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Searched refs:magictime (Results 1 – 11 of 11) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h504 if(e->magictime>0)e->magictime++;\
1234 unsigned int magictime; member
H A Dopenbor.c12578 if(time >= self->magictime) in update_health()
12623 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h505 if(e->magictime>0)e->magictime++;\
1258 u32 magictime;
H A Dopenbor.c12806 if(time >= self->magictime) in update_health()
12851 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h518 if(e->magictime>0)e->magictime++;\
1292 u32 magictime; member
H A Dopenbor.c17487 if(time >= self->magictime) in update_health()
17549 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1095 if(e->magictime>0)e->magictime++;\
2058 u32 magictime; member
H A Dopenbor.c20393 if(time >= self->magictime) in update_health()
20455 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1572 if(e->magictime>0)e->magictime++;\
2565 u32 magictime; // Next time to auto adjust MP. ~~ member
H A Dopenbor.c21515 if(_time >= self->magictime) in update_health()
21577 self->magictime = _time + GAME_SPEED; //Reset magictime. in update_health()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c842 (*pretvar)->lVal = (LONG)handle->magictime; in openbor_get_entity_property()
1996 handle->magictime = temp_int; in openbor_set_entity_property()