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Searched refs:no_pain (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dcollision_attack.c350 (*pretvar)->lVal = (LONG)handle->no_pain; in openbor_get_attack_property()
687 handle->no_pain = temp_int; in openbor_set_attack_property()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dz_anim.c147 void no_pain(edict_t *self, edict_t *other, float kick, int damage) in no_pain() function
214 monster->pain = no_pain; in anim_player_create()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h662 char no_pain:8; member
H A Dopenbor.c6860 pattack->no_pain = GET_INT_ARG(1); in load_cached_model()
14275 …if(other == NULL || other==self || (!self->drop && (attack->no_pain || self->modeldata.nopain || (… in checkdamageflip()
14370 if(attack->no_pain) self->drop = 0; in checkdamageeffects()
14403 …if(self->drop || attack->no_pain) return; // just in case, if we already fall, dont check fall aga… in checkdamagedrop()
14594 else if(attack->grab && !attack->no_pain) in common_takedamage()
14603 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->modeldata.defense_… in common_takedamage()
19099 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
H A Dopenborscript.c3748 (*pretvar)->lVal = (LONG)attack->no_pain; in openbor_getentityproperty()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h667 int no_pain:8; member
H A Dopenbor.c6947 pattack->no_pain = GET_INT_ARG(1); in load_cached_model()
14578 …if(other == NULL || other==self || (!self->drop && (attack->no_pain || self->modeldata.nopain || (… in checkdamageflip()
14673 if(attack->no_pain) self->drop = 0; in checkdamageeffects()
14706 …if(self->drop || attack->no_pain) return; // just in case, if we already fall, dont check fall aga… in checkdamagedrop()
14898 else if(attack->grab && !attack->no_pain) in common_takedamage()
14907 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[(short)att… in common_takedamage()
19564 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
H A Dopenborscript.c3793 (*pretvar)->lVal = (LONG)attack->no_pain; in openbor_getentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h680 int no_pain; member
H A Dopenbor.c9156 pattack->no_pain = GET_INT_ARG(1); in load_cached_model()
19931 …if(other == NULL || other == self || (!self->drop && (attack->no_pain || self->modeldata.nopain ||… in checkdamageflip()
20056 if(attack->no_pain) in checkdamageeffects()
20098 if(self->drop || attack->no_pain) in checkdamagedrop()
20380 else if(attack->grab && !attack->no_pain) in common_takedamage()
20389 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[attack->at… in common_takedamage()
26444 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
H A Dopenborscript.c4611 (*pretvar)->lVal = (LONG)attack->no_pain; in openbor_getentityproperty()
9260 attack.no_pain = (int)dbltemp; in openbor_changeattackproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1419 int no_pain; // No animation reaction on hit. member
H A Dopenbor.c164 .no_pain = 0,
10575 attack.no_pain = GET_INT_ARG(1); in load_cached_model()
10763 pattack->no_pain = GET_INT_ARG(1); in load_cached_model()
23021 …if(other == NULL || other == self || (!self->drop && (attack->no_pain || self->modeldata.nopain ||… in checkdamageflip()
23170 if(attack->no_pain) in checkdamageeffects()
23212 if(self->drop || attack->no_pain) in checkdamagedrop()
23498 else if(attack->grab && !attack->no_pain) in common_takedamage()
23507 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[attack->at… in common_takedamage()
29935 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()
H A Dopenborscript.c5314 (*pretvar)->lVal = (LONG)handle->no_pain; in openbor_get_attack_property()
5708 handle->no_pain = temp_int; in openbor_set_attack_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1873 bool no_pain; // No animation reaction on hit. member
H A Dopenbor.c172 .no_pain = 0,
11084 attack.no_pain = GET_INT_ARG(1); in load_cached_model()
11274 pattack->no_pain = GET_INT_ARG(1); in load_cached_model()
24778 …if(other == NULL || other == self || (!self->drop && (attack->no_pain || self->modeldata.nopain ||… in checkdamageflip()
24937 if(attack->no_pain) in checkdamageeffects()
25060 if(self->drop || attack->no_pain) in checkdamagedrop()
25541 else if(attack->grab && !attack->no_pain) in common_takedamage()
25550 …else if(!self->frozen && !self->modeldata.nopain && !attack->no_pain && !(self->defense[attack->at… in common_takedamage()
32944 if(attack->no_pain) // don't drop driver until it is dead, because the attack has no pain effect in biker_takedamage()