Searched refs:movestep (Results 1 – 7 of 7) sorted by relevance
221 if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");371 objectElem.SetFloat("movestep", moveStep);
350 static void movestep(struct client *client, char direction);2399 void movestep(struct client *client, char direction) in movestep() function3072 movestep(focuswin, 'h'); in handle_keypress()3076 movestep(focuswin, 'j'); in handle_keypress()3080 movestep(focuswin, 'k'); in handle_keypress()3084 movestep(focuswin, 'l'); in handle_keypress()
16892 self->movestep = 0; in check_costmove()17629 else self->movestep = 0; in player_preinput()17641 else self->movestep = 0; in player_preinput()17654 else self->movestep = 0; in player_preinput()17669 else self->movestep = 0; in player_preinput()17849 else self->movestep = 0; in player_think()17878 else self->movestep = 0; in player_think()17903 else self->movestep = 0; in player_think()17946 self->movestep = 0; in player_think()17959 self->movestep = 0; in player_think()[all …]
1200 char movestep:8; member
1222 int movestep:8;
1252 int movestep; member
2025 int movestep; member