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Searched refs:musicoverlap (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c189 (*pretvar)->lVal = (LONG)handle->musicoverlap; in openbor_get_set_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1474 int musicoverlap; //** shouldn't it be level based?
H A Dopenbor.c389 int musicoverlap = 0; variable
8444 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()
20887 … if(!musicoverlap) sound_volume_music(savedata.musicvol*(64-j)/64, savedata.musicvol*(64-j)/64); in fade_out()
20897 if(!musicoverlap) sound_close_music(); in fade_out()
21819 if(!musicoverlap) sound_close_music(); in playlevel()
22175 musicoverlap = set->musicoverlap; in playgame()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1496 int musicoverlap; //** shouldn't it be level based? member
H A Dopenbor.c386 int musicoverlap = 0; variable
11487 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()
28164 if(!musicoverlap) in fade_out()
28183 if(!musicoverlap) in fade_out()
29296 if(!musicoverlap) in playlevel()
29642 musicoverlap = set->musicoverlap; in playgame()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2262 int musicoverlap; //** shouldn't it be level based? member
H A Dopenbor.c468 int musicoverlap = 0; variable
13250 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()
32013 if(!musicoverlap) in fade_out()
32032 if(!musicoverlap) in fade_out()
33264 if(!musicoverlap) in playlevel()
33702 musicoverlap = set->musicoverlap; in playgame()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2772 int musicoverlap; //** shouldn't it be level based? member
H A Dopenbor.c515 int musicoverlap = 0; variable
13834 set->musicoverlap = GET_INT_ARG(1); in load_levelorder()
35188 if(!musicoverlap) in fade_out()
35207 if(!musicoverlap) in fade_out()
36507 if(!musicoverlap) in playlevel()
37174 musicoverlap = set->musicoverlap; in playgame()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c347 int musicoverlap = 0; variable
20561 … if(!musicoverlap) sound_volume_music(savedata.musicvol*(64-j)/64, savedata.musicvol*(64-j)/64); in fade_out()
20571 if(!musicoverlap) sound_close_music(); in fade_out()
21472 if(!musicoverlap) sound_close_music(); in playlevel()
21825 musicoverlap=diffoverlap[which_set]; in playgame()