(*set->levelorder)); in add_skipselect() 37228 le = set->levelorder + current_level; in playgame() [all …]
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H A D | openbor.h | 2765 s_level_entry *levelorder; member
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H A D | openborscript.c | 8362 …level != NULL && levelsets && levelsets[current_set].levelorder && levelsets[current_set].levelord… in getsyspropertybyindex() 8365 … var->strVal = StrCache_CreateNewFrom(levelsets[current_set].levelorder[current_level].branchname); in getsyspropertybyindex()
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/dports/biology/py-scikit-bio/scikit-bio-0.5.6/skbio/tree/ |
H A D | _tree.py | 1232 def levelorder(self, include_self=True): member in TreeNode
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 7900 le = se->levelorder + j; in unload_levelorder() 7904 free(se->levelorder); in unload_levelorder() 7931 set->levelorder = realloc(set->levelorder, (++set->numlevels)*sizeof(s_level_entry)); in add_level() 7932 le = set->levelorder + set->numlevels-1; in add_level() 7949 set->levelorder = realloc(set->levelorder, (++set->numlevels)*sizeof(s_level_entry)); in add_scene() 7950 le = set->levelorder + set->numlevels-1; in add_scene() 7963 set->levelorder = realloc(set->levelorder, (++set->numlevels)*sizeof(s_level_entry)); in add_select() 7964 le = set->levelorder + set->numlevels-1; in add_select() 22226 if(set->levelorder[i].branchname && stricmp(set->levelorder[i].branchname, branch_name)==0) in playgame() 22235 le = set->levelorder+current_level; in playgame() [all …]
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H A D | openbor.h | 1468 s_level_entry *levelorder;
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/dports/biology/py-scikit-bio/scikit-bio-0.5.6/skbio/tree/tests/ |
H A D | test_tree.py | 892 obs = [n.name for n in self.simple_t.levelorder()]
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