/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Tisch.cpp | 577 GLfloat mat_shininess = 0.0; in Initialisiere() local 581 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 647 GLfloat mat_shininess = 0.0; in Initialisiere() local 651 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 745 GLfloat mat_shininess = 127.0; in Initialisiere() local 749 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 833 GLfloat mat_shininess = 127.0; in Initialisiere() local 838 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 946 GLfloat mat_shininess = 0.0; in Initialisiere() local 951 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
|
H A D | Tischfunktionen.cpp | 134 GLfloat mat_shininess = 127.0; in MittelLochVerkleidung() local 138 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochVerkleidung() 656 GLfloat mat_shininess = 127.0; in EckLochVerkleidung() local 660 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochVerkleidung() 768 GLfloat mat_shininess = 127.0; in MittelLochInnenverkleidung() local 773 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochInnenverkleidung() 867 GLfloat mat_shininess = 127.0; in EckLochInnenverkleidung() local 895 GLfloat mat_shininess = 127.0; in Holzbande() local 1014 GLfloat mat_shininess = 127.0; in HolzbandeOT() local 1490 GLfloat mat_shininess = 127.0; in MittelLochRand() local [all …]
|
H A D | Kugel.cpp | 101 GLfloat mat_shininess = 80.0; in Initialisiere() local 106 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 141 GLfloat mat_shininess = 80.0; in Initialisiere() local 146 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | light.c | 53 GLfloat mat_shininess[] = { 50.0 }; in init() local 60 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | bezmesh.c | 82 GLfloat mat_shininess[] = in initlights() local 93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
|
H A D | plane.c | 56 GLfloat mat_shininess[] = { 15.0 }; in myinit() local 66 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
|
H A D | trim.c | 88 GLfloat mat_shininess[] = { 100.0 }; in init() local 93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | alpha3D.c | 61 GLfloat mat_shininess[] = { 100.0 }; in init() local 65 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | nurbs.c | 97 GLfloat mat_shininess[] = { 50.0 }; in myinit() local 107 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
|
H A D | quadric.c | 66 GLfloat mat_shininess[] = { 50.0 }; in init() local 74 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | surface.c | 78 GLfloat mat_shininess[] = { 100.0 }; in myinit() local 83 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
|
H A D | surfpoints.c | 160 GLfloat mat_shininess[] = { 100.0 }; in init() local 165 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | light.c | 53 GLfloat mat_shininess[] = { 50.0 }; in init() local 60 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | bezmesh.c | 82 GLfloat mat_shininess[] = in initlights() local 93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
|
H A D | plane.c | 56 GLfloat mat_shininess[] = { 15.0 }; in myinit() local 66 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
|
H A D | trim.c | 88 GLfloat mat_shininess[] = { 100.0 }; in init() local 93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | quadric.c | 66 GLfloat mat_shininess[] = { 50.0 }; in init() local 74 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | alpha3D.c | 61 GLfloat mat_shininess[] = { 100.0 }; in init() local 65 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
H A D | nurbs.c | 97 GLfloat mat_shininess[] = { 50.0 }; in myinit() local 107 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
|
H A D | surface.c | 78 GLfloat mat_shininess[] = { 100.0 }; in myinit() local 83 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
|
H A D | surfpoints.c | 160 GLfloat mat_shininess[] = { 100.0 }; in init() local 165 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | vpeval.c | 105 GLfloat mat_shininess[] = {50.0}; in initlights() 115 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | vpeval.c | 105 GLfloat mat_shininess[] = {50.0}; in initlights() 115 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
|
/dports/graphics/nurbs++/nurbs++-3.0.11/examples/nurbs/ |
H A D | topengl.cpp | 49 GLfloat mat_shininess[] = { 100.0 }; in init() local 54 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
|
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/ |
H A D | draw_skeleton_vector_graphics.cpp | 42 float mat_shininess = 1; in draw_skeleton_vector_graphics() local 46 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); in draw_skeleton_vector_graphics()
|