Searched refs:no_pain (Results 1 – 16 of 16) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | collision_attack.c | 350 (*pretvar)->lVal = (LONG)handle->no_pain; in openbor_get_attack_property() 687 handle->no_pain = temp_int; in openbor_set_attack_property()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | z_anim.c | 147 void no_pain(edict_t *self, edict_t *other, float kick, int damage) in no_pain() function 214 monster->pain = no_pain; in anim_player_create()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 662 char no_pain:8; member
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H A D | openbor.c | 6860 pattack->no_pain = GET_INT_ARG(1); in load_cached_model() 14275 …if(other == NULL || other==self || (!self->drop && (attack->no_pain || self->modeldata.nopain || (… in checkdamageflip() 14370 if(attack->no_pain) self->drop = 0; in checkdamageeffects() 14403 …if(self->drop || attack->no_pain) return; // just in case, if we already fall, dont check fall aga… in checkdamagedrop() 14594 else if(attack->grab && !attack->no_pain) in common_takedamage() 14603 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->modeldata.defense_… in common_takedamage() 19099 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
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H A D | openborscript.c | 3748 (*pretvar)->lVal = (LONG)attack->no_pain; in openbor_getentityproperty()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 667 int no_pain:8; member
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H A D | openbor.c | 6947 pattack->no_pain = GET_INT_ARG(1); in load_cached_model() 14578 …if(other == NULL || other==self || (!self->drop && (attack->no_pain || self->modeldata.nopain || (… in checkdamageflip() 14673 if(attack->no_pain) self->drop = 0; in checkdamageeffects() 14706 …if(self->drop || attack->no_pain) return; // just in case, if we already fall, dont check fall aga… in checkdamagedrop() 14898 else if(attack->grab && !attack->no_pain) in common_takedamage() 14907 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[(short)att… in common_takedamage() 19564 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
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H A D | openborscript.c | 3793 (*pretvar)->lVal = (LONG)attack->no_pain; in openbor_getentityproperty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 680 int no_pain; member
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H A D | openbor.c | 9156 pattack->no_pain = GET_INT_ARG(1); in load_cached_model() 19931 …if(other == NULL || other == self || (!self->drop && (attack->no_pain || self->modeldata.nopain ||… in checkdamageflip() 20056 if(attack->no_pain) in checkdamageeffects() 20098 if(self->drop || attack->no_pain) in checkdamagedrop() 20380 else if(attack->grab && !attack->no_pain) in common_takedamage() 20389 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[attack->at… in common_takedamage() 26444 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
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H A D | openborscript.c | 4611 (*pretvar)->lVal = (LONG)attack->no_pain; in openbor_getentityproperty() 9260 attack.no_pain = (int)dbltemp; in openbor_changeattackproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1419 int no_pain; // No animation reaction on hit. member
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H A D | openbor.c | 164 .no_pain = 0, 10575 attack.no_pain = GET_INT_ARG(1); in load_cached_model() 10763 pattack->no_pain = GET_INT_ARG(1); in load_cached_model() 23021 …if(other == NULL || other == self || (!self->drop && (attack->no_pain || self->modeldata.nopain ||… in checkdamageflip() 23170 if(attack->no_pain) in checkdamageeffects() 23212 if(self->drop || attack->no_pain) in checkdamagedrop() 23498 else if(attack->grab && !attack->no_pain) in common_takedamage() 23507 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[attack->at… in common_takedamage() 29935 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
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H A D | openborscript.c | 5314 (*pretvar)->lVal = (LONG)handle->no_pain; in openbor_get_attack_property() 5708 handle->no_pain = temp_int; in openbor_set_attack_property()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 1873 bool no_pain; // No animation reaction on hit. member
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H A D | openbor.c | 172 .no_pain = 0, 11084 attack.no_pain = GET_INT_ARG(1); in load_cached_model() 11274 pattack->no_pain = GET_INT_ARG(1); in load_cached_model() 24778 …if(other == NULL || other == self || (!self->drop && (attack->no_pain || self->modeldata.nopain ||… in checkdamageflip() 24937 if(attack->no_pain) in checkdamageeffects() 25060 if(self->drop || attack->no_pain) in checkdamagedrop() 25541 else if(attack->grab && !attack->no_pain) in common_takedamage() 25550 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[attack->at… in common_takedamage() 32944 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
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