Searched refs:magictime (Results 1 – 11 of 11) sorted by relevance
504 if(e->magictime>0)e->magictime++;\1234 unsigned int magictime; member
12578 if(time >= self->magictime) in update_health()12623 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
505 if(e->magictime>0)e->magictime++;\1258 u32 magictime;
12806 if(time >= self->magictime) in update_health()12851 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
518 if(e->magictime>0)e->magictime++;\1292 u32 magictime; member
17487 if(time >= self->magictime) in update_health()17549 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
1095 if(e->magictime>0)e->magictime++;\2058 u32 magictime; member
20393 if(time >= self->magictime) in update_health()20455 self->magictime = time + GAME_SPEED; //Reset magictime. in update_health()
1572 if(e->magictime>0)e->magictime++;\2565 u32 magictime; // Next time to auto adjust MP. ~~ member
21515 if(_time >= self->magictime) in update_health()21577 self->magictime = _time + GAME_SPEED; //Reset magictime. in update_health()
842 (*pretvar)->lVal = (LONG)handle->magictime; in openbor_get_entity_property()1996 handle->magictime = temp_int; in openbor_set_entity_property()