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Searched refs:mat_shininess (Results 1 – 25 of 67) sorted by relevance

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/dports/games/billardgl/BillardGL-1.75/src/
H A DTisch.cpp577 GLfloat mat_shininess = 0.0; in Initialisiere() local
581 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
647 GLfloat mat_shininess = 0.0; in Initialisiere() local
651 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
745 GLfloat mat_shininess = 127.0; in Initialisiere() local
749 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
833 GLfloat mat_shininess = 127.0; in Initialisiere() local
838 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
946 GLfloat mat_shininess = 0.0; in Initialisiere() local
951 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
H A DTischfunktionen.cpp134 GLfloat mat_shininess = 127.0; in MittelLochVerkleidung() local
138 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochVerkleidung()
656 GLfloat mat_shininess = 127.0; in EckLochVerkleidung() local
660 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochVerkleidung()
768 GLfloat mat_shininess = 127.0; in MittelLochInnenverkleidung() local
773 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochInnenverkleidung()
867 GLfloat mat_shininess = 127.0; in EckLochInnenverkleidung() local
895 GLfloat mat_shininess = 127.0; in Holzbande() local
1014 GLfloat mat_shininess = 127.0; in HolzbandeOT() local
1490 GLfloat mat_shininess = 127.0; in MittelLochRand() local
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H A DKugel.cpp101 GLfloat mat_shininess = 80.0; in Initialisiere() local
106 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
141 GLfloat mat_shininess = 80.0; in Initialisiere() local
146 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dlight.c53 GLfloat mat_shininess[] = { 50.0 }; in init() local
60 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dbezmesh.c82 GLfloat mat_shininess[] = in initlights() local
93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
H A Dplane.c56 GLfloat mat_shininess[] = { 15.0 }; in myinit() local
66 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
H A Dtrim.c88 GLfloat mat_shininess[] = { 100.0 }; in init() local
93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dalpha3D.c61 GLfloat mat_shininess[] = { 100.0 }; in init() local
65 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dnurbs.c97 GLfloat mat_shininess[] = { 50.0 }; in myinit() local
107 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
H A Dquadric.c66 GLfloat mat_shininess[] = { 50.0 }; in init() local
74 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dsurface.c78 GLfloat mat_shininess[] = { 100.0 }; in myinit() local
83 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
H A Dsurfpoints.c160 GLfloat mat_shininess[] = { 100.0 }; in init() local
165 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dlight.c53 GLfloat mat_shininess[] = { 50.0 }; in init() local
60 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dbezmesh.c82 GLfloat mat_shininess[] = in initlights() local
93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
H A Dplane.c56 GLfloat mat_shininess[] = { 15.0 }; in myinit() local
66 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
H A Dtrim.c88 GLfloat mat_shininess[] = { 100.0 }; in init() local
93 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dquadric.c66 GLfloat mat_shininess[] = { 50.0 }; in init() local
74 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dalpha3D.c61 GLfloat mat_shininess[] = { 100.0 }; in init() local
65 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
H A Dnurbs.c97 GLfloat mat_shininess[] = { 50.0 }; in myinit() local
107 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
H A Dsurface.c78 GLfloat mat_shininess[] = { 100.0 }; in myinit() local
83 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in myinit()
H A Dsurfpoints.c160 GLfloat mat_shininess[] = { 100.0 }; in init() local
165 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dvpeval.c105 GLfloat mat_shininess[] = {50.0}; in initlights()
115 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dvpeval.c105 GLfloat mat_shininess[] = {50.0}; in initlights()
115 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in initlights()
/dports/graphics/nurbs++/nurbs++-3.0.11/examples/nurbs/
H A Dtopengl.cpp49 GLfloat mat_shininess[] = { 100.0 }; in init() local
54 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); in init()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/
H A Ddraw_skeleton_vector_graphics.cpp42 float mat_shininess = 1; in draw_skeleton_vector_graphics() local
46 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); in draw_skeleton_vector_graphics()

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