Searched refs:musicoverlap (Results 1 – 10 of 10) sorted by relevance
189 (*pretvar)->lVal = (LONG)handle->musicoverlap; in openbor_get_set_property()
1474 int musicoverlap; //** shouldn't it be level based?
389 int musicoverlap = 0; variable8444 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()20887 … if(!musicoverlap) sound_volume_music(savedata.musicvol*(64-j)/64, savedata.musicvol*(64-j)/64); in fade_out()20897 if(!musicoverlap) sound_close_music(); in fade_out()21819 if(!musicoverlap) sound_close_music(); in playlevel()22175 musicoverlap = set->musicoverlap; in playgame()
1496 int musicoverlap; //** shouldn't it be level based? member
386 int musicoverlap = 0; variable11487 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()28164 if(!musicoverlap) in fade_out()28183 if(!musicoverlap) in fade_out()29296 if(!musicoverlap) in playlevel()29642 musicoverlap = set->musicoverlap; in playgame()
2262 int musicoverlap; //** shouldn't it be level based? member
468 int musicoverlap = 0; variable13250 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()32013 if(!musicoverlap) in fade_out()32032 if(!musicoverlap) in fade_out()33264 if(!musicoverlap) in playlevel()33702 musicoverlap = set->musicoverlap; in playgame()
2772 int musicoverlap; //** shouldn't it be level based? member
515 int musicoverlap = 0; variable13834 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()35188 if(!musicoverlap) in fade_out()35207 if(!musicoverlap) in fade_out()36507 if(!musicoverlap) in playlevel()37174 musicoverlap = set->musicoverlap; in playgame()
347 int musicoverlap = 0; variable20561 … if(!musicoverlap) sound_volume_music(savedata.musicvol*(64-j)/64, savedata.musicvol*(64-j)/64); in fade_out()20571 if(!musicoverlap) sound_close_music(); in fade_out()21472 if(!musicoverlap) sound_close_music(); in playlevel()21825 musicoverlap=diffoverlap[which_set]; in playgame()