/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | u8_avatar_mover_process.cpp | 224 nextanim = Animation::walk; in handleCombatMode() 230 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleCombatMode() 258 nextanim = Animation::walk; in handleCombatMode() 264 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleCombatMode() 303 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleCombatMode() 475 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleNormalMode() 496 nextanim = climbanim; in handleNormalMode() 510 nextanim = Animation::checkWeapon(nextanim, lastanim); in handleNormalMode() 530 step(nextanim, mousedir); in handleNormalMode() 559 step(nextanim, direction); in handleNormalMode() [all …]
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H A D | cru_avatar_mover_process.cpp | 165 Animation::Sequence nextanim; in handleCombatMode() local 179 nextanim = Animation::jump; in handleCombatMode() 188 nextanim = Animation::walk; in handleCombatMode() 199 step(nextanim, direction); in handleCombatMode() 202 Animation::Sequence nextanim; in handleCombatMode() local 214 step(nextanim, direction); in handleCombatMode() 327 Animation::Sequence nextanim; in handleNormalMode() local 329 nextanim = Animation::stand; in handleNormalMode() 363 nextanim = Animation::run; in handleNormalMode() 371 step(nextanim, direction); in handleNormalMode() [all …]
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H A D | animation.cpp | 100 Sequence checkWeapon(const Sequence nextanim, in checkWeapon() argument 102 Sequence anim = nextanim; in checkWeapon() 103 if (isCombatAnim(nextanim) && !isCombatAnim(lastanim)) { in checkWeapon() 105 } else if (!isCombatAnim(nextanim) && isCombatAnim(lastanim)) { in checkWeapon()
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H A D | animation.h | 171 Sequence checkWeapon(const Sequence nextanim, const Sequence lastanim);
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H A D | actor.cpp | 718 Animation::Sequence nextanim = turnanim; in turnTowardDir() local 720 nextanim = standanim; in turnTowardDir() 724 animpid = doAnim(nextanim, dir); in turnTowardDir()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | gravity_process.cpp | 362 Animation::Sequence nextanim = actor->isInCombat() ? Animation::combatStand : Animation::stand; in actorFallStoppedCru() local 363 actor->doAnimAfter(nextanim, dir_current, lpid); in actorFallStoppedCru()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 502 if(e->nextanim>0)e->nextanim++;\ 1236 unsigned int nextanim; member
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H A D | openborscript.c | 4704 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty() 6830 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
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H A D | openbor.c | 10651 self->nextanim = time + iDelay; in update_frame() 11876 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 11883 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 12366 if(self->nextanim == time || in update_animation() 12498 …if((other->nextanim == time || (other->update_mark & 1)) && self->a <= other->a + other->animation… in update_animation()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 503 if(e->nextanim>0)e->nextanim++;\ 1260 u32 nextanim;
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H A D | openbor.c | 10875 self->nextanim = time + iDelay; in update_frame() 12090 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 12096 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 12594 if(self->nextanim == time || in update_animation() 12726 …if((other->nextanim == time || (other->update_mark & 1)) && self->a <= other->a + other->animation… in update_animation() 16598 other->nextanim = other->nextthink = time + GAME_SPEED*999999; in common_pickupitem() 16610 other->nextanim = other->nextthink = time + GAME_SPEED*999999; in common_pickupitem() 17741 other->nextthink = other->nextanim = time + GAME_SPEED*999999; in didfind_item()
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H A D | openborscript.c | 4830 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty() 6505 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 515 if(e->nextanim>0)e->nextanim++;\ 1294 u32 nextanim; member
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H A D | openbor.c | 14841 self->nextanim = time + calculate_edelay(self, f); in update_frame() 15243 ent->nextanim = time + calculate_edelay(ent, ent->animpos); in ent_set_model() 16575 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 16582 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 17351 if(self->nextanim == time || in update_animation() 22751 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem() 22763 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem() 24299 other->nextthink = other->nextanim = time + GAME_SPEED * 999999; in didfind_item()
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H A D | openborscript.c | 5691 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty() 7351 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1092 if(e->nextanim>0)e->nextanim++;\ 2060 u32 nextanim; member
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H A D | openbor.c | 17281 self->nextanim = time + calculate_edelay(self, f); in update_frame() 17689 ent->nextanim = time + calculate_edelay(ent, ent->animpos); in ent_set_model() 19363 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 19370 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 20257 if(self->nextanim == time || in update_animation() 25979 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem() 25991 other->nextanim = other->nextthink = time + GAME_SPEED * 999999; in common_pickupitem() 27664 other->nextthink = other->nextanim = time + GAME_SPEED * 999999; in didfind_item()
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H A D | openborscript.c | 7603 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty() 9471 ent->nextanim = (int)ltemp; in openbor_changeentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 1569 if(e->nextanim>0)e->nextanim++;\ 2570 u32 nextanim; // Time for next frame (or to mark animation finished). ~~ member
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H A D | openbor.c | 17917 self->nextanim = _time + calculate_edelay(self, f); in update_frame() 18315 ent->nextanim = _time + calculate_edelay(ent, ent->animpos); in ent_set_model() 20332 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 20339 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 21343 if(self->nextanim == _time || in update_animation() 28442 other->nextanim = other->nextthink = _time + GAME_SPEED * 999999; in common_pickupitem() 28454 other->nextanim = other->nextthink = _time + GAME_SPEED * 999999; in common_pickupitem() 30509 other->nextthink = other->nextanim = _time + GAME_SPEED * 999999; in didfind_item()
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H A D | openborscript.c | 4647 (*pretvar)->lVal = (LONG)ent->nextanim; in openbor_getentityproperty() 6502 ent->nextanim = (LONG)ltemp; in openbor_changeentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 297 (*pretvar)->lVal = (LONG)handle->nextanim; in openbor_get_entity_property() 1360 handle->nextanim = temp_int; in openbor_set_entity_property()
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