Searched refs:makeinv (Results 1 – 10 of 10) sorted by relevance
999 int makeinv; // Option to spawn player invincible >0 blink <0 noblink member
4962 newchar->makeinv = GET_INT_ARG(1) * GAME_SPEED; in load_cached_model()4963 if(GET_INT_ARG(2)) newchar->makeinv = -newchar->makeinv; in load_cached_model()10400 if(time && e->modeldata.makeinv) in ent_default_init()10404 e->blink = (e->modeldata.makeinv > 0); in ent_default_init()10405 e->invinctime = time + ABS(e->modeldata.makeinv); in ent_default_init()17060 else if(other->modeldata.makeinv) in didfind_item()17063 self->invinctime = time + ABS(other->modeldata.makeinv); in didfind_item()17064 self->blink = (other->modeldata.makeinv>0); in didfind_item()
1022 int makeinv; // Option to spawn player invincible >0 blink <0 noblink
5076 newchar->makeinv = GET_INT_ARG(1) * GAME_SPEED; in load_cached_model()5077 if(GET_INT_ARG(2)) newchar->makeinv = -newchar->makeinv; in load_cached_model()10620 if(time && e->modeldata.makeinv) in ent_default_init()10624 e->blink = (e->modeldata.makeinv > 0); in ent_default_init()10625 e->invinctime = time + ABS(e->modeldata.makeinv); in ent_default_init()17682 else if(other->modeldata.makeinv) in didfind_item()17685 self->invinctime = time + ABS(other->modeldata.makeinv); in didfind_item()17686 self->blink = (other->modeldata.makeinv>0); in didfind_item()
1052 int makeinv; // Option to spawn player invincible >0 blink <0 noblink member
7419 newchar->makeinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()7422 newchar->makeinv = -newchar->makeinv; in load_cached_model()14470 if(time && e->modeldata.makeinv) in ent_default_init()14474 e->blink = (e->modeldata.makeinv > 0); in ent_default_init()14475 e->invinctime = time + ABS(e->modeldata.makeinv); in ent_default_init()24207 else if(other->modeldata.makeinv) in didfind_item()24211 self->invinctime = time + ABS(other->modeldata.makeinv); in didfind_item()24212 self->blink = (other->modeldata.makeinv > 0); in didfind_item()
1780 int makeinv; // Option to spawn player invincible >0 blink <0 noblink member
8696 newchar->makeinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()8699 newchar->makeinv = -newchar->makeinv; in load_cached_model()16898 if(time && e->modeldata.makeinv) in ent_default_init()16902 e->blink = (e->modeldata.makeinv > 0); in ent_default_init()16903 e->invinctime = time + ABS(e->modeldata.makeinv); in ent_default_init()27572 else if(other->modeldata.makeinv) in didfind_item()27576 self->invinctime = time + ABS(other->modeldata.makeinv); in didfind_item()27577 self->blink = (other->modeldata.makeinv > 0); in didfind_item()
2267 int makeinv; // Option to spawn player invincible >0 blink <0 noblink member
9054 newchar->makeinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()9057 newchar->makeinv = -newchar->makeinv; in load_cached_model()17476 if(_time && e->modeldata.makeinv) in ent_default_init()17480 e->blink = (e->modeldata.makeinv > 0); in ent_default_init()17481 e->invinctime = _time + ABS(e->modeldata.makeinv); in ent_default_init()30417 else if(other->modeldata.makeinv) in didfind_item()30421 self->invinctime = _time + ABS(other->modeldata.makeinv); in didfind_item()30422 self->blink = (other->modeldata.makeinv > 0); in didfind_item()