Searched refs:nextattack (Results 1 – 14 of 14) sorted by relevance
1223 if (attack->nextattack == ATTACK_NONE) in calcAverageDamage()1226 attack = &glb_attackdefs[attack->nextattack]; in calcAverageDamage()1986 if (attack->nextattack != ATTACK_NONE) in buildAttackName()1990 section = buildAttackName(&glb_attackdefs[attack->nextattack]); in buildAttackName()
794 if (attack->nextattack != ATTACK_NONE) in actionAttack()795 attack = &glb_attackdefs[attack->nextattack]; in actionAttack()
4478 goto nextattack; in receiveDamage()4651 nextattack: in receiveDamage()
855 (*pretvar)->lVal = (LONG)handle->nextattack; in openbor_get_entity_property()2014 handle->nextattack = temp_int; in openbor_set_entity_property()
415 ieDword nextattack; variable
461 nextattack = 0; in Actor()6818 nextattack = 0; in InitRound()7347 if ((nextattack > gameTime) || (gameTime == lastattack)) { in PerformAttack()7419 if (nextattack == 0) { in PerformAttack()7430 nextattack = core->Time.round_size*spdfactor/(attacksperround*10) + gameTime; in PerformAttack()7433 if (nextattack > gameTime) { in PerformAttack()7450 nextattack += (core->Time.round_size/attacksperround); in PerformAttack()7462 buffer.appendFormatted("Next: %d ", nextattack); in PerformAttack()
1262 u32 nextattack;
12142 self->nextattack = 0; // reset this, make it easier to fight back in do_attack()15066 if(target->blocking) self->nextattack = 0; in recheck_nextattack()15067 else if(target->attacking && self->nextattack>4) self->nextattack-=4; in recheck_nextattack()15068 else if(target->jumping && self->nextattack>16) self->nextattack-=16; in recheck_nextattack()15070 return self->nextattack; in recheck_nextattack()15091 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_normalattack()15127 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()15147 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()
1296 u32 nextattack; member
16639 self->nextattack = 0; // reset this, make it easier to fight back in do_attack()20594 self->nextattack = 0; in recheck_nextattack()20596 else if(target->attacking && self->nextattack > 4) in recheck_nextattack()20598 self->nextattack -= 4; in recheck_nextattack()20600 else if(target->jumping && self->nextattack > 16) in recheck_nextattack()20602 self->nextattack -= 16; in recheck_nextattack()20605 return self->nextattack; in recheck_nextattack()20639 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_normalattack()20694 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()20727 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()
2062 u32 nextattack; member
19428 self->nextattack = 0; // reset this, make it easier to fight back in do_attack()23713 self->nextattack = 0; in recheck_nextattack()23715 else if(target->attacking && self->nextattack > 4) in recheck_nextattack()23717 self->nextattack -= 4; in recheck_nextattack()23719 else if(target->jumping && self->nextattack > 16) in recheck_nextattack()23721 self->nextattack -= 16; in recheck_nextattack()23724 return self->nextattack; in recheck_nextattack()23758 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_normalattack()23813 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()23846 self->nextattack = time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()
2571 u32 nextattack; // Time for next chance to attack. ~~ member
20398 self->nextattack = 0; // reset this, make it easier to fight back in do_attack()25756 self->nextattack = 0; in recheck_nextattack()25758 else if(target->attacking != ATTACKING_NONE && self->nextattack > 4) in recheck_nextattack()25760 self->nextattack -= 4; in recheck_nextattack()25762 else if(target->jumping && self->nextattack > 16) in recheck_nextattack()25764 self->nextattack -= 16; in recheck_nextattack()25767 return self->nextattack; in recheck_nextattack()25801 self->nextattack = _time + randf(self->modeldata.attackthrottletime); in common_try_normalattack()25857 self->nextattack = _time + randf(self->modeldata.attackthrottletime); in common_try_jumpattack()25973 self->nextattack = _time + randf(self->modeldata.attackthrottletime); in common_try_upper()[all …]