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Searched refs:lut_screen (Results 1 – 4 of 4) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h470 #define lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):… macro
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h471 #define lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):… macro
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h483 #define lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):… macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1060 #define lut_screen ((level && current_palette)?(level->blendings[current_palette-1][BLEND_SCREEN]):… macro