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Searched refs:nextanim (Results 1 – 22 of 22) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Du8_avatar_mover_process.cpp224 nextanim = Animation::walk; in handleCombatMode()
230 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleCombatMode()
258 nextanim = Animation::walk; in handleCombatMode()
264 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleCombatMode()
303 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleCombatMode()
475 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleNormalMode()
496 nextanim = climbanim; in handleNormalMode()
510 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleNormalMode()
530 step(nextanim, mousedir); in handleNormalMode()
559 step(nextanim, direction); in handleNormalMode()
[all …]
H A Dcru_avatar_mover_process.cpp165 Animation::Sequence nextanim; in handleCombatMode() local
179 nextanim = Animation::jump; in handleCombatMode()
188 nextanim = Animation::walk; in handleCombatMode()
199 step(nextanim, direction); in handleCombatMode()
202 Animation::Sequence nextanim; in handleCombatMode() local
214 step(nextanim, direction); in handleCombatMode()
327 Animation::Sequence nextanim; in handleNormalMode() local
329 nextanim = Animation::stand; in handleNormalMode()
363 nextanim = Animation::run; in handleNormalMode()
371 step(nextanim, direction); in handleNormalMode()
[all …]
H A Danimation.cpp100 Sequence checkWeapon(const Sequence nextanim, in checkWeapon() argument
102 Sequence anim = nextanim; in checkWeapon()
103 if (isCombatAnim(nextanim) && !isCombatAnim(lastanim)) { in checkWeapon()
105 } else if (!isCombatAnim(nextanim) && isCombatAnim(lastanim)) { in checkWeapon()
H A Danimation.h171 Sequence checkWeapon(const Sequence nextanim, const Sequence lastanim);
H A Dactor.cpp718 Animation::Sequence nextanim = turnanim; in turnTowardDir() local
720 nextanim = standanim; in turnTowardDir()
724 animpid = doAnim(nextanim, dir); in turnTowardDir()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dgravity_process.cpp362 Animation::Sequence nextanim = actor->isInCombat() ? Animation::combatStand : Animation::stand; in actorFallStoppedCru() local
363 actor->doAnimAfter(nextanim, dir_current, lpid); in actorFallStoppedCru()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h502 if(e->nextanim>0)e->nextanim++;\
1236 unsigned int nextanim; member
H A Dopenborscript.c4704 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty()
6830 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c10651 self->nextanim = time + iDelay; in update_frame()
11876 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
11883 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
12366 if(self->nextanim == time || in update_animation()
12498 …if((other->nextanim == time || (other->update_mark & 1)) && self->a <= other->a + other->animation… in update_animation()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h503 if(e->nextanim>0)e->nextanim++;\
1260 u32 nextanim;
H A Dopenbor.c10875 self->nextanim = time + iDelay; in update_frame()
12090 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
12096 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
12594 if(self->nextanim == time || in update_animation()
12726 …if((other->nextanim == time || (other->update_mark & 1)) && self->a <= other->a + other->animation… in update_animation()
16598 other->nextanim = other->nextthink = time + GAME_SPEED*999999; in common_pickupitem()
16610 other->nextanim = other->nextthink = time + GAME_SPEED*999999; in common_pickupitem()
17741 other->nextthink = other->nextanim = time + GAME_SPEED*999999; in didfind_item()
H A Dopenborscript.c4830 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty()
6505 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h515 if(e->nextanim>0)e->nextanim++;\
1294 u32 nextanim; member
H A Dopenbor.c14841 self->nextanim = time + calculate_edelay(self, f); in update_frame()
15243 ent->nextanim = time + calculate_edelay(ent, ent->animpos); in ent_set_model()
16575 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
16582 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
17351 if(self->nextanim == time || in update_animation()
22751 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem()
22763 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem()
24299 other->nextthink = other->nextanim = time + GAME_SPEED * 999999; in didfind_item()
H A Dopenborscript.c5691 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty()
7351 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1092 if(e->nextanim>0)e->nextanim++;\
2060 u32 nextanim; member
H A Dopenbor.c17281 self->nextanim = time + calculate_edelay(self, f); in update_frame()
17689 ent->nextanim = time + calculate_edelay(ent, ent->animpos); in ent_set_model()
19363 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
19370 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
20257 if(self->nextanim == time || in update_animation()
25979 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem()
25991 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem()
27664 other->nextthink = other->nextanim = time + GAME_SPEED * 999999; in didfind_item()
H A Dopenborscript.c7603 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty()
9471 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1569 if(e->nextanim>0)e->nextanim++;\
2570 u32 nextanim; // Time for next frame (or to mark animation finished). ~~ member
H A Dopenbor.c17917 self->nextanim = _time + calculate_edelay(self, f); in update_frame()
18315 ent->nextanim = _time + calculate_edelay(ent, ent->animpos); in ent_set_model()
20332 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
20339 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
21343 if(self->nextanim == _time || in update_animation()
28442 other->nextanim = other->nextthink = _time + GAME_SPEED * 999999; in common_pickupitem()
28454 other->nextanim = other->nextthink = _time + GAME_SPEED * 999999; in common_pickupitem()
30509 other->nextthink = other->nextanim = _time + GAME_SPEED * 999999; in didfind_item()
H A Dopenborscript.c4647 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty()
6502 ent->nextanim = (LONG)ltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c297 (*pretvar)->lVal = (LONG)handle->nextanim; in openbor_get_entity_property()
1360 handle->nextanim = temp_int; in openbor_set_entity_property()