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Searched refs:musicfade (Results 1 – 22 of 22) sorted by relevance

/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A Dmusicclass.as18 musicfade = 0;
65 if (musicfade == 0) {
67 musicfade = 61;
73 musicfade--;
74 if (musicfade > 0) {
75 musicchannel.soundTransform = new SoundTransform(musicfade / 60);
93 if (musicfade > 0) processmusicfade();
174 public var currentsong:int, musicfade:int, musicfadein:int;
H A DMain.as152 music.currentsong = -1; music.musicfade = 0;//no music, no amb
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DMusic.h33 int currentsong, musicfade, musicfadein; variable
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dscriptcommon.h118 extern float musicfade[2];
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekmsc.cpp1599 musicfade(); in newmap()
2435 musicfade(); in choosemission()
2720 musicfade(); in choosemission()
2853 musicfade(); in tekloadmissioninfo()
2932 musicfade(); in choosemap()
3187 musicfade(); in choosemap()
H A Dteksnd.cpp804 musicfade(int dir)
1351 musicfade() in musicfade() function
H A Dtekwar.h771 void musicfade();
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1391 float musicfade; member
H A Dopenbor.c412 float musicfade[2] = {0,0}; variable
2484 if(musicfade[1] > 0) in check_music()
2486 musicfade[1] -= musicfade[0]; in check_music()
2487 sound_volume_music((int)musicfade[1], (int)musicfade[1]); in check_music()
8845 next.musicfade = GET_FLOAT_ARG(1); in load_level()
8867 if(next.musicfade == 0) memset(&next,0,sizeof(s_spawn_entry)); in load_level()
19437 if(level->spawnpoints[current_spawn].musicfade){ in update_scroller()
19438 musicfade[0] = (float)level->spawnpoints[current_spawn].musicfade; in update_scroller()
19439 musicfade[1] = (float)savedata.musicvol; in update_scroller()
H A Dopenborscript.c89 extern float musicfade[2];
9529 musicfade[0] = value; in openbor_fademusic()
9530 musicfade[1] = (float)savedata.musicvol; in openbor_fademusic()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1405 float musicfade;
H A Dopenbor.c457 float musicfade[2] = {0,0}; variable
2626 if(musicfade[1] > 0) in check_music()
2628 musicfade[1] -= musicfade[0]; in check_music()
2629 sound_volume_music((int)musicfade[1], (int)musicfade[1]); in check_music()
8975 next.musicfade = GET_FLOAT_ARG(1); in load_level()
8997 if(next.musicfade == 0) memset(&next,0,sizeof(s_spawn_entry)); in load_level()
19908 if(level->spawnpoints[current_spawn].musicfade){ in update_scroller()
19909 musicfade[0] = (float)level->spawnpoints[current_spawn].musicfade; in update_scroller()
19910 musicfade[1] = (float)savedata.musicvol; in update_scroller()
H A Dopenborscript.c90 extern float musicfade[2];
9096 musicfade[0] = value; in openbor_fademusic()
9097 musicfade[1] = (float)savedata.musicvol; in openbor_fademusic()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1427 float musicfade; member
H A Dopenbor.c463 float musicfade[2] = {0, 0}; variable
3221 if(musicfade[1] > 0) in check_music()
3223 musicfade[1] -= musicfade[0]; in check_music()
3224 sound_volume_music((int)musicfade[1], (int)musicfade[1]); in check_music()
12257 next.musicfade = GET_FLOAT_ARG(1); in load_level()
12287 if(next.musicfade == 0) in load_level()
26996 if(level->spawnpoints[current_spawn].musicfade) in update_scroller()
26998 musicfade[0] = (float)level->spawnpoints[current_spawn].musicfade; in update_scroller()
26999 musicfade[1] = (float)savedata.musicvol; in update_scroller()
H A Dopenborscript.c91 extern float musicfade[2];
10762 musicfade[0] = value; in openbor_fademusic()
10763 musicfade[1] = (float)savedata.musicvol; in openbor_fademusic()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2198 float musicfade; member
H A Dopenbor.c547 float musicfade[2] = {0, 0}; variable
3531 if(musicfade[1] > 0) in check_music()
3533 musicfade[1] -= musicfade[0]; in check_music()
3534 sound_volume_music((int)musicfade[1], (int)musicfade[1]); in check_music()
14113 next.musicfade = GET_FLOAT_ARG(1); in load_level()
14143 if(next.musicfade == 0) in load_level()
30513 if(level->spawnpoints[current_spawn].musicfade) in update_scroller()
30515 musicfade[0] = (float)level->spawnpoints[current_spawn].musicfade; in update_scroller()
30516 musicfade[1] = (float)savedata.musicvol; in update_scroller()
H A Dopenborscript.c95 extern float musicfade[2];
13707 musicfade[0] = value; in openbor_fademusic()
13708 musicfade[1] = (float)savedata.musicvol; in openbor_fademusic()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2713 float musicfade; member
H A Dopenbor.c597 float musicfade[2] = {0, 0}; variable
2995 if(musicfade[1] > 0) in check_music()
2997 musicfade[1] -= musicfade[0]; in check_music()
2998 sound_volume_music((int)musicfade[1], (int)musicfade[1]); in check_music()
14701 next.musicfade = GET_FLOAT_ARG(1); in load_level()
14731 if(next.musicfade == 0) in load_level()
33628 if(level->spawnpoints[current_spawn].musicfade) in update_scroller()
33630 musicfade[0] = (float)level->spawnpoints[current_spawn].musicfade; in update_scroller()
33631 musicfade[1] = (float)savedata.musicvol; in update_scroller()
H A Dopenborscript.c11185 musicfade[0] = value; in openbor_fademusic()
11186 musicfade[1] = (float)savedata.musicvol; in openbor_fademusic()